Campaign Cards: Summer 2006 [Archive] - Wizards Community

Post/Author/DateTimePost
Swiftbrook

10-09-06, 06:20 PM
Info just posted on the fall mailing here: http://www.wizards.com/default.asp?x=dnd/ebxe/20061009a Looks like any talk on improving the rewards for the RPGA's most popular campaign was just hot air. I count one (1) possible usable card "Natural Survivor" for Living greyhawk.

-Swiftbrook
Arvagor

10-09-06, 06:42 PM
Those cards have been out for some time; in fact, 'Natural Survivor' has already been specified as being the only one usable in LG: http://www.wizards.com/default.asp?x=lg/lgif/20060921a

I've never heard any talk on improving LG rewards, and I've never understood the obsession with getting "rewards" for playing D&D -- isn't playing D&D a reward in and of itself?
Swiftbrook

10-09-06, 06:49 PM
I've never understood the obsession with getting "rewards" for playing D&D -- isn't playing D&D a reward in and of itself?

Yes, but. . . . A few of the Campaign Cards can save you fanny (and the years you've put into your character). I know "Feign Surpirse" has saved mine a few times.

-Swiftbrook
kenobi65

10-09-06, 07:37 PM
I've never heard any talk on improving LG rewards, and I've never understood the obsession with getting "rewards" for playing D&D -- isn't playing D&D a reward in and of itself?

Apparently, at the RPGA members' meeting at GenCon, Ian acknowledged that they hadn't done a good job of making more of the Player Reward cards useable in other campaigns (like Living Greyhawk), and had indicated that that would change.

Swiftbrook, I would imagine that those cards were developed and printed some time before Ian made that statement. As Arvagor notes, these are actually the summer mailing cards...lord knows why it took them until now to post the set online. My wife and I got our cards out of this set some time ago. If the next set of Player Reward cards have a similar lack of LG-applicability, then I think you may be able to make that accusation. At this point...sheesh, cut them a little slack, hey?
psgj

10-09-06, 09:56 PM
On the Xen'driks message boards, the Faction Masters seem to be hinting that a lot of races and classes will be available without having a creation card when the next Xen'drik Campaign Documentation is released (will not know exact details till then).

I'm speculating, but with the Mark of Heroe cards being compatible with Xen'drik there really is a lot of cards available for Xen. I wouldn't be surprised if they start making cards more generic that can then be used with multiple campaigns, or out of the ten cards, maybe three will be Xen specific, three LG, three some new Forgotten Realms or Ravenloft campaign, and one that can be used in all three.

Of course I hope they get the GenCon stuff put into the system before they send out the next mailing.

Any body else want to speculate or give suggestions?

psgj
Cynric

10-09-06, 10:28 PM
Personally I would be happy with some reprints of some of the older cards. I am personally sick and tired of having to beg and borrow cards from longer term players. Considering I am approaching three years of solid playing, you would think I would have something useful.
trollbill

10-10-06, 10:17 AM
Personally I would be happy with some reprints of some of the older cards. I am personally sick and tired of having to beg and borrow cards from longer term players. Considering I am approaching three years of solid playing, you would think I would have something useful.

I'd certainly like to see more Feign Surprises. If you don't have a high Listen and Spot or high Init Mod, the card is a life saver.
Bogjob

10-10-06, 11:34 AM
Personally I love my 'Bane of my Enemies' cards, in one adventure it stopped an npc flying away with half the bling for the module by taking him to -1 with that extra d6 damage. Letting a few more of the cards be usable in LG would be nice though. I'd love to play one of the different races although I realise something like Warforged would be out, it would be nice to use my 'City Goblin' card to get a Goblin Paladin underway lol.
Puggle Halfwine

10-10-06, 11:54 AM
To be honest I'd like to see more of the 'special' races made available, like goblins and so forth. Nothing too overpowered or weird, but I think unlocking goblins and kobolds for those who have a card would be neat.
Mommy was an Orc

10-10-06, 01:41 PM
Yes, but. . . . A few of the Campaign Cards can save you fanny (and the years you've put into your character). I know "Feign Surpirse" has saved mine a few times.

