Languages [Archive] - Wizards Community

Post/Author/DateTimePost
kjenks

02-02-06, 10:05 AM
Give the complete list of languages that a PC can select from.
qstor

02-02-06, 11:32 AM
Give the complete list of languages that a PC can select from.

This might be a good idea, a question came up on the Veluna list as to whether a player can learn Blink dog as a language and talk to his familiar.

But personally I think the section on Touv and the human languages in the LGG and those in the PHB should be the standard.

Mike
Nutation

02-02-06, 01:02 PM
> But personally I think the section on Touv and the human languages in the LGG and those in
> the PHB should be the standard.

Plenty of languages available to player characters are scattered throughout the MM and not listed in the PHB.
GreatEscape_13

02-02-06, 01:06 PM
Plus there are regional dialects. A lot of PCs from Keoland know Keoish, cause it's usually worth a +2 circumstance bonus to calming down a peasant mob set on burning a magic user at the stake... Including a whole list of these may be more work than it is worth.

Cheers,

Andrew Lotz
Eric_Pittsburgh

02-02-06, 01:25 PM
Or a +2 circumstance bonus in inciting a mob to burn a magic user at the stake.

:cool:
kjenks

02-02-06, 02:44 PM
The old LGCS 1.0 (2003/CY 593) has a little more information.
http://onnwal.org.uk/treasure/LGCS_1.0.pdf

Languages specific to Living Greyhawk:

Aerdi ("Common")
Amedi
Baklunish
Baklunish, Ancient
Cold Tongue
Dwarven
Elven
Flan
Flan, Ancient
Flan, Ur-
Gnome
Halfling
Keolandish
Lendorian
Nyrondese
Old Oeridian
Olman
Ordai
Rhopan
Suloise (also called Suel)
Ulagha
Velondi

The following languages may not be selected at character creation, but may be added later with campaign documentation:
Ferral
Lendorian Elven

(Presumably, those languages all come from some canon source, but I don't know for sure. This would take some research.)

The 3.5e SRD lists these as common languages:

Abyssal
Aquan
Auran
Celestial
Common
Draconic
Druidic
Dwarven
Elven
Giant
Gnome
Goblin
Gnoll
Halfling
Ignan
Infernal
Orc
Sylvan
Terran
Undercommon

Monster languages:

Aboleth (Aboleths also speak Undercommon and Aquan)
Blink dog
Ettin pidgin (of Orc, Goblin, and Giant; Int check if you know one or more)
Formian (Myrmarchs speak Formian and Common)
Orc
Sahuagin (Most sahuagin also speak two bonus languages, usually Common and Aquan)
Sphinx (Sphinx also speak Common and Draconic)
Treant (Treants also speak Common and Sylvan)
Worg (Some worgs can also speak Common and Goblin)
Arvagor

02-02-06, 03:22 PM
Languages specific to Living Greyhawk:

Aerdi ("Common")
Baklunish
Ferrond
Flan
Flan, Ancient
Keoish
Suel
Suel, Ancient

http://www.canonfire.com/cfhtml/modules.php?name=News&file=article&sid=663

Sorry, but I don't believe that is correct. The list of languages that was in the LGG and posted on WotC's site was: Amedi, Ancient Baklunish, Ancient Suloise, Cold Tongue, Druidic, Dwarven, Elven, Ferral, Flan, Gnome, Halfling, Keolandish, Lendorian, Lendorian Elven, Nyrondese, Old Oeridian, Olman, Ordai, Rhopan, Ulagha, Velondi.

I'm not sure why the canonfire link? Although they do fine work, and have some interesting writing, Canonfire is not a valid source for LG.
Britt

02-02-06, 03:26 PM
Agreed. AFAIK, there is only Ancient Suel, which is sometimes just called Suel.
viceregal

02-02-06, 08:55 PM
Let's consolidate this thread under this larger umbrella, "Languages"

http://boards1.wizards.com/showthread.php?t=579774

In Perrenland we have Flan, Ur-Flan, and Ancient Flan - one of these even gets to be immune to comprehend languages!!! If I remember correctly one is the current modern usage flan, one is the common ancient usage Flan (from the old Ur-Flannae days) and the third the temple tongue that the aformentioned Ur-Flannae folk used.

If we were combining them all into one language I like the sound of Ur-Flan myself but it *is* something that has led to confusion in the past...

