+1 leafweave armor cost [Archive] - Wizards Community

Post/Author/DateTimePost
Arvagor

01-09-07, 11:14 PM
Does anyone have access to +1 leafweave armor on any of their adventures, and if so, does it list the cost? I don't want to know the adventure or any spoiler info, only the cost.
Reska

01-09-07, 11:31 PM
Obviously, it'd be 1000 (+1) + 740 (Leafweave) + Armor (whatever it is).

The only question is, do you spend the extra 300 to make it masterwork or does it already count as masterwork? Considering Wildwood is the only one of the three that states that it's Masterwork already.
Arvagor

01-09-07, 11:45 PM
The only question is, do you spend the extra 300 to make it masterwork or does it already count as masterwork? Considering Wildwood is the only one of the three that states that it's Masterwork already.That is the 300gp question! I've seen it quoted as 1750 and as 2050 (specifically leafweave leather in both cases), but not on any of my ARs. I have access via a meta-org, but it simply says "leafweave armor (leather equivalent)" with no cost.

Just trying to decide if it is worth it for my druid to purchase, or if I should just stick with the MW leather he has and upgrade it (I'm considering the leafweave mainly for the reduced weight -- and because it's a cool druidy thing to have :) )
Reska

01-10-07, 12:00 AM
My only access didn't have the price quoted. I ended up paying 1750, but I think at the time I was assuming it's already masterwork. If it's not, I'll fix it.

Though, I'm debating between it and Sharkskin...which opens up another ball of wax...I have access to MW Sharkskin Armor...does that mean I can spend an extra 1000 and make it +1? or does it not count as a standard armor?
Arvagor

01-10-07, 12:19 AM
Though, I'm debating between it and Sharkskin...which opens up another ball of wax...I have access to MW Sharkskin Armor...does that mean I can spend an extra 1000 and make it +1? or does it not count as a standard armor?That's actually answered definititvely in the latest Dispel Confusion (http://www.wizards.com/default.asp?x=lg/lgif/20070109a):
Q: How do special materials affect whether an item is standard? What about a dragoncraft weapons and armor?

A: Special materials do not impact whether an item is considered standard. Dragoncraft weapons, armors, and shields are considered to be items made of a special material. Therefore, if a steel or wood version of the same item would be considered standard, a dragoncraft version would also be considered standard. Note, this does not include dragonhide mantles; dragonhide mantles would be considered a nonstandard item.
Sharkskin, so far as I can tell, is a special material, or a special type of armor, but not a specific magic item, so IMO, it is certainly upgradeable with magical enhancements.
Reska

01-10-07, 12:57 AM
That's actually answered definititvely in the latest Dispel Confusion (http://www.wizards.com/default.asp?x=lg/lgif/20070109a):

Sharkskin, so far as I can tell, is a special material, or a special type of armor, but not a specific magic item, so IMO, it is certainly upgradeable with magical enhancements.

Actually, it doesn't answer it. Sharkskin, while not a magic item persay, is however a unique armor. It's not a material, it just...is.

Especially since the different APL's had Sharkskin, MW Sharkskin, and then +1 Sharkskin...etc.
Arvagor

01-10-07, 01:38 AM
Actually, it doesn't answer it. Sharkskin, while not a magic item persay, is however a unique armor. It's not a material, it just...is.Well, the following is my opinion/rationale.

1) If it were a specific magic armor (and therefore, clearly ineligible to be further enchanted), then it would be in chapter 6 of Stormwrack, under "Specific Armors" on page 129. It isn't, so we move on.

2) It is not a special material (poor choice of words on my part, I'll admit), otherwise it would be listed on page 128.

3) It is listed in chapter 5, along with other mundane equipment, so it is not, in and of itself, magical.

4) It is clearly a type of armor, just like leather or plate, by virtue of being listed in the Aquatic Armor table, illustrating that it has an AC bonus, a max. Dex bonus, etc.

If the above doesn't convince you that it is enchantable then consider the following. It, and the armor table it is in, are laid out just like the PHB armor table. The weapons table right next to it on page 107 is laid out just like the weapons table in the PHB. Would you deny somebody the ability to enchant a cutlass or aquatic longbow (presuming they were of masterwork quality)?