-Swiftbrook

Hey, I've already used Natural Survivor to do that.

Not quite as bad as it sounds - we all missed our spot checks to notice where a survivor of a battle was, I used it to track back to him quickly before he bled out.

Had I not done so, we would have failed the mod.
Japangirl

10-11-06, 01:13 PM
Agreed. I've been playing for about two years and have almost none of the best LG cards out there. No 'Feign Surprise', no 'Let's Try That Again' (I play a rogue, that card is amazing for the "oops I think I just set off the trap" times), no 'Missed Me', no 'Not This Time', nothing really generally useful like that. A reprint of those cards would be really nice.
qstor

10-11-06, 06:44 PM
Info just posted on the fall mailing here: http://www.wizards.com/default.asp?x=dnd/ebxe/20061009a Looks like any talk on improving the rewards for the RPGA's most popular campaign was just hot air. I count one (1) possible usable card "Natural Survivor" for Living greyhawk.

-Swiftbrook


The RPGA is going to make Xen'drik cards from now on. They'll never make LG only cards. The improvement meant that DM's would be eligible for them as well as players.

Mike
Arvagor

10-11-06, 07:09 PM
The improvement meant that DM's would be eligible for them as well as players.:confused: I'm not sure what you're trying to say here... I earn points regardless of whether I play in a game or DM...
Herrbard

10-11-06, 07:22 PM
:confused: I'm not sure what you're trying to say here... I earn points regardless of whether I play in a game or DM...
Yes, you do. But the old policy was that DMs got different rewards (templates, minis, etc.) and not campaign cards. That policy was changed in 2006, and now you also get cards for your DM points, just like the players.
Arinaad

10-12-06, 11:51 AM
I have been playing since year 2, aka the Living Accounting year. I still have absolutely nothing of any use. I have 1 Right Scroll for the Job, and 1 Power of the Hero. Both of these cards require cards from previous sets, and all the rest of my two-foot-tall stack are creation cards for Green Regent or Xendrix... I feel Gipped... I travel a lot to 6-8 cons a year in 4 regions and 2 metaregions, what do I get for it?? A crap load of ARs on 6 characters and worthless campaign cards.

Arinaad
Madfox11

10-13-06, 03:53 AM
I travel a lot to 6-8 cons a year in 4 regions and 2 metaregions, what do I get for it?? A crap load of ARs on 6 characters and worthless campaign cards.


You travel to convention for the campaign cards?
solbergb

10-13-06, 02:03 PM
I've been playing and judging since late year 3, and this is my entire list of usable cards, counting those that my wife also received for her gaming activity.

1 Blessed Relief (Judge reward at a con, not via the normal system)
1 Extra Deflection (I have a monk and a sorc with gloves arrow snaring)
1 Missed Me (only useful for animal companions, mobility sucks :))
2 Right Scroll for the Job (we use these a lot)
1 Raging spell (one char who can use this, eventually two)
1 Back to the wall (our only useful card for melee characters
3 Natural survivor cards (I guess I'll never have to pay std lifestyle again...)

We also have a spry approach card which I've never, ever used in spite of my monk having nothing better to do with his extra card slots.

Heck, I'd like any of the following:

Hero strike
I have that
Arcane Influx
Holy Flood
Swift Response
Not this Time
Lets Try that again
Feign Surprise

Or just a few more of the ones I already have (not Natural survivor thanks, I've got enough of those....)

I do however have something like 70 cards that are absolutely useless, unlocking races/classes/feats/etc in various defunct campaigns.
TimRat

10-16-06, 10:13 PM
so most of you would like to see reprints of the 'useful' cards rather than new ones? what about like a playable race such as a kobold or some such in LG? sometimes its hard to allow a race with an ECL and having to explain that. a few people got a chance to play a new race in LG from the last WF special if they sacrificed themselves for the greater good.
Lomiat

10-16-06, 10:38 PM
so most of you would like to see reprints of the 'useful' cards rather than new ones? what about like a playable race such as a kobold or some such in LG? sometimes its hard to allow a race with an ECL and having to explain that. a few people got a chance to play a new race in LG from the last WF special if they sacrificed themselves for the greater good.

