| Post/Author/DateTime | Post |
|---|---|
| Andrew04-22-07, 01:36 AM | This should be really simple. I've played through about a dozen RPGA LG adventures, and from #1 on, AR's have recorded the gain of "influence points" with organizations, lords, and other personages. Why? I've searched through the LGCS from the past two years, the RPGA website, and various regional sites, and haven't found anything describing what these generic influence points mean or what they do. |
| Arvagor04-22-07, 02:13 AM | This should be really simple. I've played through about a dozen RPGA LG adventures, and from #1 on, AR's have recorded the gain of "influence points" with organizations, lords, and other personages. Why? They are whatever the issuing Triad(s) wish them to represent -- intangible benefits that cannot be quantified by simply saying it provides a "+X bonus to skill Y", or Open access to the "Super-de-duper" spell, etc. . Mods may allow influence points to be spent to circumvent particularly sticky situations that might arise from your actions, or they could be spent (and may be required in some cases) to gain access to a particular meta-org (or higher levels of a meta-org). Etc. .... |
| Timlagor04-22-07, 07:06 PM | Check the local Metaogaming document. It may be possible to spend them to get reductions in things like spellcasting costs. |
| paigeoliver04-26-07, 03:55 AM | This should be really simple. I've played through about a dozen RPGA LG adventures, and from #1 on, AR's have recorded the gain of "influence points" with organizations, lords, and other personages. Why? I've searched through the LGCS from the past two years, the RPGA website, and various regional sites, and haven't found anything describing what these generic influence points mean or what they do. Also, in very many cases it will mean that they do nothing. In 100+ games I have never seen influence points used in a module for anything unless a triad member for the region was actually present during the game. Some regions are really into them though, Verbobonc has a detailed document on their website about what their influence points are good for. |
| Ralis04-30-07, 01:18 PM | I'd assume, that in most cases, its a bonus to your "social" skill checks with people of that meta-org. By social skills I mean: Diplomacy, bluff, intimitade, and possibly sence motive. |
| mlund04-30-07, 06:07 PM | They do nothing unless game text states otherwise. You could argue for circumstance bonuses in certain role-playing situations, certainly. Additionally a lot of Meta-Organizations require some sort of influence or sponsorship to get into. Admission to the ranks of the Knighthood or the University often times require a noble in the Kingdom to sponsor you. Use of an influence point would be appropriate in those circumstances. - Marty Lund |
| clannagh04-30-07, 11:07 PM | Although it seems to get ignored most of the time .. I am led to believe that in Ratik, technically you need influence points with a church before you can get NPC spells cast by a cleric of that church. |
| Mystical_Tutor05-01-07, 04:20 PM | This should be really simple. I've played through about a dozen RPGA LG adventures, and from #1 on, AR's have recorded the gain of "influence points" with organizations, lords, and other personages. Why? First check and see if it is a local mod, county or metaorg. If they are, the sky and the trash dump are the limit. Example. County of Urnst last year allowed PCs to use influence points in the election of our new Countess <cool, huh?>. However this was done at an event (Bookfest or some such) and you could only vote if you were there. I won't elaborate on how some people felt about using influence points as a chincy, underhanded arm-twisting to get you to attend the event. If they are points in things like the COR mini-series Blight on Bright Sands they usually tell you what you can do with them and can be quite useful. Otherwise.. cross your fingers. |