Two questions about the half-fiend template... [Archive] - Wizards Community

Post/Author/DateTimePost
Rerednaw

04-02-07, 01:49 PM
Couldn't find a ruling using google so apologizes if this is the umpteenth time this has been asked.

The SLAs - if a given spell has both arcane and divine versions, which one do you use? If divine, clr or drd?

Can Smite Good be used with a coup de grace?

Cheers.
JamesMaissen

04-02-07, 07:31 PM
Couldn't find a ruling using google so apologizes if this is the umpteenth time this has been asked.

The SLAs - if a given spell has both arcane and divine versions, which one do you use? If divine, clr or drd?

Can Smite Good be used with a coup de grace?

Cheers.

You default first to the wizard/sorcerer version then the cleric version.

I've never thought about saving a smite for a coup, but why not? It should certainly be overkill though (unless it's your celestial improved cat familiar against a held opponent).

-James
Timlagor

04-03-07, 11:12 AM
Can you give a reference for defaulting to Wiz/Sor?
(does it actually matter?)
Rerednaw

04-03-07, 01:34 PM
Can you give a reference for defaulting to Wiz/Sor?
(does it actually matter?)

You betcha. Save DCs.
Arvagor

04-03-07, 03:59 PM
Can you give a reference for defaulting to Wiz/Sor?
(does it actually matter?)I only have the SRD at the moment, but if you look in the matching section in the back of the MM (p.315), it should say something along the lines of: Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.
Timlagor

04-03-07, 05:19 PM
Thanks