I, for one, would prefer to avoid the introduction of more "monster" races. As far as I'm concerned, the centaurs trouble my suspension of disbelief--in a Dungeons & Dragons setting. While it would be curious and interesting to see, perhaps, 1 kobold PC *ever*; the fact that, in order to make the race available to one player, the Circle and Triads would, essentially, open the floodgates for a great number of players erases my slight bit of curiosity. I cringe to think of parties consisting of 4 kobolds, a centaur, and a troglodyte. Explain to me how this party gets invited to speak the land's nobles in order to take on a very important, secret mission...

Furthermore, I was reminded at my last convention (by a player who said that his player base has somehow never gotten their rewards cards) that the cards effectively "break the rules." He said this after I played a card while he was DMing, and he sounded so upset, I decided not to play the card and not to play cards at all that session. The point, though, is not that the difference the cards can make in a game is enough for someone to get upset about them (though, I guess, it can be); rather, when I decided not to use my cards that game, I realized I was, then, playing a "purer" form of D&D.

As much as I intend to abuse Raging Spell, Feign Surprise, Swift Response, and Right Scroll for the Job in future sessions, I'd prefer not to see other such powerful cards introduced into the campaign. People will complain if new cards are introduced which aren't as powerful, but that's how it goes. Perhaps we could see reprints of cards like Feign Surprise, Let's Try That Again, and Blessed Relief.

Feign Surprise basically allows players the chance to offset the box-text surprise round that's no more a staple of "pure" D&D than the cards are, Blessed Relief only works when a PC is unconscious, and Let's Try That Again... well, no one likes dying on one bad saving throw. These cards seem to try to off-set the disparity between playing in a home campaign and playing in a Living campaign with DMs running pre-written modules. That seems like an appropriate thing for cards to do, and any others that might be introduced, I think, should aim for the same objective--playing the role of the home campaign DM who might "fudge" things a bit for his or her friends, or who calls for a Spot check before initiating the surprise round...
Puggle Halfwine

10-16-06, 10:56 PM
so most of you would like to see reprints of the 'useful' cards rather than new ones? what about like a playable race such as a kobold or some such in LG?

I would LOVE kobolds or some other non-broken, non-EL adjusted race to be allowed in LG with a card. Especially if it was region dependent (although the 'Knowledge Ranks Unlock Regional Stuff should be applied to that too to stop favoritism between regions).

A good way to do this (to stop a flood of 'monster PCs') might be to say that every PLAYER may, at his or her option, create ONE character of a 'different' race. If that character dies, retires from the campaign or is retired by the player (requiring a 'retirement cert' to be signed by your last GM), then they may create another, up to a maximum of THREE EVER, barring campaign documentation allowing more. This includes Centaurs, Asherati, Bright-Sands varients of the stock races (such as Scabland Orcs) and other non stock-standard races. That, to me, seems fair.

For races, from the top of my head I could suggest: Kobolds, goblins, orcs, tarrasques, wild elves and forest gnomes. I'm sure the Races of Etc books would provide many other ideas.



As much as I intend to abuse Raging Spell, Feign Surprise, Swift Response, and Right Scroll for the Job in future sessions, I'd prefer not to see other such powerful cards introduced into the campaign.

I'd agree with this statement 100%. I dislike cards and I usually don't bring them (depending on character) to tables or use them when I do. As someone who plays a cleric with Divine Metamagic (Quicken) and build my character around it, I find Raging Spell to be quite offensive. What's the point in making a character like mine (16 charisma, 18 with a cloak, Quicken Spell, Extra Turning, Divine Metamagic <Quicken>) when someone can just make a straight cleric, save themselves 10 stat points, Extra Turning and DMM(Quicken) then do exactly what I can do? That card (with some extra, honestly minor, drawbacks) essentially gives a stock standard cleric two feats and 10 extra stat points over my cleric. If a rebuild was offered right now I'd rebuild him and just take two of the card, granting almost exactly the same abilities but gaining back all I spent into DMM(Quicken).

