Rapid Spell Question [Archive] - Wizards Community

Post/Author/DateTimePost
Gumbymoto

05-31-07, 04:47 PM
I have a question about the rapid spell feat from the complete divine sourcebook.

This feat states:
"A rapid spell with a casting time of 1 full round can be cast as a standard action."

It then goes on to say that spells with multiple rounds can be cast in 1 full round, spells cast in minutes can be cast in 1 minute, same goes for hours.

I am using this spell to enlarge person or summons in a standard action. Some judges have rulled that since the spells for these state a that the casting time is "a round" and not "1 full round" that this feat will not convert the casting time to a standard action. My counter to this is that there are no spells in any source book that I have found with a "1 full round" casting time all I have found is "a round" (PH) and "1 round" (SC).

Any help clearing this up would be most appreciated!
Eric Anondson

05-31-07, 05:04 PM
Any help clearing this up would be most appreciated!How about PHB p. 174, second paragraph under Casting Time. "A spell that takes 1 round to cast is a full-round action."
Mommy was an Orc

05-31-07, 05:25 PM
I have a question about the rapid spell feat from the complete divine sourcebook.

Wow. That's just a bizarre ruling. How many bizarre rulings can one feat provoke?

I'd just point out that any spell in Complete Divine that takes 1 full round to cast, now takes 1 round to cast in Spell Compendium(Brain Spider, Cloudburst, there may be others).

The feat also describes that it can affect any spell that takes longer than a standard action to cast. So it does affect a one round spell in some manner. At worst, they should let you cast it as a full round action that doesn't take one round. That's not ideal, but at least you can pull it off in a round.
Samwise

05-31-07, 07:01 PM
There is no way to clear it up outside a response from CustServ, which few people want to accept.

A full round spell is a 1-round spell is a full round action, and this feat reduces the casting time to a standard action.
No, it can't be proven by the absolute letter of RAW, but that is the RAI according to R&D.

The only way to resolve it before WotC issues errata or a FAQ entry is to play a different character with DMs who don't accept that.
Gumbymoto

05-31-07, 08:14 PM
Thanks for the help.

That was what I read into the feat.
JJeff

05-31-07, 09:20 PM
I disagree. A 1 round casting time is a Full-round action, but a Full-round casting time is not a 1 round action.

A Full-round casting time spell requires you to take a full round action to cast the spell, meaning you lose your move action and can only 5 foot step. The spell comes into effect the round it is cast.

A 1 round casting time spell requires you to take a full round action to cast the spell, meaning you lose your move action and can only 5 foot step. But the spell only comes into effect before your initiative the next initiative round.

Rapid spell should turn a full-round spell into a std action and a 1 round spell into a full-round IMO
Timlagor

05-31-07, 09:25 PM
There is no such thing as a "full round casting time spell".
The PHB is explicit as the first reply showed.
Gumbymoto

05-31-07, 09:38 PM
I agree that there is no such thing as a full round spell casting time.

The casting times I see are:

Swift action
Immediate action
Standard action
1 round
x rounds
x min
x hours
x days

I do not see a definition for full round spell casting times that vary from the 1 round description in the PHB.
Eric Anondson

05-31-07, 10:04 PM
How about a backup source. Complete Mage. It takes some digging but if you read the Arcane Archetypes entry for the summoner, page 27, you'll come across the list of recommended feats for a summoner. Among the list of recommended feats it says:

Rapid Spell (Complete Divine): Don't underestimate the value of reducing that 1-round casting time to a standard action. Not only does this let you add in a move action during the round, but it also greatly reduces the chance of your spell being interrupted.

I think that clearly reveals how WotC considers Rapid Spell to work with spells with 1 round casting times. The feat does work.
Samwise

05-31-07, 11:05 PM
There is, technically, a full round casting time spell:
It is a spontaneously cast spell modified by a metamagic feat.

However, cutting to the chase and digging it out:
The text for Quicken Spell (PH pg 98) says:
"A spell whose casting time is more than 1 full-round action cannot be quickened."

The text for Rapid Spell (CD pg 84) says:
My Question:
"A spell can be made rapid and quickened only if its original casting time was 1 full round."

The text for Cast a Spell (PH pg 143) says:
"A spell that takes 1 round to cast is a full-round action."

Since there are no spells in the PH with a casting of 1 full-round action as opposed to 1 round, what does this mean?
Can you Quicken a spell with a casting time of 1 round? (Like Enlarge Person or Summon Monster.)
Or do you have to make it Rapid first?

The Reply:
A spell that has a casting time of 1 Round takes a Full round action, so any spells that have a casting time of longer than 1 full round action(more than 1 round casting time), spells like commune or unhallow, cannot be quickened. spells with a 1 Round casting time can be, spells like Summon monster or enlarge person.


While I didn't specifically ask, if you quicken Enlarge Person and Summon Monster, you must be able to rapid them as well.