Warren
Maesto

02-02-06, 09:05 PM
I'm not liking the 3 different flan tongues stuff... in a module I played last night we couldn't get the nifty stuff because ancient flan wasn't the same as ur-flan, none of us spoke ancient flan (but we had ur-flan), and we were too low level to have tongues. Can we just have an "old" and a "current" version please? (I've also heard rumours that you aren't allowed to learn either ur or ancient for some silly reason)
Arvagor

02-02-06, 09:19 PM
In Perrenland we have Flan, Ur-Flan, and Ancient Flan - one of these even gets to be immune to comprehend languages!!! If I remember correctly one is the current modern usage flan, one is the common ancient usage Flan (from the old Ur-Flannae days) and the third the temple tongue that the aformentioned Ur-Flannae folk used
:ahem: Not to pick on the Perrenlanders, but that is just wrong... :yuck:

Flan: Doubtless the oldest language still spoken to any considerable extent, Flan is used by the Tenha in a corrupt form, and Rovers of the Barrens have a strange version of it. A stagnant language, it is hard to translate modern concepts (such as magic terms) into Flan.
There is no (read: should not be any) "modern Flan" based on the above LGG statement, nor should any variant have ever been created, because it's clear Flan hasn't changed in hundreds (thousands?) of years. Are we to assume that in the 5 years since the start of the campaign, that all of a sudden, all these variants were discovered?

And don't get me started on the whole "comprehend languages doesn't work" thing... If a particular sample of the writing has, for example illusory script or secret page, then sure, you'll need some extra help. But the language itself? No... Comprehend languages - "... The spell enables you to understand or read an unknown language ..."

But I rant again... :rant:
mendahu

02-02-06, 10:14 PM
I think all this discussion over different dialects is a strong arguement to just list everything available in LG. We had a similar discussion on the Zeif board about Baklunish and Ancient Baklunish, and the Osfaradd dialect of Baklunish spoken in Zeif.

-Jake Robins
Edmonton, AB
Chief Zeif Historian
viceregal

02-02-06, 10:41 PM
:ahem: Not to pick on the Perrenlanders, but that is just wrong... :yuck:


There is no (read: should not be any) "modern Flan" based on the above LGG statement, nor should any variant have ever been created, because it's clear Flan hasn't changed in hundreds (thousands?) of years. Are we to assume that in the 5 years since the start of the campaign, that all of a sudden, all these variants were discovered?

And don't get me started on the whole "comprehend languages doesn't work" thing... If a particular sample of the writing has, for example illusory script or secret page, then sure, you'll need some extra help. But the language itself? No... Comprehend languages - "... The spell enables you to understand or read an unknown language ..."

But I rant again... :rant:

Just to make it even *more* fun in one case the stuff on the wall in the other language (player handout) did not have a translation for the DM so you had to try and figure it out cyrptographically!)
GenghisBob

02-03-06, 12:26 AM
There is no (read: should not be any) "modern Flan" based on the above LGG statement, nor should any variant have ever been created, because it's clear Flan hasn't changed in hundreds (thousands?) of years. Are we to assume that in the 5 years since the start of the campaign, that all of a sudden, all these variants were discovered?:

Apprently Sthamtel, Common in Perrenland, is Flan, and speakers have a 20 % chance to understand Regular Flan as found in 'modern day Oerth'.

Ancient Flan is very different to Flan and there has, indeed been an evolution in the language.

Ur-Flan, is a 'Temple' language of some necromancer guys, that also happened to be mostly flan.

I have been told by my Triad, that we can learn Flan and that mostly where, Ur-Flan and Ancient Flan appear in mods they should be lumped together as Ancient Flan (unless the writer really meant Ur-Flan to be the Temple version of the Language), and that PC's should not know The Ur -Flan Temple Langauge.

regards
GB
qstor

02-03-06, 09:27 AM
Then blink dog should be on the Monster list too :) Since the player in Veluna wanted to know that language :)

Mike
rook1138

02-03-06, 01:01 PM
I think one a post in the pale while we were discussing it summed up the languages in my mind.

Flan = Flan
Ancient Flan = Flan spoken by someone with no teeth.
Ur Flan = Flan spoken with a spooky vampire accent.

The LGG lists only Flan (which, from the description, sounds like latin becuase of its unchangingness), the LGCS references the LGG for what languages exist. No mention of ancient or ur, therefore, they are creations of authors trying to be difficult. Unless of course there is some other LG reference to them apart from the LGCS and the LGG, which is the only reference the LGCS lists for what languages exist?

