| Post/Author/DateTime | Post |
|---|---|
| Robbgobb08-06-06, 01:44 AM | I was looking at Drift Magic and was curious about what this meant as a pre-requisite. I don't know what Knowledge (local wasteland region) means. Makes me think Knowledge (nature), (geography, wasteland), or maybe something else is needed. |
| blood_kite08-06-06, 09:34 AM | I'm going to hazard a guess and say Knowledge (local-core), for this. I don't have my books near me to look up the feat, but based on the requirement of Knowledge (local wasteland region) this would make sense. The feat probably gives a generic term like 'local wasteland region' because Knowledge (local) is only supposed to cover a certain area and doesn't know what each GM calls their 'local wasteland region'. The Bright Desert is LG's 'local wasteland region' and is covered under Knowledge (local-core). This feat is out of Sandstorm, correct? |
| RedKnightofKet08-08-06, 07:42 PM | Drift Magic is a limited feat, therefore you must have access to it. If you've gotten the access from a regional AR, contact that region's triad. If you got it from a Core, hopefully a Circle member may come on and answer it, although I think that knowledge local: Core is a good bet. |
| Madfox1108-09-06, 03:36 AM | Red Knight of Ket is quite correct. Pieter Sleijpen RPGA Living Greyhawk Circle Member The Splintered Suns |
| copper_wyrmling08-09-06, 07:50 AM | It's a Core feat for Bright Sands characters. If that's where the PC is getting the feat, I would assume you use the appropriate Knowledge (Local) skill for the Bright Sands - is that still Knowledge (Local) (Core)? |