Better still, your AR (I have the same one, I'll wager) has:
- sharkskin armor
- masterwork sharkskin armor
- +1 sharkskin armor
- +2 sharkskin armor
- +3 sharkskin armor
- +4 sharkskin armor

Perhaps it's simply a broad assumption on my part, but that progression sounds pretty much like a standard magic item, as far as the usage in the LGCS is concerned. If you buy the +1 variety and decide to put some other enchantments on it, I think a DM would be very hard-pressed to deny it.
Reska

01-10-07, 01:46 AM
It, and the armor table it is in, are laid out just like the PHB armor table. The weapons table right next to it on page 107 is laid out just like the weapons table in the PHB. Would you deny somebody the ability to enchant a cutlass or aquatic longbow (presuming they were of masterwork quality)?

Better still, your AR (I have the same one, I'll wager) has:
- sharkskin armor
- masterwork sharkskin armor
- +1 sharkskin armor
- +2 sharkskin armor
- +3 sharkskin armor
- +4 sharkskin armor

Perhaps it's simply a broad assumption on my part, but that progression sounds pretty much like a standard magic item, as far as the usage in the LGCS is concerned. If you buy the +1 variety and decide to put some other enchantments on it, I think a DM would be very hard-pressed to deny it.

Which begs the question, if that's the case, why put them on seperate APL levels? It makes it sound like I can buy the MW armor, but not the +1 (I only have access to the MW). I can understand the +2 and above...
kegdrainer

01-10-07, 07:24 AM
Obviously, it'd be 1000 (+1) + 740 (Leafweave) + Armor (whatever it is).

The only question is, do you spend the extra 300 to make it masterwork or does it already count as masterwork? Considering Wildwood is the only one of the three that states that it's Masterwork already.

Pg 168 of RoW has the item and it does not mention that the item is treated as MW, so you would have to pay 150 gp (pg 126 PHB) to get it as MW. So, for +1 Leafweave it would be 1,890 gp + armor.
Arvagor

01-10-07, 07:42 AM
Pg 168 of RoW has the item and it does not mention that the item is treated as MW, so you would have to pay 150 gp (pg 126 PHB) to get it as MW. So, for +1 Leafweave it would be 1,890 gp + armor.Obviously, whomever compose my one AR mixed up MW weapon and MW armor costs. :)

IIRC, the text in RotW was lifted almost directly from the text for leafweave in Arms & Equipment Guide, and none of the armors listed in that tome are "masterwork", even though some of them clearly should be under 3.5. rules (such as elven darkleaf, which is in part made of darkwood, a material which is always mastwerwork when used in armor construction). But then, Skip Williams "wrote" RotW, and IMO, he is notorious for lifting passages from earlier books while only changing a sentence or two...
awroe

01-10-07, 07:56 AM
Which begs the question, if that's the case, why put them on seperate APL levels? It makes it sound like I can buy the MW armor, but not the +1 (I only have access to the MW). I can understand the +2 and above...

Because you only get access to the items you find, and the NPC wearing the armour was only wearing one set. At higher APLs you should be crossing off the access to the MW and lesser enchanted armour as you only encounter the (say) +3 version.

Which can be a real pain if it is adventure access and you only have the money for the MW variant.

AW.
clannagh

01-11-07, 01:37 AM
Because you only get access to the items you find, and the NPC wearing the armour was only wearing one set. At higher APLs you should be crossing off the access to the MW and lesser enchanted armour as you only encounter the (say) +3 version.

Which can be a real pain if it is adventure access and you only have the money for the MW variant.

AW.

I do not have the AR in question but generally the item access in the lower section invariable says "APLX all of APLY plus the following" .. presumably if you only want the MW it assumes you trade the +3 stuff in for a cheaper one plus cash. If the access is from the "ITEMS FOUND" secton you always get acces to all APL's above the played APL as well.

As far as the question about why all the levels at different APL's .. standard upgrade access does not allow you to take MW armor past +1.