Apprently Sthamtel, Common in Perrenland, is Flan, and speakers have a 20 % chance to understand Regular Flan as found in 'modern day Oerth'.

Ancient Flan is very different to Flan and there has, indeed been an evolution in the language.

Ur-Flan, is a 'Temple' language of some necromancer guys, that also happened to be mostly flan.

I have been told by my Triad, that we can learn Flan and that mostly where, Ur-Flan and Ancient Flan appear in mods they should be lumped together as Ancient Flan (unless the writer really meant Ur-Flan to be the Temple version of the Language), and that PC's should not know The Ur -Flan Temple Langauge.

regards
GB

Matt Thompson
I think I'll give my PC post-modern Flan, and then include it in the next mod I write, just cuz...
Malehavoc

02-04-06, 08:16 PM
Since we are discusing Languages and characters, why is it that since we have to pick a Human subrace for LG. That the said language that belongs to that race isn't known automatically. (IE: Baklunish Human= Old Baklunish Language) After all 1/2 Elves,1/2 Orcs and all other demi human characters start with their race language for free. It would only make sense for humans to have the same benefit.
JohnduBois

02-04-06, 08:20 PM
To say that it should be assumed that all Baklunish speak Ancient Baklunish is like assuming that all Italians (even those that aren't Catholic) know Latin.
opa

02-04-06, 09:19 PM
On page 66 of the 5.0 document it references Ancient Flan replacing Bhuka as a Bonus language for Asherati players...so now we have Ancient Flan(page 66) and Flan(page 10)
both existing in an official source...
I wish it weren't so...
Munkwunk

02-04-06, 10:21 PM
After all 1/2 Elves,1/2 Orcs and all other demi human characters start with their race language for free. It would only make sense for humans to have the same benefit.
Because that might cause a few more problems.

For instance, from what I've gathered from my region (Duchy of Urnst), there isn't an actual "Suel" language, only "Ancient Suloise". Ancient Suloise isn't commonly spoken, and is mostly used for reading ancient texts. To say that all Suel should know Ancient Suloise is like saying that all people, commoners and barbarians alike, should be literate.

I definitely think that the LGCS should include a list of all available PC languages, especially in light of the above post which clearly mentions an Ancient Flan tongue. Ugh!

Even a Bard/Loremaster doesn't have enough skill points to take all of these languages.
clannagh

02-05-06, 04:56 PM
Official or not .... pragmatically Perrenland parties come across and need to read ur-flan (the temple language) in a lot of mods. A surprising number of Perrenland mods involve digging around in ancient undead infested underground ruins. I can even recall a mod where speaking it was useful (some sort of ghostly apparition).

This can causes problems as there is no "official" way for adventurers to learn the language.

As a DM I usually allow characters who can show they have met and established good relations with some form of archeologist or historian in a module to note that on the AR and spend time units learning it the next time they level and put skill points into a language. In other words they need to have met a scholar who speaks it, wait till they level and spend the skill points and in addition put time units into study.
Britt

02-05-06, 08:15 PM
As a DM I usually allow characters who can show they have met and established good relations with some form of archeologist or historian in a module to note that on the AR and spend time units learning it the next time they level and put skill points into a language. In other words they need to have met a scholar who speaks it, wait till they level and spend the skill points and in addition put time units into study.
So as a DM you are allowing players to spend TUs to do something they are not allowed to do under the campaign rules? That is not proper. You can adjudicate that someone that speaks Flan and has documented meeting an archeologist or something similar might be able to understand Ur-Flan, but you can't arbitrarily allow someone to spend TUs to gain access to a language to which the campaign rules do not grant acces.
garyjohnson

02-05-06, 09:51 PM
So as a DM you are allowing players to spend TUs to do something they are not allowed to do under the campaign rules? That is not proper. You can adjudicate that someone that speaks Flan and has documented meeting an archeologist or something similar might be able to understand Ur-Flan, but you can't arbitrarily allow someone to spend TUs to gain access to a language to which the campaign rules do not grant acces.

To quote from the "Languages of Perrenland" document, which apparently has been canon since April 2002:

"In addition to those listed in the Living Greyhawk Gazeteer, the following languages are available within Perrenland.

Stamtaal: This is not really a different language (though it usually sounds like one to outsiders) but the dialect of Common spoken throughout Perrenland. It is characterised by some elements of pronunciation, grammar and vocabulary drawn directly from Flan.

