| Post/Author/DateTime | Post |
|---|---|
| jhorred10-10-06, 11:57 PM | I have a fighter (26 Str) that carries a handful of greatswords and a larger number of Javelins. Now near as I can tell the PHB doesn't really address carrying of weapons, only weight for encumbrance etc. With a 26 Str, by weight, I can carry a couple mooseloads of weapons on top of my armor and shield and a considerable amount of adventuring gear. (I've even had a drawing done of the character that has a large golf bag sized 'quiver' of javeins on his back.) I'm intentionally leaving out the number he carries, but I recently had a GM question his ability to carry as many as I have him carrying. I've played him at several conventions and I've never had a problem with it in the past (Even at tables run by triad members) and I was wondering what everyone else thought would be a reasonable number of javelins to carry. Jeff |
| paigeoliver10-11-06, 07:58 AM | I'd simply tell the GM that as long as they are ruling that you can't keep a potion in your pocket or hanging off your belt where it could be pulled easily that the equipment carrying rules obviously have no bearing on reality. |
| Iswald10-11-06, 09:31 AM | As a judge, I might inquire how a PC carries all of their weapons if it seems like they have an unlimited supply. As long as they have a reasonable answer, quiver of ehlonna, bag of holding, etc, I wouldn't worry about it a whole lot. Just to overcome all of the different DRs, characters need to carry a large variety of weapons, especially fighters who depend upon them. |
| SirApropos10-11-06, 01:31 PM | I've seen these concerns addressed in other Living Campaigns by limiting the number of Ready Weapons a PC can carry to five slots worth. Two Hand Weapons and Bows take up 2 Slots. One Hand Weapons 1 Slot. Light Weapons 1/2 Slot. You are still allowed to carry as much as your encumbrance will allow but you can only reasonably have so many of them ready at one time. |
| Japangirl10-11-06, 01:54 PM | Bah. I carry 12 or so daggers on me at all times, and they are in double bandoliers across my chest if anyone asks. That is a perfectly reasonable thing to do when you are an Invisible Blade. :) |
| GenghisBob10-11-06, 05:23 PM | double bandoliers Unfortunately, i have been told unless i have a refernce or cert or AR with such items they are not allowed in LG :( |
| paigeoliver10-11-06, 11:17 PM | Going back to what I was saying about the D&D carrying, size, and space rules not even being mildly related to reality. According to the D&D rules two horses side by side occupy a space 20 feet wide. According to the D&D rules spearmen and piercing polearm wielders cannot stay close together in tight formation like it is better for them to do in real life. According to the D&D rules a 12' tall massively strong warrior in full plate trying to walk between two trees 7 feet apart in an area with small plants on the ground can move a whole 5' per round (matter of fact I once spent two hours at a convention in rounds moving forward 5 feet per round because I got enlarged before the GM drew a map of 90 percent light undergrowth and 75 percent trees). With all those problems what would it gain anyone to try to hinder the players in the one area where the rules are more generous than reality? double bandoliers Unfortunately, i have been told unless i have a refernce or cert or AR with such items they are not allowed in LG :( |
| ezreal200110-12-06, 01:42 AM | double bandoliers Unfortunately, i have been told unless i have a refernce or cert or AR with such items they are not allowed in LG :( [sigh] So how does the game benefit by preventing someone's knife wielding loony from being festooned with readily accessible cutlery? Got to love over thinking process bound gms. |
| Japangirl10-12-06, 03:14 AM | Well, it does always make me giggle when I walk into Greyhawk City, and don't even have to peacetie my daggers. The ranger has to give up his longspear and his bow, the barbarian has to peacetie his weapon or give it up, the fighter same. And then the little CN rogue has perfectly free weapons :D . Ah, the joys of being underestimated. And my rogue is totally paranoid. I want to be festooned with readily accessible cutlery because you never know when you might need it! Assassins seem to lurk behind every corner, there's clerics of Iuz chasing me, and those Vecna cultists really don't like me either. Given that array of enemies, I think my rogue is perfectly justified in being a tad bit jumpy. |
| paigeoliver10-12-06, 04:47 AM | And neither is underwear, or scabbards for swords, since those are also not on the equipment list. So remember, your character may not wear underwear and cannot put their sword away since they can't buy a scabbard. Luckily arrows DO come with a quiver, so at least they don't have to keep those in their backpack. double bandoliers Unfortunately, i have been told unless i have a refernce or cert or AR with such items they are not allowed in LG :( |
| JohnduBois10-12-06, 08:04 AM | Bah. I carry 12 or so daggers on me at all times, and they are in double bandoliers across my chest if anyone asks. That is a perfectly reasonable thing to do when you are an Invisible Blade. :) The problem with this is that the game rules already have an item (access required) that does this - the Knife Vest from the Arms and Equipment guide (which holds ten knives). As a DM, I would probably rule that you could keep a few knives easily accessible (five or six) - but not twelve; after all, I recently learned the hard way that Invisible Blades only need one. And at my table, the Greyhawk guards would CERTAINLY be asking why anyone would need twelve daggers. |
| jhorred10-12-06, 10:21 AM | FWIW, I was hoping that I'd get some ideas on how many would be reasonable to carry. I started with 8 masterwork javelins, but I can go through them in 2 rounds of throwing and there were times I didn't use them for recoverability concerns. (They are 301gp each.) So I bought 20 regular javelins. I don't run out now, though I do use a large portion of them regularly, especially when hasted. |
| solbergb10-12-06, 12:48 PM | And at my table, the Greyhawk guards would CERTAINLY be asking why anyone would need twelve daggers. Quickdrawing ranged attackers are usually festooned with weapons. My archer's had problems getting into cities on occasion, but his haversack has helped with that. He just dumps all the extra throwing stuff into the sack before approaching the gate. If asked though when displaying his full load "The holy water vials are for powerful fiends, the acid and alchemists fire is for swarms, clay golems and some elementals, the clubs are for skeletons, the throwing axes are for animated plants or zombies, the bow is for everything else, the second bow is because the first bow sometimes gets disarmed, dropped or sundered and, yes, I do have arrows that do nonlethal damage and that is normally what I use in cities. The shuriken are in case I get tripped and need to throw a volley of weapons instead of taking a single shot. And before you say it, yes I HAVE encountered all of those situations inside city walls. Most forests are safer than cities, and I won't even BEGIN to go into what I've seen in the sewer systems." Inside the city, he uses discretion about how many weapons to display. These days he has less throwing weapons and more ammunition visible due to all the weird elf ammo (slashing, two kinds of increased range arrows with different mechanics, blunt arrows, adamantine, cold iron and silver arrows, and he fires so many shots a round he needs quite a bit of each to out and ready to actually use them for a whole fight) |
| Japangirl10-12-06, 05:18 PM | As for the 12 or so daggers . . . I have four regular ones that are for throwing at things that are nasty up close, two silver ones for devils and undead, three cold iron ones for demons (one extra because of the demons that have the "I kill your weapon" ability) and two magical ones because those are my everyday weapons. I carry a crossbow for really long range ranged fights and two saps for capturing people. I suppose that only adds up to 11 daggers, but I have a +1 wounding dagger in the mail so it'll be 12 soon enough. Fourteen after I buy my two adamantine daggers for construct killing purposes. I have to have at least two daggers of each type, as I'm a two-weapon fighter and thus use one dagger in each hand. If any city guards aren't happy with that, they still can't argue with the letter of the law in Greyhawk. And yes, the sewers and streets of many cities have presented me with the above list of challenges before. |