| Post/Author/DateTime | Post |
|---|---|
| movieholic03-22-06, 02:09 PM | Greetings, A diplomacy check question came up in our homebrew group and we would like to know if the check in question applies to living greyhawk or not. In, COMPLETE ADVENTURER, pages 98 thru 99, we have the diplomacy skill that states... DIPLOMACY <CHA> You can haggle over prices with a merchant or mediate between disagreeing groups, finding a solution to a diplomatic or legal matter that is satisfactory to everyone regardless of background. HAGGLE: You can use the Diplomacy skill to bargain for goods or services. including those of a magical nature. When discussing the sale of an item or service, you can attempt to lower the asking price with a Diplomacy check made to influence NPC attitudes <see sidebar on page 72 of the Players Handbook>. If you manage to adjust the vendors attitude to helpful <most vendors begin as indifferent>, the vendor lowers the asking price by 10%. Add the vendor's Diplomacy check modifier to the DC needed to achieve the result. For example, to adjust the attitude of an indifferent vendor with a Diplomacy modifier of +3 to friendly, you must achieve a result of 33 or higher on your Diplomacy check < a base of 30, +3 for target's Diplomacy modifier>. If you worsen the vendor's attitude, the vendor refuses to sell anything to you at this time. The DM is the final arbiter of any sale of goods and should discourage abuse of this option if it is slowing the game down too much. Action: Haggling requires at least 1 full minute, as normal for a Diplomacy check. this is the word for word reading as found in the complete adventurer and it sounds like an interesting option for myself and you perhaps? also note a level 1 marshal with 18 charisma has, +4 modifier from CHA, +3 from skill focus, and 4 ranks in diplomacy makes him a nice wheel and deal kinda guy or girl :) Thank you for any and all official interpretations as related to Living Greyhawk and i hope this helps as my party's wizards were rather happy to hear about this :) -michael lyons, level 1 marshal |
| Simpi03-22-06, 02:28 PM | also note a level 1 marshal with 18 charisma has, +4 modifier from CHA, +3 from skill focus, and 4 ranks in diplomacy makes him a nice wheel and deal kinda guy or girl :) Thank you for any and all official interpretations as related to Living Greyhawk and i hope this helps as my party's wizards were rather happy to hear about this :) -michael lyons, level 1 marshal As far as i'm aware, the alternate uses for skills are not in use in Living Greyhawk, so that does not work. S.H, the guy from Naerie |
| Lomiat03-22-06, 02:28 PM | I can't speak with the authority of a Triad or Circle member, but I can tell you right now that you're not going to get such a discount. The only discounts you'll ever get will be what you find on your ARs. Otherwise, everything will be standard cost. If you or your friends want to roleplay haggling, consider your successful haggling offset by other people taking advantage of you as rubes or charging you extra so that in the adventure everything balances out to normal costs. Sorry, but that's LG. The only way to "save" money is to take the magical crafting feats. |
| Arvagor03-22-06, 02:59 PM | As far as i'm aware, the alternate uses for skills are not in use in Living Greyhawk, so that does not work.... Q: Can I use the new skill rules for various skills (and also take ranks in the new subskills) as presented in the core supplements (the Complete and Races series of books)? A: Yes, although you must provide the book to show the DM the rule, and the allowance of an alternate skill use is subject to DM approval.That being said, being as strict as we are in LG about prices, costs, etc., this alternate use of the skill will in no way change the price you can pay for any item you may permanently possess (or semi-permanently, in the case of consumables). A DM might allow you, for example, to use the skill to buy supplies for an overland trek within the confines of a mod, haggle of the cost of a hotel room, etc., but your Standard upkeep is still going to cost you 12gp/TU, the wand of cure light wounds you gain access to will still cost you 750gp at the end of the mod, etc. |
| redgamer03-22-06, 04:01 PM | The LGCS explicately gives permision to DMs to allow optional skill uses except for mastering a spellbook which must be allowed. It is against the spirit of the rules to haggle for a discounted price and possible against the rules but I can't find a way to explicately prove its never allowed. I would suggest that any judge would say no as is there perogative. |
| RLWilde03-25-06, 02:17 AM | It is against the spirit of the rules to haggle for a discounted price and possible against the rules but I can't find a way to explicately prove its never allowed. I would suggest that any judge would say no as is there perogative. And even if it were allowed... it would pretty much require that the NPC selling the magic item to be detailed in the adventure, so the Diplomacy modifier is known. Otherwise, it's too easy... lemme see, my cleric (CHA 14, no ranks) uses Prayer, Guidance, Eagle's Splendor, and Divine Insight for a +21 modifier, with a Let's Try That Again card in reserve. And casts Imbue with Spell Ability to give Divine Insight to anyone that wants to do the same... unskilled. |
| Iswald03-27-06, 01:13 PM | Given the gold cap, would it really matter? |