Arcane Archer: What spells can they imbue???? [Archive] - Wizards Community

Post/Author/DateTimePost
Tenfingers

06-15-07, 10:15 AM
Fireball is a given, but the description of Imbue Arrow says any area effect spell:

"an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted."

So you can only imbue spells with an area effect? Bursts, Cones, and spells that Spread?

So you can imbue "Burning Hands" because it has an area effect, but you cant imbue a single target ranged touch spell, like a ray, or single target touch spell, like Shocking Grasp?

Has anyone compiled a list of spells you can imbue?

A couple of other questions; if you imbue an arrow with a spell, when you fire the arrow, does it become a ranged touch attack, or does the arrow have to hit? Is it possible to hit with the spell, but not hit with the arrow? If the arrow hits, I assume it does normal damage (including things like PBS, and Sneak Attack)? If you have Rapid Shot, can you fire an Imbued arrow and a normal arrow as a full round action (taking the -2 to both attack rolls)? What about when you have a BAB greater than 5 (For example, I have a BAB of +6 / +1 and Rapid Shot. Can I fire an Imbued Arrow at +4, a regular arrow at -1, and a regular arrow at +4 as a full round action)?
Timlagor

06-15-07, 11:01 AM
Ah finally a way to Sculpt that Colour Spray into a 20' spread!
Tenfingers

06-15-07, 11:15 AM
I cant figure out how to search this forum for these answers...
Tenfingers

06-15-07, 11:50 AM
Using rpgoracle search, these are Wizard/Sorcerer Spells that have an area effect (from Player’s Handbook I):

0 Level
Detect Magic

1st Level
Obscuring Mist
Burning Hands
Color Spray
Sleep
Detect Secret Doors
Detect Undead

2nd Level
Fog Cloud
Glitterdust
Hypnotic Pattern
Shatter
Web
Whispering Wind
Detect Thoughts

3rd Level
Fireball
Stinking Cloud
Deep Slumber
Dispel Magic

4th Level
Black Tentacles
Rainbow Pattern
Solid Fog
Confusion
Crushing Despair
Fear
Shout

5th Level
Cloud Kill
Mind Fog
Cone of Cold
Waves of Fatigue

6th Level
Acid Fog
Circle of Death
Dispel magic, Greater
Undeath to Death

7th Level
Delayed Blast Fireball
Prismatic Spray
Waves of Exhaustion

8th Level
Incendiary Clound
Scintillating Pattern
Shout, Greater
Sunburst

9th
Meteor Swarm
Wail of the Banshee
Mage’s Disjuntion

It appears "Imbue Arrow" is just as bad as "Enchant Arrow"...
Howie23

06-15-07, 12:22 PM
Using rpgoracle search, these are Wizard/Sorcerer Spells that have an area effect (from Player’s Handbook I):

I don't think the detect spells (detect magic, undead, evil, etc) would work at range.

David
trollbill

06-15-07, 12:50 PM
Note that unless they have corrected this somewhere I am not aware of, the Imdue Arrow ability makes no specifications regarding whether the spell you imbue is arcane or divine. Ergo, if you had an Arcane Archer with levels in cleric or druid, area effect spells from those classes, as well as his arcane casting one, should be valid choices.

And, of course, your arcane selection could also come from levels of Bard or Hexblade.
solbergb

06-15-07, 02:40 PM
Actually those fog spells (including obscuring mist) don't have an area entry as such. Which means they might not work for imbuing, or for sculpt spell.