| Post/Author/DateTime | Post |
|---|---|
| echoota05-23-06, 02:39 AM | Just wondering if there is an average number of adventures between levels? It seems like the adventures are scaled depending on the APL. Does the xp reward scale enough that one can assume to level every three to four levels? |
| kenobi6505-23-06, 09:42 AM | It depends, in part, on if you're playing up or down. For example, a 3rd-level character could as easily be playing at APL 2 (at 450xp per module) as at APL 4 (at, what, 650 or 675 xp per module). So, if that 3rd-level PC played all APL 2 modules, it'd take him something like 7 modules to advance to 4th level...but if he played all APL 4s, it'd only take him 5 or so. |
| smerwin2905-23-06, 11:01 AM | I might be wrong, but I think the way the XP flow was set up by the LG circle was to get PCs through the lower levels a little more quickly, then stretch things out a bit at the mid and higher levels. |
| Arvagor05-23-06, 11:24 AM | I played around with this in Excel a few weeks ago... In my calculations, I made certain assumptions, namely: - If a character plays up or down, he would never play so far up or down that he takes an XP penalty (i.e., no more than 3 levels up or down). - He never dies. Some would say implausible, but because such an occurrence will vary from character to character, it's somewhat difficult to figure into such a calculation, IMO (then again, my first LG PC is at level 9 and has not yet died, so who knows...) - All adventures played were for standard XP/gold, meaning no interactives, or double-rewards specials, etc. That being said, I found that a character who always plays up has a lifespan of 81 adventures until hitting the retirement cap, while one who never plays up has a lifespan of 105 adventures; I didn't figure it out, but I'm guessing that one who always plays down may therefore have a lifespan of around 125 adventures (approximately). Obviously, death would prolong any of those, as would any type of crafting that requires an XP cost, but it gives you a rough idea... As far as how many adventures from one level to the next, here's the progression I figured for the person who never plays up: 3, 4, 7, 6, 7, 7, 8, 7, 8, 8, 8, 7, 9, 8, 8 (and now retired from regular play). And for those who always play up: 3, 3, 3, 5, 4, 6, 5, 6, 6, 6, 6, 7, 6, 7, 8. |
| Lomiat05-23-06, 05:34 PM | I don't remember exactly how I worked it, but like Arvagor, I played with numbers at one point to find out exactly how quicky a character could advance in one year if he played up every mod and played in region (regional and metaregional mods) for 32 TUs. I think a character could go from 1 to 9 in one year, though that assumes not only playing everything up, but managing to get all the regional and metaregional mods in an order that lets you qualify for the minimum APL without taking an XP hit (something fairly hard to do for a new character). I raced my secondary character from 1st to 7th in one year, nearly to 8th before he ran out of TUs. Doesn't say much about the average number of adventures in-between levels, but perhaps a little something about how long it generally takes to level. As people have noted, level progression slows down as you level up. |
| solbergb05-23-06, 09:26 PM | Just wondering if there is an average number of adventures between levels? It seems like the adventures are scaled depending on the APL. Does the xp reward scale enough that one can assume to level every three to four levels? It depends to some extent whether you play up, and also of course whether you die or do xp-consuming spells/crafting and whether you have multiclass xp penalties. Assuming you more or less play at APL (playing up and down roughly as often as each other) it takes something like 5-7 rounds of play, a bit more if you are getting half xp for interactives or whatever. Lower levels are faster (1-2 is 3 rounds of full xp, level 3-4 is usually about 4) and higher a bit slower (level 11-12 is 8-9 rounds). You can look at your AR in a mod that scales to a lot of levels and divide the rewards by the xp to advance to the next level to get an idea of how it works. |