It usually takes a month for visitors to be able to speak Stamtaal reasonably fluently (Intelligence check DC 10 to understand the basic meaning of a communication until 4 TU have been spent in Perrenland). The Overking's Common is a slightly simpler dialect and can be learnt in a fortnight by most Stamtaal speakers (Intelligence check DC 10 to understand the basic meaning of a communication until 2 TU have been spent outside Perrenland). All PCs created with Perrenland as their home region will speak both dialects unless they have a penalty due to intelligence, in which case they must choose one dialect or the other to be initially fluent in.

Ur Flannae (Archaic Flan): The Ur Flannae were the original inhabitants of what would become Perrenland and are believed to be the forefathers of the modern Flan. What became of their sophisticated and powerful civilisation remains a mystery to this day. However their language is not quite dead yet. You can still find the rare scholar or isolated community who speak this complex language. Ur Flannae uses a unique alphabet."

In other words, Perrenland characters have unrestricted access to Stamtaal and Ur-Flannae as additional languages: there's no requirement to have an AR state that you have met an historian or archaeologist to gain this access, you can say your character did that "off-screen" and is thus one of the rare scholars referenced above.

Hope this helps clarify what's been going on in Perrenland,

Gary Johnson
Britt

02-05-06, 10:16 PM
In other words, Perrenland characters have unrestricted access to Stamtaal and Ur-Flannae as additional languages: there's no requirement to have an AR state that you have met an historian or archaeologist to gain this access, you can say your character did that "off-screen" and is thus one of the rare scholars referenced above.
Right, which is not a problem at all. That is campaign documentation granting access to a language which is unlisted elsewhere. Assuming an Ur-Flan language actually exists (which is a separate argument), the Triad saying you can take the language is fine. However, a GM cannot adjudicate that a player can spend TUs and thus gain access to something, which is what Clannagh implies he (or she) is doing. Even if he's using the Perrenland doc for justification, he has a problem in that he is not allowed to require the expenditure of extra TUs outside of the requirements of the Perrenland doc.

Anyways, I just thought I should ask about it :)
clannagh

02-05-06, 10:59 PM
i don't recall ever actually enforcing the time unit part of it ... it was more of a test to see how serious they were about wanting a language that was controversial (some players seem to like to collect languages for something to do)

i do however insist they have met someone that can teach it .. not a big problem for a Perrenlander, half the region seems to wax lyrical in it, PC and NPC alike ... and my impression is that is a very common DM response to the somewhat unclear status of ur flan
Samwise

02-06-06, 09:55 AM
That's rather interesting, since it seems to contradict some elements of canon, as well as the policy the Circle enforced of removing various Triad created Knowledge skills when 3.5 came out, and the ruling that no feats or skills ranks could be given away for free.
Britt

02-06-06, 12:17 PM
That's rather interesting, since it seems to contradict some elements of canon, as well as the policy the Circle enforced of removing various Triad created Knowledge skills when 3.5 came out, and the ruling that no feats or skills ranks could be given away for free.
Whether it is a "new" language or actually exists was something I, at least, was setting aside. The Circle is completely aware of the argument about different types of Flan, so if they have a problem with it I assume they will do so in the LGCS.

Also, I don't see anywhere where someone mentioned giving away feats or skill ranks.
Samwise

02-06-06, 12:30 PM
Whether it is a "new" language or actually exists was something I, at least, was setting aside. The Circle is completely aware of the argument about different types of Flan, so if they have a problem with it I assume they will do so in the LGCS.

Also, I don't see anywhere where someone mentioned giving away feats or skill ranks.

If people can speak the language for free, they are being given a free skill rank (or more likely two) in that language. This is relevant if any skill check is required to understand that language.

And I expect the Circle would have to address the different types of Flan in both the LGCS and Dispel Confusion, since anyone with the extra languages would have to replace them. And they would have to deal with it in internal documents for the Triads for future design.
Britt

02-06-06, 12:45 PM
I just don't see anyone discussing being able to speak the language for free; maybe I'm missing it. The one judge discussing TUs said that he had that allow people to spend skill points when they levelled. The Perrenland doc is discussing different dialects of the same language.
Samwise

02-06-06, 12:53 PM
I just don't see anyone discussing being able to speak the language for free; maybe I'm missing it. The one judge discussing TUs said that he had that allow people to spend skill points when they levelled. The Perrenland doc is discussing different dialects of the same language.

"All PCs created with Perrenland as their home region will speak both dialects . . ."