As you can imagine, that doesn't make me feel all that great when I play him at the same table as a regular cleric who just goes, "I play Raging Spell. I play Raging Spell. I play Raging Spell..."
DuctShuiTengu

10-16-06, 10:57 PM
so most of you would like to see reprints of the 'useful' cards rather than new ones? what about like a playable race such as a kobold or some such in LG? sometimes its hard to allow a race with an ECL and having to explain that. a few people got a chance to play a new race in LG from the last WF special if they sacrificed themselves for the greater good.

My only advice on new playable races are as follows:

1) I'd prefer to keep it to creatures with no LA and no racial hit-dice (Also, normal size creatures are good too. I've heard too many complaints about people whose centaurs got left behind midway through a mod because they were large and the mod included tunnels and/or ledges that were too small.) As nifty as the centaurs are, they kinda skew things a fair bit.

2) Please don't go introducing wholely new races just to give PCs more options. Allowing some PCs of races that have previously only been available as NPCs is one thing. Having PCs of a race that's just suddenly appeared in the forest next-door (that wasn't even a forest previously) gets a little funky. I haven't really seen this to be as much of a problem with the options offered for the Bright Sands series - it was different enough from most places that odd subraces of orcs and dwarves made sense, and unexplored enough that there wasn't a huge WTF over the asherati and centaurs - but I'd like to continue to not see this problem.
Samwise

10-16-06, 11:36 PM
I agree that swarms of alternate races would become destructive to the setting and suspension of disbelief. While they are fun, wide open access at the "cost" of a card is too much.

As for other effects, I wouldn't be upset to see the existing cards go in a mass cleansing and more reasonable ones introduced. A mundane item or a minor skill bonus is fine, but giving out free feats and more is too much. Although LG doesn't use action points, that's about as much as a card should give, a +1 to +6 bonus on a d20 roll, or maybe activating a limited use class ability.
Arvagor

10-17-06, 12:33 AM
so most of you would like to see reprints of the 'useful' cards rather than new ones? what about like a playable race such as a kobold or some such in LG? sometimes its hard to allow a race with an ECL and having to explain that. a few people got a chance to play a new race in LG from the last WF special if they sacrificed themselves for the greater good.IMO, a mix of both would be nice, although I somewhat agree that the cards that allow different races -- especially those we've never seen before in Greyhawk -- are difficult to reconcile with trying to stay in the Greyhawk "frame of mind". Don't get me wrong; I like the idea of trying new stuff, and I really enjoy playing my asherati PC ;), and am even impressed with how they were worked into the "canonical" background of the Bright Lands.

I think that when races with LA or templates (and yes, I was a recipient of one of the latter) are worked into the campaign in the future, that it's OK if the race or template was nothing more than LA+1/ECL+1. Despite using the "monster level" rules for centaurs, I think many of the centaur players will find they're going to start lagging behind other players of comparable "level" once they start getting into 10+ level. Perhaps this could be offset somewhat by doing what the Blackmoor campaign does with Westryn elves (an LA+1 race), namely use the rules for reducing level adjustments (http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htm). Maybe such rules aren't necessary in a campaign like LG, where you're generally not adventuring with the same group all the time; just a thought, though...

If "new" races are introduced into the campaign, I think what most people would like to see is basically an equal chance to try it out. Allowing access to a race based on campaign cards isn't necessarily the best way, because not everyone plays the same amount, so not everyone receives the same number of cards. Perhaps the way the Bright Sands races were done is best, namely, "yes, you can play these races, but here's the very strict rules you have to follow to do it." That still allows for the occasional special treat, like the new race from the WF special or the template from another special, but it doesn't prevent people who can't afford to travel to the bigger cons a chance to play with something different as well...

[Rambling Mode OFF]

Coming back to the cards, I know I shouldn't compare LG with other campaigns, but would it also be possible to consider doing what Arcanis does? Namely, if the card can't be used directly (say, because it uses action points, or whatever), the campaign creates a house rule for that card? For example, 'Force of Will' is not allowed at all in LG. In Arcanis, the card rule is:
Disregard the text on the card. Spend this card to gain a +2 bonus on a single Will save. You may play this card after rolling the die but you must play it before the GM announces the success or failure of the roll.You could then do similar things for the other cards that are currently unplayable...

