| Post/Author/DateTime | Post |
|---|---|
| Adam50003-07-06, 12:46 AM | Okay this may seem like a stupid question, but before I file them all under useless I need to ask. Recently a fellow RPGA gm handed me his collection of adventure modules for living greyhawk mostly comprised of COR3 adventures. I realise after checking myself that you cannot order these adventures anymore, however Im wondering if these are completely useless to me. There was also a CORS4 adventure in the batch, and the same question applies to it. So basically, are these still usable or just meaningless lumps of paper? |
| paigeoliver03-07-06, 04:04 AM | Okay this may seem like a stupid question, but before I file them all under useless I need to ask. Recently a fellow RPGA gm handed me his collection of adventure modules for living greyhawk mostly comprised of COR3 adventures. I realise after checking myself that you cannot order these adventures anymore, however Im wondering if these are completely useless to me. There was also a CORS4 adventure in the batch, and the same question applies to it. So basically, are these still usable or just meaningless lumps of paper? The oldest stuff still usuable is year 5 stuff (with the exception of the year 4 "Here there be Dragons"). So they are mostly just lumps of paper. |
| Kheldren03-07-06, 04:42 AM | They can still be used for a home game, but yes, they are useless for Living Greyhawk games. |
| pedr03-07-06, 04:49 AM | Well - not useless if you a) didn't get to play or run them in Year 3/4 and/or b) are interested generally in Greyhawk and what various authors/triads/the circle have done with the various bits of the World of Greyhawk. So it depends on your point of view! |
| Greyson03-07-06, 02:11 PM | So basically, are these still usable or just meaningless lumps of paper? No question is ever stupid - especially when it comes to the intricacies and innuendo of the modern RPGA. Anyway, you can play those Year Three and the Year Four adventure at your leisure. You can schedule a Home Campaign with the RPGA and play those adventures for a private, non-Living Greyhawk game and earn Reward points. You cannot, however, issue adventure records for those adventures or advance Livng Greyhawk characters with them. That time has passed. You can play those adventures with Livng Greyhawk characters, but they don't get anything out of it - no gold, no experience points (and they don't incur Time Unit costs). Just a fun time at the gaming table. Any of this make sense? On a side note, the only adventures that consituted "meaninglless peices of paper" were Gargoyle, Puppets and Child's Play. :P |
| Adam50003-07-06, 03:49 PM | On a side note, the only adventures that consituted "meaninglless peices of paper" were Gargoyle, Puppets and Child's Play. :P I think one of them *is* Child's Play... anyway, thank you guys for clearing that up for me. |
| paigeoliver03-07-06, 10:35 PM | On a side note, the only adventures that consituted "meaninglless peices of paper" were Gargoyle, Puppets and Child's Play. :P Hey, I bought all 3 of those when they first came out. I liked them a lot! To the other poster, those titles he mentioned were Greyhawk modules that came out right around the time AD&D was changing from 1st edition to 2nd edition. I guess there might have been LG modules with the same names, but I am pretty sure he was talking about that trilogy of 1989 era modules. |
| Greyson03-08-06, 12:56 AM | ... but I am pretty sure he was talking about that trilogy of 1989 era modules. Yeah, I meant those early 2nd edition adventures. I should not have said anything - but I could not resist. One of the adventures I liked from that era that most others hated is Fate of Istus. Anyway, happy gaming. |
| Reylance03-09-06, 10:40 AM | Yeah, I meant those early 2nd edition adventures. I should not have said anything - but I could not resist. One of the adventures I liked from that era that most others hated is Fate of Istus. Two of those adventures were old RPGA adventures (Puppets ran at Gen Con 1988, Gargoyle in 1986). That was well before my time, though. What was so bad about the modules? (Incidentally, a different module named Child's Play, by Dan Kramarsky, ran at Gen Con 1988. As I understand it, he didn't give permission for it to be translated to a published model, so another adventure with that name was written!) |