| Post/Author/DateTime | Post |
|---|---|
| LachlarlanIII08-08-07, 10:12 PM | With the new options opened by Greyhawk Ruins, I've been toying around with the idea of making a character that can say "Stick with me and you shouldn't worry about dying." NG Human Cleric/Radiant Servant of Pelor Str 14, Dex 8, Con 14, Int 10, Wis 15, Cha 14 Domains: Healing, Sun 1: Cleric 1 - Spontaneous Domain Casting (Healing), Extra Turning, Augment Healing 2: Cleric 2 3: Cleric 3 - Craft Wonderous Item 4: Cleric 4 - Wis 16 5: Cleric 5 6: Cleric 6 - Divine Ward 7: RSoP 1 8: RSoP 2 - Wis 17 9: RSoP 3 - Sacred Healing (Complete Divine) 10: RSoP 4 11: RSoP 5 12: RSoP 6 - Heighten Turning, Wis 18 13: RSoP 7 14: RSoP 8 15: RSoP 9 - Feat If the build works as intended, I will be able to cast my Healing domain spells spontaneously and apply the various RSoP special Healing domain boosts every time I cast one. Turning is secondary to the healing prowess the build can muster. If I can get access to Sacred Healing from the PHB2, I will take that feat as well. |
| jstorrie08-08-07, 10:23 PM | No Divine Ward? I'd rather have that than Sacred Boost. I'd probably skip Heighten Turning, too, since I can't see when it'd really be much of an advantage. |
| LachlarlanIII08-08-07, 11:12 PM | No Divine Ward? I'd rather have that than Sacred Boost. I'd probably skip Heighten Turning, too, since I can't see when it'd really be much of an advantage. Good call. Also, in case anyone is wondering why I took Spontaneous Domain Casting (Healing), it's because it allows me to cast Heal spontaneously. |
| Donald_Cannith08-09-07, 12:01 AM | Well it looks good. I would probably add divine ward at 6th and add sacred healing at 9thinstead, but only because divine ward= teh awesome |
| clannagh08-09-07, 12:29 AM | Good call. Also, in case anyone is wondering why I took Spontaneous Domain Casting (Healing), it's because it allows me to cast Heal spontaneously. ETV on whether the RSoP domain abilities work with Spontaneous Domain Casting (Healing). The last time this came up the majority of people said no. |
| CSHunt6808-09-07, 12:38 AM | Yeah, IMHO this is one that shouldn't have too much table variation. A Domain Spell is pretty clearly defined, and it's NOT a spell that happens to be on one of your Domain lists. You have a single Domain slot per spell level. Domain Spontaneity (Healing) will not jazz up your RS spells. |
| Alpha_Nerd08-09-07, 04:14 AM | Yeah, but it still offers the ability to spontaneously cast Heal instead of Mass Cure Moderate Wounds :) |
| sylvermyst08-09-07, 08:58 AM | Yeah, but it still offers the ability to spontaneously cast Heal instead of Mass Cure Moderate Wounds :) If that's what you're using it for, wouldn't it make more sense to take something else as the first level feat, and then retrain it for domain spontaneity when it becomes useful? How are you taking 3 feats at first level? As far as I know, clerics don't do that. And why the healer level? In a mainly cleric build, a single healer level will do more harm then good. If you wanted it for the healing hands ability, then I think you should know it only works on spells you cast as a healer.... ie, your 4 first levels a day. Not really worth it, methinks. If you're taking it for some other reason.... care to point it out? Cause it seems a little self-defeating, to be honest. |
| Iswald08-09-07, 09:11 AM | If that's what you're using it for, wouldn't it make more sense to take something else as the first level feat, and then retrain it for domain spontaneity when it becomes useful? How are you taking 3 feats at first level? As far as I know, clerics don't do that. Spontaneous Domain Casting (Healing) is not a feat, it is an alternative class feature from PHB2 that is open to Domain of Greyhawk PCs. |
| LachlarlanIII08-09-07, 09:33 AM | And why the healer level? In a mainly cleric build, a single healer level will do more harm then good. If you wanted it for the healing hands ability, then I think you should know it only works on spells you cast as a healer.... ie, your 4 first levels a day. Not really worth it, methinks. If you're taking it for some other reason.... care to point it out? Cause it seems a little self-defeating, to be honest. Base Will Save +5 by 5th level. Otherwise I'd have to wait until 7th before taking my first RSoP level. |
| NeSoDak08-09-07, 09:36 AM | If you want spontaneous HEAL, then take 5 levels of Combat Medic. Use your feat for something else. Plus with Combat Medic, you get healing kickers and no loss of spell progression. Mix it up with different domains, since you won't need the healing domain anymore, and you could get a better healer build. JAT |