That gives the language for free. If it has significant in-game consequences (ie - the local peasants don't speak Common), then it becomes an issue. Especially if out of region players (minor I'll grant you given that Perrenland is Australia and New Zealand) show up and don't even know the language exists.
Britt

02-06-06, 01:02 PM
That's not its own language; it's a dialect of Common that just takes a little getting used to before you can understand it as well as standard Flan. That would be like saying Southern, Yankee, Canadian, and British were all different languages. The Perrenlanders aren't getting a free language, they're just being allowed to understand the peasants after a while, /if/ they already speak Common.

*said Flan where I meant Common
SteveMND

02-06-06, 01:03 PM
Well, at least by the way the precvious quote refers to it, the Perrenland Triad did invent a completely seperate language (Ur/Archaic Flannae), and not just a 'dialect' of an existing one; reread the description of the language given earlier.

Although to be fair, the Perrenland region isn't the only one to invent Ur Flan or other languages in their mods; I know of at least two other regions that did the same thing over the years, apparently independant of each other.

The tricky bit is that these languages did not exist anywhere in the campaign previously, and do not now except for the regions in which they were 'created.' Some other judges might allow it, some might not. Some might allow other PCs to learn it, some might not. And with the "introduction" of so-called 'ancient Flan' by the Circle with the addition of the Asherati, it just makes things even more complex.

Regardless of the specifics, however, the point remains: it's very complicated right now. According to the LGG, there is Flan -- just plain old Flan. But in the campaign, we've seen the addition of Ancient Flan, Ur Flan (which some regions say is the same as ancient Flan, and others say is seperate), and who knows what else. They may or may not be supposed to represent the same thing in different regions because they were all independantly created. And with the Bright Sands sourcebook, the Circle noted something called 'ancient Flan,' which may be a completely new language, or it may be a typo, or they meant to simply imply an older form of the Flan language.

All of this is bewilderingly complicated and contradictory, and it would be very nice if the Circle could clarify and list the languages available for PCs to learn. If they mean for there to be other versions of Flan, fine, list them. If not, ask the regions that created the languages to get rid of them (or just redefine them as local dialects, and not actualy new languages per se). Just one way or the other so we know what we are all dealing with.

SteveMND
Britt

02-06-06, 01:07 PM
No... at least by the way their documents refer to it, the Perrenland Triad invented a completely seperate language (Ur/Archaic Flannae), and not just a 'dialect' of an existing one; reread the description of the language given earlier.
I think Samwise and I were arguing about Stamtaal, not Ur Flan. I agree that Ur Flan is a different language, but PCs are not being given the ability to speak that for free.
kjenks

02-06-06, 04:55 PM
Now learning Ur-Common, just in case.
Arvagor

02-06-06, 05:38 PM
Now learning Ur-Common, just in case.Ur-Common (meaning "original Common") would, in fact, be Old Oeridian. Or would that be Old "Ur-idian"?
garyjohnson

02-06-06, 05:52 PM
"All PCs created with Perrenland as their home region will speak both dialects . . ."

That gives the language for free. If it has significant in-game consequences (ie - the local peasants don't speak Common), then it becomes an issue. Especially if out of region players (minor I'll grant you given that Perrenland is Australia and New Zealand) show up and don't even know the language exists.

In my experience, the principal effect Stamtaal has on play is during Core adventures, when the GM has an NPC say "Are you from Perrenland?" and one of the players replies in a Swedish Chef sing-song accent (with optional rocking of head from side to side), "How could you tell that we are from Perrenland?" Otherwise, it has no significant in-game consequences, unless you count Perrenlander NPCs in Core and Iuz metaregional adventures occasionally using Australian colloquisms like "no worries, mate" and "stone the bloody crows" instead of whatever's been written into the read-aloud text. It certainly hasn't had any significant effect on regional scenarios that I've been in.

Cheers,

Gary Johnson
Samwise

02-06-06, 08:39 PM
Both are the problem.

A local dialect, given for free, can create an undue burden for outsider to play the adventures. In the Sheldomar, everyone can grab the LGG and see Keoish (Keolandish) exists, and have advance notice they could take it. That doesn't exist for Stamtaal.

As for Ur-Flan, it creates an even greater burden if it should be included in a meta-regional or core and nobody knew the language existed to take it. If I encounter writings and I am told that speaking Flan isn't enough, I will complain about unreasonable additions and improper use of rules. That doesn't mean it can't be noted as an archaic dialect, as several religious symbols have been declared, but it shouldn't be a completely new language that nobody has a chance to select.
JamesMaissen

02-07-06, 01:28 AM
Both are the problem.

