Training Animals: Issue #2 'Regional' [Archive] - Wizards Community

Post/Author/DateTimePost
Swiftbrook

02-02-06, 05:08 PM
Training Animals: Issue #2 'Regional'


Characters with the Handle Animal skill can train their animals further. To do so you must have the ability to train the animal type desired (see skill description, PHB page 74), and spend 1 TU to teach one animal one trick. You must succeed at a Handle Animal check (DC varies – see skill description) after the TU cost is paid. A failed check means the animal isn't trained. You are not able to attempt another check until after you have played another regional adventure. You may not take 20. Strike the word "regional" from the second to last sentence.
There is no requirement that you need to play a "regional" adventure (that I know of) before you can use your Handle Animal skill to train an animal. Requiring the playing of a regional adventure before you can train you animal is unreasonable.
From a practical point of view, at most, you can only train your animal one trick after any adventure.
Generally, only low level characters would be using the time to train a common animal for a trick. For a high level adventurer, it’s not worth the time to train an animal who will last only a round or two in a combat.


-Swiftbrook