| Post/Author/DateTime | Post |
|---|---|
| Biota11-23-06, 04:21 PM | The latest dispel confusion (http://www.wizards.com/default.asp?x=lg/lgif/20060921a) has a clarification that has confused an issue I thought clear. Clarifications Q: If I play an adventure with a character that is three or more levels higher or lower than the average party level (APL) of the group at the table, how much gold and experience do I earn compared to a character that is closer in level to the APL? A: You earn only half the experience points and gold pieces that you’d earn if you had played the adventure with a character of a closer level to the APL. I was always under the impression that you got half xp/gold if you were 3 or more levels higher or lower than the APL at which the mod was run. The question above asks about the average party level (APL) of the group at the table which one might say is distinct from the APL at which a mod is run. Example: If a character is level one and the calculated party APL is 3 (including animals and +1 if there are 6 players) and the mod is run at APL 4, does the level 1 get half XP? The verbage in the beginning of mods seems pretty clear: "APL also affects the amount of xp and gold a PC can gain at the end of the adventure. If a player character is three character levels or more higher or lower than the APL at which this adventure is being played, that character receives only one half of the xp and gold for the adventure." So why the need for clarification in dispel confusion? If they weren't making a change from what the boiler plate text says, why not just repeat that text and say, or say there is no change from how it has always been. Biota |
| RedKnightofKet11-23-06, 04:52 PM | The reason for the correction is to cover for all boilerplates with this wording. Some older moduels don't have it written as the current writing states, so this way the issue is clarified for older modules. |
| clannagh11-23-06, 11:12 PM | The latest dispel confusion (http://www.wizards.com/default.asp?x=lg/lgif/20060921a) has a clarification that has confused an issue I thought clear. I was always under the impression that you got half xp/gold if you were 3 or more levels higher or lower than the APL at which the mod was run. The question above asks about the average party level (APL) of the group at the table which one might say is distinct from the APL at which a mod is run. Example: If a character is level one and the calculated party APL is 3 (including animals and +1 if there are 6 players) and the mod is run at APL 4, does the level 1 get half XP? The verbage in the beginning of mods seems pretty clear: So why the need for clarification in dispel confusion? If they weren't making a change from what the boiler plate text says, why not just repeat that text and say, or say there is no change from how it has always been. Biota The reason for the dispel is probably that there are still mods about that imply being below APL gives half XP but full gold (the old way they did it) I agree that unless they actually intended to change how it works (unlikely) this dispel could have been better worded. |
| Britt11-25-06, 03:12 PM | I'm 99% sure you go with the APL the mod was run at, not the calculated APL. |
| _m_11-26-06, 07:46 PM | I'm 99% sure you go with the APL the mod was run at, not the calculated APL. and im the other 1% sure. |
| Japangirl11-27-06, 08:44 PM | What if the DM runs it at the wrong APL? For instance, one time I was at a solid 6 table but it was late at a con and the DM ran APL 8. We did fine, in fact finished the module with a complete success, but I was level 5 and couldn't get APL 8 xp and gold. What wound up happening is I circled APL 6 on the AR and got full xp and gold for APL 6, which doesn't represent the true difficulty level of the module I had played. Was that the correct thing to do? I certainly wasn't interested in half xp and gold! |
| _m_11-27-06, 09:17 PM | What if the DM runs it at the wrong APL? For instance, one time I was at a solid 6 table but it was late at a con and the DM ran APL 8. We did fine, in fact finished the module with a complete success, but I was level 5 and couldn't get APL 8 xp and gold. What wound up happening is I circled APL 6 on the AR and got full xp and gold for APL 6, which doesn't represent the true difficulty level of the module I had played. Was that the correct thing to do? I certainly wasn't interested in half xp and gold! that happens with buffed playtesting too actually. if your doing some playtests, and they are at 8, except for 1 which is at 12, you sometimes get to pump your character to 12 for that test, but get apl xp and gold. |
| denny182411-30-06, 06:14 PM | What if the DM runs it at the wrong APL? For instance, one time I was at a solid 6 table but it was late at a con and the DM ran APL 8. We did fine, in fact finished the module with a complete success, but I was level 5 and couldn't get APL 8 xp and gold. What wound up happening is I circled APL 6 on the AR and got full xp and gold for APL 6, which doesn't represent the true difficulty level of the module I had played. Was that the correct thing to do? I certainly wasn't interested in half xp and gold! That was not the correct thing to do. (IMO) If you are level 5 when adventure is being run at APL 8, you have to take the 1/2 xp and 1/2 gold, but you do gain the access to items for completing the AR at APL 8. I think they should add a rule that would let you get the rewards of a lower APL for xp, gold, and access to items while the rest of the table gets the xp, gold, and access to items for the APL that it was played on. I have not yet been able to find any alternate rule on this. |
| Japangirl12-01-06, 03:40 AM | That was not the correct thing to do. (IMO) If you are level 5 when adventure is being run at APL 8, you have to take the 1/2 xp and 1/2 gold, but you do gain the access to items for completing the AR at APL 8. I think they should add a rule that would let you get the rewards of a lower APL for xp, gold, and access to items while the rest of the table gets the xp, gold, and access to items for the APL that it was played on. I have not yet been able to find any alternate rule on this. However, I would never have played at an APL 8 table. It was an APL 6 table being run inadvertently through an APL 8 module. The access is meaningless to my character at that point, because I can't afford anything big at level 5 anyways and that character isn't a crafter. All the players thought it was an APL 6 module, and we didn't find out until the end that it had been run wrong. Is it fair that my character is penalized with 1/2 xp and gold when I was supposed to be playing in APL range? |
| Dragon912-10-06, 09:04 AM | Is it fair? No. Not everything in life is fair. It was a mistake to be sure, but the fact remains it was run at APL 8. You could have appealed ot the Senior GM, and that would have been a better alternative to just taking matters into your own hands. Yes it sucks that you have to bear the consequences of the GMs mistake, but if you had fun at the table, then does it really matter overall if you got full or half xp/gp? |
| Japangirl12-11-06, 01:54 AM | Well, it wasn't exactly into my own hands. The GM at the table suggested the solution, so I just assumed it was the correct one at the time. |