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| Britt02-10-07, 03:13 PM | Appendix 3: Glossary Adapted Adventures: Adapted adventures are adventures published by Wizards of the Coast that have been adapted to LG. Adapted adventures can be played anywhere in the real world. Adventure Record (AR): After each adventure, you receive an AR, on which you are awarded experience points, gold pieces representing your share of the loot, and other special rewards and access. The AR also tracks TUs, gold, and experience points spent during the adventure. It is recommended that you copy or scan your ARs in case something happens to the originals. Average Party Level (APL): LG adventures are written for ranges of average party levels (APLs). APLs determine the level of challenges you face and rewards you receive. If you are more than two levels away from the APL at which the adventure is being played, you suffer a 50% penalty to GP and XP gained in the adventure. If you are more than three levels higher than the APL at which the adventure is being played, you cannot participate. Base Class: Also known as a standard class, this is any 20-level character class. Examples include the fighter from the PH and the favored soul from CD. Campaign Documentation: This is official documentation issued by the campaign staff. This usually in the form of an AR or metaorg certificate, but may also be a special certificate of some other form. A GM’s signature must appear on this documentation to be valid. Campaign Year: A campaign year in LIVING GREYHAWK runs from January 1st to December 31st. Each campaign year has a GREYHAWK year assigned to it as well. For example, the year 2003 corresponds to 593 CY in LG. When one year passes in the real world, one year passes in the game as well. Circle, The: Each metaregion in the LIVING GREYHAWK campaign is overseen by a Circle member. These five, along with the Core Circle member, are collectively known as the Circle. The Circle is the top of the hierarchy in the campaign and all Triad members report to one of these members. The Circle is responsible for managing the rules for the campaign, creating all official campaign documents, overseeing plotlines, managing Triad members, sanctioning all LG adventures, resolving conflicts, and many other tasks. The Circle represents the campaign on a global scale and reports to RPGA Content Manager at Wizards of the Coast. Core Adventures: Cores take place in the nonregional areas of the game world: the City of Greyhawk, the Nyr Dyv, the Duchy of Tenh, the Underdark, etc. Cores can be played by any PC, anywhere in the world. Cores advance campaign-wide plots. Core Rulebook: These are the Player’s Handbook (PH), Dungeon Master’s Guide (DMG), and Monster Manual (MM). They are the primary books for Dungeons & Dragons v3.5. Core Special Adventures: These adventures can take place in almost any location on Oerth. They often run at only the larger, national conventions. Core specials give greater detail to and address pivotal points of a larger core plotline. Master Item Logsheet (MIL): This records all pertinent data regarding your non-PH items. You can download a blank MIL from the LG website at www.wizards.com/lg. Metaregional Representative (metarep): Each Circle member is assisted by a metarep that helps direct the metaregional adventure plotline, reviews submitted metaregional adventures, and assists the Circle member with any other duties as needed. The metarep is the acting Circle member in an emergency situation. Metaregional Adventures: Metaregionals advance larger plots and introduce NPCs important to the entire metaregion. Metaregionals can only be played in the real-world regions that make up the metaregion. Region: The campaign world of LG is divided into several nations and political states. These nations are mapped onto sections of the real world. Each region possesses a regional flavor that sets it apart from other regions. Your PC must have a home region. Regions are grouped into one of five metaregions based upon shared themes. Regional Adventures: Regionals advance plots and introduce NPCs important to that region. Regionals are only available for play in their corresponding real-world region. Slot Zero: A game run before a Convention or Gameday for judges. This allows them to play in the mod before running it, and thus avoid eating (not being able to play) the event. It also helps them prepare better as they get to see the adventure from the player and GM’s point of view. Time Units (TUs): Time Units (TUs) represent the how much your PC can do in a year. At the beginning of each calendar year, your PC receives 52 TUs to spend, unless something from the previous year has reduced this starting total. The most common way to spend TUs is by adventuring, but you might also spend them joining organizations or creating magical items for yourself. When you are out of TUs, you cannot play that PC again until the next year. Touv: The Touv are detailed in The Scarlet Brotherhood. They typically have dark brown or black skin; blue or brown eyes, with black eyes being rare; straight or wavy hair; rounded facial features; and a maximum height of 5'10". While most Touv males do not have facial hair, certain subgroups can grow narrow beards on their chins. Women's figures are often rounded and lush. The Touv reside almost exclusively in Hepmonaland. They speak Touv, a complex language that is a polyglot of tribal tongues containing many words that mean the same thing. Triad: Each region is managed by a trio of volunteers called the Triad. They are responsible for almost everything that happens in their region. The Triad oversees the regional plotlines, writes or edits the region's adventures, designs in-character organizations called metaorgs that your PC can join, supports regional gamedays and conventions, and answers questions from the players. Most Triads also maintain a regional website and Yahoo! group for the players in their region to organize games and distribute important regional information. |
| pedr02-10-07, 03:22 PM | Would you like comments? It's a good synopsis of the important terms in LG. The only thoughts I had were: Campaign Documentation - not all campaign documentation is a cert which must be signed, at least in the past. For instance, the BoBS Campaign Sourcebook is referred to as campaign documentation at times. Core Special Adventures - It might be worth noting that these tend to be combat orientated; many new players see the title and believe that these will have more roleplaying interaction with the 'pivotal points' of larger plotlines. Touv - italicise 'The Scarlet Brotherhood' and note that it is a WotC product (perhaps by referring to "the 19xx WotC Boxed Set /The Scarlet Brotherhood/") to make it clear what is being referred to. |
| Britt02-10-07, 03:32 PM | Addressed, thanks. |
| gomeztoo02-10-07, 04:16 PM | Missing "Special Mission" and "Interactive" (maybe too specific?). Also, maybe '"Core", "Open" and "Closed" could be included. |
| Bold02-10-07, 05:22 PM | Campaign Documentation: This is official documentation issued by the campaign staff. This usually in the form of an AR or metaorg certificate... A verb is missing in the second sentence. I agree that "Interactive" would be an excellent addition to the Glossary, since its definition is a frequent question for LG newcomers. Would it be helpful to include "Magic Item Creation Logsheet"? |
| JamesMaissen02-10-07, 10:09 PM | Appendix 3: Glossary A few comments on some of the entries: Adapted Adventures. Currently they can't be played online, right? Might be worth stating here as adventures playable anywhere seem reasonable candidates for legal online play. Average Party Level (APL). The 'within' 2 and then 3 above language proved to be confusing (on a glance or something) with the 1/2 xp and 1/2 xp and gold rules previously. I don't know what wording would be clear, but some confusion propogated with it so it might again. Campaign Documentation: "'If indicated' a GM’s signature must appear on this documentation to be valid" might be better language. Core Adventures. can cores be set in player assigned regions? Core Rulebook. A note that these take precidence over the SRD might be appropriate here. And perhaps add in 'your Triad' clarifying if it means the PC's home region's Triad, the judge's Home Region's Triad or the Triad corresponding to where Players live or the event is played. It's an ambiguous term and is probably best not used in the LGCS, but while it is should be clarified. -James |
| Howie2302-11-07, 02:07 PM | Appendix 3: Glossary Playtest: <to be distinguished from slot zero> |