| Post/Author/DateTime | Post |
|---|---|
| MikeJS02-09-07, 03:56 PM | I've read every post in the LG forum over the last couple days, and I have yet to see a single person rise to the defense of Holy Word (and its three other equivalent alignment spells) during the context of the many exchanges over Divine Spellpower. |
| scon4002-09-07, 08:51 PM | Well, I'm happy to. Those spells are not broken, it's using them in combination with other things which increase CL/HD that is a problem. I'll further add that we've looked at removing them from play and it's not an option currently we can realistically do. |
| Timlagor02-09-07, 08:53 PM | That's a great shame. Is it because of the Fiendish templates? |
| GeorgeFHarris02-11-07, 01:16 PM | Well, I'm happy to. Those spells are not broken, it's using them in combination with other things which increase CL/HD that is a problem. I'll further add that we've looked at removing them from play and it's not an option currently we can realistically do. It should be a problem in that PC at APL 10 could be facing monsters with 20+ hit dice that have the blasphemy spell. I'll say that I'm happy to see DMM gone. Slightly sad to see DSP gone. But the Holy Word spells are still too powerful (partly because of the creatures above) and the fact that the spells have no saving throw. Oh well, it just means that my cleric will have to get the Karma Prayer beads (along with the Ioun Stone). GH |