| Post/Author/DateTime | Post |
|---|---|
| Franco Un-American01-31-07, 05:30 PM | In a recent module one of my characters played, it mentions triad-controlled regions. Specifically, it says: ...Thus, you may immediately (before your next adventure) alter your home region to that of a triad-controlled region. What regions would this refer to, specifically? |
| Britt01-31-07, 05:34 PM | The list in the LGCS that has regions mapped to real-world locations. |
| pedr02-01-07, 04:21 AM | Specifically, the way it's worded would exclude changing your home region to 'Bright Lands' or 'Greyhawk'. Which would be the only two areas which aren't triad-controlled regions there'd be any in-game point in having as your home region. Not many metaorgs in Hepmonaland, for instance :D |
| Arvagor02-01-07, 07:20 AM | Which would be the only two areas which aren't triad-controlled regions there'd be any in-game point in having as your home region.I can think of a number of places that could/would be appropriate as home region choices but aren't: - the lands of the Thillonrian Peninsula, for all those barbarians running around - the Rovers of the Barrens, for people who want to play "horselord"-style barbarians, scouts, etc. - Stonehold, for more barbarians (... I think I'm beginning to see a trend ...) - Sterich - If they ever stop producing "Dust" mods, Tenh would be be a good place for Flan PCs to hail from |
| pedr02-01-07, 09:34 AM | Those are very sensible places for PCs to have come from originally. But there's nothing stopping you coming from those places originally, except that you don't have access to regional feats associated with them. What the home region determines is where you spend most of your time living/adventuring. And while it might be nice to say that one lives, for example, in Redspan, that would have no mechanical benefit, and have significant mechanical drawbacks - no MOs, no in-region adventures, no regional storyline with which to actually get involved. |
| Arvagor02-02-07, 01:19 AM | no MOs, no in-region adventures, no regional storyline with which to actually get involved.... The same plight anyone has who doesn't live in a Triad-controlled region now... |
| pedr02-02-07, 08:23 AM | No, a worse plight than someone who doesn't live (physically, in the real-world) in a triad-controlled region. A person living in Morroco can have their characters have, as a home region, any triad-controlled region. While it is going to be difficult for them to play regional adventures, they might be advised to choose regions who are friendly to 'foreign' residents and allow them to take part in IC-message boards, join meta-orgs etc. It seems that Verbobonc is quite good for that, from what I've picked up on the boards! Others seem less welcoming, for instance requiring the playing of regional adventures before meta-orgs are joined. Of course this is very sensible for some regions and some meta-orgs so that's not a criticism, merely a statement that the best pragmatic choice would be somewhere where such restrictions aren't common. The player who, if given the choice, decides to choose as home 'region' somewhere like the Frost Barbarians has no real-world networks of people interested and involved in developing that region with whom to interact. So, my point: why would anyone do it - the only sensible choice the AR wording excludes is 'Bright Lands' and 'Greyhawk City'. |