Tweaking the Engines (My archer and monk) [Archive] - Wizards Community

Post/Author/DateTimePost
CrystalBlue

06-19-07, 01:59 PM
Finally playing my archer again was good. I missed him. But then I figured out why I hadn't been playing him for a long time.

Human Archer
Rng 3/Fgt 2/Hoz 4
Feats: Point Blank, Precise, Rapid, Multi, Mounted Combat, Mounted Archery, Improved Rapid

I mean, right now I just realized I was 9th level. While the character is good, I have many flaws, though.

1.) I can hit anything. Period. With a full shot, off my horse, with as many penalties as I can think of, I'm still shooting a 12/12/7. That's WITHOUT my bonuses. Me hitting is not a question. Me doing damage is a problem. In the 60+ AR's on him, I have never gotten energy access to weapons. Ever. Which has significantly tied him down in matching up to big bashers. I'm not saying I should be doing a full attack for 300+ damage like a Shock Trooper...I'm saying I should be doing more then 3d8 + 8...esspecially if I have to worry about damage reduction or such things.

2.) What other feat should I take? I've gotten everything I need, I think, for an airborne machinegun. Is there something awesome that I'm missing?

And on to my Monk...who has made level 4. I know I was talking about this a few months back, but I want to make sure I'm not screwing him up TOO badly...

Human Monk
Mnk 4
Feats: Improved Grapple, Combat Reflexes, Power Attack, EWP (Scorpion Claws), Earth's Embrace

Is this good so far? At 4th level, should I retrain anything? I have the Earth's Embrace so I'm doing some good damage at low levels from my grappling...so I'm not TOTALLY useless.

And yes...this is the monk going Dragon Disciple. Poo on you who steers me away from that. :P
CrystalBlue

06-19-07, 04:10 PM
Yes, I know this is on the wrong board...now. >.< I'm moving it...