| Post/Author/DateTime | Post |
|---|---|
| Swiftbrook06-13-06, 04:30 PM | This may sound vague, but I'm trying not to have any spoilers. Lets say I have 15 TU left for my character. I play an adventure and something happens (good or bad) and on the AR it cost me 25 TUs. What do I do? -Swiftbrook |
| Mommy was an Orc06-13-06, 04:51 PM | This may sound vague, but I'm trying not to have any spoilers. Lets say I have 15 TU left for my character. I play an adventure and something happens (good or bad) and on the AR it cost me 25 TUs. What do I do? -Swiftbrook The operative term being 'Ouch!' You spend all 15 TUs left for this year and then 10 TUs from next year. On January 1st, 2007, you have 42 TUs for the rest of 2007. Q: When am I allowed to spend time units from the upcoming year? A: You may not spend TUs from next year unless one of three things happens. 1. An adventure specifically forces you to spend a certain amount of time units above and beyond the normal cost for the adventure. You MUST still have enough time units left to pay the TU cost for the event when it starts. 2. You have campaign documentation allowing you to spend TUs from the coming year. 3. You are paying for a raise dead or resurrection spell using the alternate rules from Chapter Six. Obviously if you spend TUs from coming year your TU total does not reset to 52 on the 1st of a new year. |