A local dialect, given for free, can create an undue burden for outsider to play the adventures. In the Sheldomar, everyone can grab the LGG and see Keoish (Keolandish) exists, and have advance notice they could take it. That doesn't exist for Stamtaal.

As for Ur-Flan, it creates an even greater burden if it should be included in a meta-regional or core and nobody knew the language existed to take it. If I encounter writings and I am told that speaking Flan isn't enough, I will complain about unreasonable additions and improper use of rules. That doesn't mean it can't be noted as an archaic dialect, as several religious symbols have been declared, but it shouldn't be a completely new language that nobody has a chance to select.

And the easy solution to this is to list out all the languages in LG in the LGCS.

If a language is restricted either by Core (ie Druidic) or by Greyhawk Canon (Lendorian Elven) then mark it as such, otherwise allow PCs to choose them.

But we're clearly at a point when most people don't know what all that list would entail. And this seems to be including authors and editors of our modules! So it's a change who's time has more than come.

-James
Drayen

02-07-06, 01:57 AM
Spoiler. Highlight to see.


Shouldn't you be able to comprehend and speak Ur-Flan if you're possessed by someone who does?
Malehavoc

02-07-06, 01:22 PM
To say that it should be assumed that all Baklunish speak Ancient Baklunish is like assuming that all Italians (even those that aren't Catholic) know Latin.

No they probably don't all know Latin, But then being bilingual myself,(French/English). If you are raised in a culture that has a strong tradition and its own language. It doesn't just die off. All Italians know Italian, But then they might also know another language from where they were born and raised in. For example, Alot of Italians in the NW of Italy also can speak fluent French or German. In Switzerland, Most Swiss can speak German, English, and French. So why is it hard to believe that all Suel, Baklunish, Flan, Oridien, Etc wouldn't know there named languages.
GreySector

02-07-06, 02:15 PM
So why is it hard to believe that all Suel, Baklunish, Flan, Oridien, Etc wouldn't know there named languages.

Because they are, for the most part, dead languages (the notable exception being Ancient Suloise, which I believe is spoken as a living language on the Tilvanot Peninsula). Ancient Baklunish, Old Oeridian and Ancient Suloise are used in various religious ceremonies, church documents, noble courts, and institutions of higher learning. Legal documents (if I recall the City of Greyhawk box set correctly) in the Free City of Greyhawk are recorded in Old Oeridian.

-Michael Eshleman

EDIT: Of course Flan is an exception, as it hasn't changed in hundreds or thousands of years. Indigenous Flan speak corrupted or pure versions of it. Low Baklunish is a collection of dialects of Ancient Baklunish in common use on the Plains of the Paynims IIRC. The lingua franca of Greyhawk is common, and almost everywhere you go somebody will speak it. Even in places where Nyrondese, Keoish, Fruzti, or Velondi are spoken instead of Common at least a few people are going to speak it. Extreme places, like deep in the Amedio jungle, might be devoid of Common.
Britt

02-07-06, 02:19 PM
I believe Ancient Baklunish is spoken in the Bakluni regions, but I could be wrong.
kjenks

02-07-06, 02:47 PM
I believe Ancient Baklunish is spoken in the Bakluni regions, but I could be wrong.

You could be, so we should probably ask the Triad for each region to come up with a list of languages spoken in that region. Presumably, each Triad knows their own region best, including canon references to races and languages.

There should also be a list of languages spoken in all regions.

The LGCS could contain that list of languages spoken in all regions. Each region could provide campaign documentation for languages available to characters who make that region their place of residence for the year or even characters who spend, say, four or more TU in that region.

If there's an NPC in a scenario -- say one of our evil Blighter druids from the Bandit Kingdoms who chooses to teach people druidic, despite the druid's code or whatever -- that could also provide campaign documentation on an AR.

SRD
===
A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn’t take up a language slot. Druids are forbidden to teach this language to nondruids.
===
clannagh

02-07-06, 07:08 PM
As for Ur-Flan, it creates an even greater burden if it should be included in a meta-regional or core and nobody knew the language existed to take it.


I have never come across ur-flan in Core games or Iuz meta-regionals .. though admittedly i have not played/ran that many of the Iuz meta-regionals. It mainly occurs in Perrenland Regionals and usually only those involving very very ancient ruins and/or relics.