Weapon Augment Crystals [Archive] - Wizards Community

Post/Author/DateTimePost
rpgdcj

09-09-07, 06:46 PM
Does a least weapon augment crystal make a masterwork weapon a magic weapon for DR purposes?

-Dave
Mommy was an Orc

09-09-07, 07:04 PM
That's an only if it says it does. Most of the augment crystals don't give an enhancement bonus to hit/damage.
rpgdcj

09-09-07, 08:53 PM
So, suppose I have a least demolition crystal on a masterwork weapon, which does an additional 1d6 damage against constructs.

If I hit a construct with, say, DR 5/magic, I do full damage (+1d6), right?

But if I hit an aberration with DR 5/magic, I do damage-5?

In other words, it's only considered magic if the condition triggers?

-Dave
Mommy was an Orc

09-09-07, 10:04 PM
So, suppose I have a least demolition crystal on a masterwork weapon, which does an additional 1d6 damage against constructs.

If I hit a construct with, say, DR 5/magic, I do full damage (+1d6), right?

But if I hit an aberration with DR 5/magic, I do damage-5?

In other words, it's only considered magic if the condition triggers?

-Dave

Not quite. If you hit a construct with DR 5/magic, you do damage-5+1d6.

The state of 'magic' is that you have both an enhancement bonus to hit/damage. Doing more damage doesn't make it have an enhancement bonus.
rpgdcj

09-10-07, 03:56 PM
Okay, I think I was getting confused by all the different terms, such as "provides a magical effect when affixed to a weapon". I guess the easiest answer is an oil of magic weapon if the situation warrants.

Thanks, MwaO.
Golorious

09-10-07, 04:06 PM
Crystals do not make the weapon magical. It will have to be a magic weapon in order to bypass DR/Magic.