Armor Spikes + Shield Bash [Archive] - Wizards Community

Post/Author/DateTimePost
Alpha_Nerd

02-13-07, 10:46 AM
I was thinking about making a spellsword that uses armor spikes and shield bash, allowing him to have one hand open at all times, but from what I'm reading both of these attacks are considered off-hand weapons only. Does that mean that I can't Two-Weapon fight with Armor Spikes and Shield Bash, or can I use one of them as my primary and the other as my off-hand?

Also, if I have access to adamantine armor/shields, can I put adamantine spikes on them, or do I need access to adamantine weapons for that?
Jay_Ibero_911

02-13-07, 03:31 PM
I was thinking about making a spellsword that uses armor spikes and shield bash, allowing him to have one hand open at all times, but from what I'm reading both of these attacks are considered off-hand weapons only. Does that mean that I can't Two-Weapon fight with Armor Spikes and Shield Bash, or can I use one of them as my primary and the other as my off-hand?

Also, if I have access to adamantine armor/shields, can I put adamantine spikes on them, or do I need access to adamantine weapons for that?

yes, you can use either weapon as a primary w/o problem. Here's a "weaponless" fighter...using only armor spikes and spiked shield.

Race:Human
Alignment:

STR-?? ()
DEX-?? ()
CON-?? ()
INT-?? ()
WIS-?? ()
CHA-?? ()

Lv1(Fighter)Shield Specialization, Improved Shield Bash, Phalanx Fighting
Lv2(Fighter)Weapon Focus (Spiked Heavy Shield)
Lv3(Fighter)Power Attack
Lv4(Fighter)Heavy Armor Optimization, +1 STR
Lv5(Fighter)
Lv6(Fighter)Weapon Focus (Armor Spikes), Blood Spiked-Charger
Lv7(Fighter)
Lv8(Fighter)Greater Heavy Armor Optimization, +1 STR
Lv9(Fighter)Feat
Lv10(Fighter)Feat
Lv11(Fighter)
Lv12(Fighter)Armor Specialization, Feat, +1 STR
Lv13(Fighter)
Lv14(Fighter)Feat
Lv15()Feat

I know...it's pretty vague....