Oil Flask tied to Alchemists' Fire and thrown =? [Archive] - Wizards Community

Post/Author/DateTimePost
Rerednaw

09-25-06, 12:31 PM
Trying to be creative, a character buys alchemists' fire and a flask of lantern oil. Out of combat he ties them together (taking 10, rope use) so he can thrown it in combat.

So...
Improvised weapon?
50% ignition failure-the description in the SRD is based upon a full round action rigging the oil with a fuse. Does 50% still apply since it is tied to the alchemists' fire?
Damage?

Any other rules?
trollbill

09-25-06, 12:47 PM
There is no official answer on this. It will be entirely up to the DM, which means table variance. A DM would be within his rights to declair a penalty for throwing it since it is more ackward than a normal flask.
UMiskatonic

09-29-06, 02:43 PM
You should instead have someone cast fire trap on the alchemists fire. When it goes off, it opens, which means even more damage from the spell.
clik_ml

09-30-06, 09:55 AM
Or use shrink item for packing in lots of oil (not that being on lots of fire does any more damage than simply being on fire period), and maybe a 1 ton boulder while you're at it.

For the orignal poster, expect table variation on whether it can be done, how effectively it can be done, and what exactly happens if it is done successfully even.

Not a combo that I'd want to really use since it will likely just frustrate some DMs.
Madfox11

10-02-06, 04:48 AM
People are right that it is up to each individual DM to decide how to deal with it. Personally I would not treat it the same as lampoil with a fuse since you are basically. Alchemist fire is basically a more effective version of lamp oil and just as with two alchemist fires tied together the two effects wouldn't stack. Now throwing the lamp oil on the already burning alchemist fire is another matter...