| Arvagor08-09-07, 09:42 AM | If you want spontaneous HEAL, then take 5 levels of Combat Medic. Use your feat for something else. Plus with Combat Medic, you get healing kickers and no loss of spell progression. Mix it up with different domains, since you won't need the healing domain anymore, and you could get a better healer build. JATFWIW, Combat Medic is not an Open class. IMHO, it is a bad idea to plan a build when there is no guarantee that one of your components is freely available... OTOH, LachlarlanIII, you can't take RSoP before 7th level regardless; the class has a pre-req of 9 ranks in Knowledge (religion), which you can't get until you've taken your 6th level of something else (cleric, healer, whatever)... |
| CSHunt6808-09-07, 09:52 AM | Base Will Save +5 by 5th level. Otherwise I'd have to wait until 7th before taking my first RSoP level. You need nine ranks of Knowledge (religion), so you have to wait until 7th level in any case. (Whoops: Beat me to it. ;) ) |
| LachlarlanIII08-09-07, 09:54 AM | You need nine ranks of Knowledge (religion), so you have to wait until 7th level in any case. Ahh, didn't catch that. |
| UMiskatonic08-09-07, 09:56 AM | I'm not sure you qualify for CWI at 3rd level. Healer 1/cleric 2 isn't the same as cleric 3. |
| TWG_Prometheus08-09-07, 10:10 AM | They wouldn't qualify without Practised Spellcaster. But I can't think of any reason why you'd possibly add a single level of healer to a Cleric build to begin with. Healer only adds its Charisma bonus to Healer healing spells, not Clerical healing spells. It's all kind of weird. |
| Arvagor08-09-07, 10:13 AM | He would have CL3 when casting Healing domain spells -- your call on whether that is gouda, feta, cheddar, etc. ;) |
| LachlarlanIII08-09-07, 10:20 AM | Okay, edited for qualification reasons. |
| TWG_Prometheus08-09-07, 10:20 AM | I guess so, but I still think the Healer level is pointless. A 3rd level of Cleric by level 3 is far, far, far better (throughout the entire build) and doesn't open yourself up to table variation as a kicker bonus. Edit: Sigh...nvm now I guess. Looks better. |
| NeSoDak08-09-07, 10:59 AM | FWIW, Combat Medic is not an Open class. IMHO, it is a bad idea to plan a build when there is no guarantee that one of your components is freely available... Easily solved. Not sure what region your from but, if you make the home region for the character the shield lands, you can join the Shieldlander metaorg, where Combat Medic is open. :D Check it out on the Shield Land website under the Meta-organizational Handbook. Restored Holy Realm of the Shield Lands (http://www.shieldlands.net) |
| Mommy was an Orc08-09-07, 11:23 AM | Why aren't you taking Divine Ward at 1st and Extra Turning at 6th? Is there a reason you need 9 turning attempts a day? |
| CrystalBlue08-09-07, 01:12 PM | *whines* Where is Divine Ward? I keep seeing people talk about it, so I need to know if my cleric should be taking it as well. |
| bitznarf08-09-07, 01:16 PM | http://www.wizards.com/default.asp?x=dnd/arch/lists PHB2 |
| CrystalBlue08-09-07, 01:29 PM | Kay...a channel of divine energy...that's cryptic enough to make me eat the paper it's printed on. So I can create a link between me and another player...yay? |
| Arvagor08-09-07, 01:34 PM | Kay...a channel of divine energy...that's cryptic enough to make me eat the paper it's printed on. So I can create a link between me and another player...yay?Try the lists at http://www.crystalkeep.com/d20 - the feat lets you create a connection that lets you cast touch spells on the warded creature at close range by expending a turn attempt... |
| bitznarf08-09-07, 01:51 PM | Kay...a channel of divine energy...that's cryptic enough to make me eat the paper it's printed on. So I can create a link between me and another player...yay? I thought that the actual rules text was quite clear. |
| Zarron08-09-07, 02:00 PM | Divine Ward makes my small sized clerics very happy. Because the lightly armored skirmishers never stay close to me. "Watch what my monk can do!" "Medic!" |
| Eric Anondson08-09-07, 02:10 PM | Kay...a channel of divine energy...that's cryptic enough to make me eat the paper it's printed on. So I can create a link between me and another player...yay?Spend 10 minutes in the morning setting up the link between the caster and the warded character, for every character after that is 10 more minutes plus a turn attempt. Then you are able to expend a turn attempt while casting to convert any touch range spell to close range when casting the spell on a warded character. You can burn through your turn attempts pretty fast, so Extra Turning is often vital. |
| Iswald08-10-07, 08:55 AM | Divine Ward makes my small sized clerics very happy. Because the lightly armored skirmishers never stay close to me. "Watch what my monk can do!" "Medic!" That's when you say, "Ohhh, too bad!" I had two monks, run by two different players, die at tables my cleric was at one convention. There's not much you can do about some people. If you can get into combat medic, it is extremely good for healers. Casting augmented insignias of healing with the aid kicker is better than doing mass cure lights. Combat medic also has knowledge (religion) as a class skill, handy for favored souls or even druids looking for ranks in that. If you want to make a fochlucan lyrist, you can get evasion without losing caster levels. |