Interactive XP system [Archive] - Wizards Community

Post/Author/DateTimePost
theliel

02-02-06, 11:21 AM
An addition to the LGCS would be how interactives work:
they seem to work in two differnt ways with no rhyme or reason.
balakus01 said in another thread
Why not make all characters receive there APL in gold and XP regardless of which APL they play, like how it's done with interactives.


while i've had this done two diffent ways for battle interactives, in the same reigion, I think this needs clarification.
My prefernce is apl and gold based on character level and access based upon APL but I can see the arguments for the 'standard' adventure way, however, i'll point out that Interactives tend to see the most "Wonky" of tables (with a high level spread at the mid-low tables).
But at least a clear ruling on how interactive ARs are expected to work or not would be nice with the guidelines on what type of interactive works in what way.

Chapter 2 page 7 Could we have under Metacampeign->Interactives how xp works for interactives?

Or at least a dispel confusion.
viceregal

02-02-06, 06:17 PM
I don't think doing a 'table' apl works so well - the last interactive I was at there were people who started at my table and then found they were not needed (zombies + wall of fire + blade barrier + being turned when they got through is not good for danger levels) and went off to help out the high apl tables who were having problems. xp for level or either up or down if odd level would be a lot easier and allow for greater interactivity in the interactive!
theliel

02-02-06, 06:34 PM
I don't think doing a 'table' apl works so well - the last interactive I was at there were people who started at my table and then found they were not needed (zombies + wall of fire + blade barrier + being turned when they got through is not good for danger levels) and went off to help out the high apl tables who were having problems. xp for level or either up or down if odd level would be a lot easier and allow for greater interactivity in the interactive!

The problem is that no where in the LGCS does it adaquatly describe how an interactive xp/gold is going to work, and I keep having wildly inconsistent experinces from region to region.
While were at it how about a players guide to slot 0's, playtests and what can and cannot be playtested and slot 0'd?
qstor

02-03-06, 09:35 AM
I would strongly agree that a paragraph, at least in the FAQ section needs to be devoted to LG interactive xp and gp by character level rule. There was a long discussion of this on the main LG Yahoo! List about a month ago and no one could seem to pinpoint where the rule of interactive xp and gp by character level is.

I suspect that its in the LG adminstrators Guide and it would be helpful for people and judges not on the area Triads to have easy access to this rule either via a Dispel Confusion or in the FAQ section of the new LGCS.

thanks!

Mike M.