BTW, what was the race? Since the WF special is no longer playable, is it OK to tell us? Enquiring minds want to know! ;)
Prochytes

10-17-06, 08:13 AM
For races, from the top of my head I could suggest: Kobolds, goblins, orcs, tarrasques, wild elves and forest gnomes. I'm sure the Races of Etc books would provide many other ideas.


I think that people may have, um, game balance issues about letting someone play a tarrasque... :D
Puggle Halfwine

10-17-06, 09:37 AM
I think that people may have, um, game balance issues about letting someone play a tarrasque... :D

That was my little test to see if anyone was actually reading my post. ;)
Iswald

10-17-06, 10:23 AM
I'd rather not see races that are generally of evil alignment allowed as PC races. Races such as kobold, goblin, orc, gnoll, etc. probably wouldn't work out too well. Consider any races that current races have a hatred for as non-playable.
trollbill

10-17-06, 10:54 AM
I'd rather not see races that are generally of evil alignment allowed as PC races. Races such as kobold, goblin, orc, gnoll, etc. probably wouldn't work out too well. Consider any races that current races have a hatred for as non-playable.

Well, I'm from the PoU, so I guess we'd better ban elves, half-elves and half-orcs.
Randall Montgomery

10-17-06, 11:24 AM
so most of you would like to see reprints of the 'useful' cards rather than new ones?

Actually, this is EXACTLY what I would want. I don't mind having a couple of creation or expansion cards a set, but when half a set is creation or expansion and your action points are directly based on how many general cards you can bring into play, it gets annoying having a lot of cards I have no intention or ability to ever use. Add LG into the equation, and I'd much prefer having reprints of the previous cards that are LG useable (heck, I'd be thrilled if the next set was nothing but 10 versions of "Not this Time", that card has really saved my bacon a few times).

I'd agree with this statement 100%. I dislike cards and I usually don't bring them (depending on character) to tables or use them when I do. As someone who plays a cleric with Divine Metamagic (Quicken) and build my character around it, I find Raging Spell to be quite offensive. What's the point in making a character like mine (16 charisma, 18 with a cloak, Quicken Spell, Extra Turning, Divine Metamagic <Quicken>) when someone can just make a straight cleric, save themselves 10 stat points, Extra Turning and DMM(Quicken) then do exactly what I can do? That card (with some extra, honestly minor, drawbacks) essentially gives a stock standard cleric two feats and 10 extra stat points over my cleric. If a rebuild was offered right now I'd rebuild him and just take two of the card, granting almost exactly the same abilities but gaining back all I spent into DMM(Quicken).

The difference is, the person who uses the cards to do this can only do it once or twice per game, and will have no action points to use for anything else (like adding to a spell resistance check on one of his quickened spells, maybe), while you can use your ability 3 or 4 times PER DAY, and will have your full pool of action points to use whenever you need. Personally, I've got two Raging Spell cards, and I'm looking forward to when my metamagically-inclined Sorcerer can actually use them. I'm a huge fan of the cards and their benifits, and I try to take advantage of them whenever I can.
amnuxoll

10-17-06, 12:05 PM
I would like to see a small handful (less then five) of new races added to the campaign. IMHO, each of these races should have these properties:

a) A clear reason for suddenlying beginning to wander the Flanaess in significant numbers. The Bright Sands arc was an *excellent* way to do this.
b) Not too startling or upsetting to the common folk. Asherati and centaurs are probably at the limit of what's acceptable. The Badlands Dwarf and Scablands Half-orc were good. Kobolds and orcs are a no go.
c) No more than ECL +1.
d) Medium or small sized. The centaurs have clearly illustrated the problems that are caused by large critters. I think that a tiny race would cause an equal number of problems.
e) Interesting and fun to play. The Badlands Dwarf and Scablands half-orc fall a little flat on this one since they too closely resemble other races.
f) Not definitively better than all of the standard races. In fact, it'd be better if they were actually a little suboptimal. Otherwise, we'll see a preponderance of these odd races and none of the standard ones.

It would also be nice to see another handful of races that are around but very rare just as easy for power gamers to get as non-power gamers. The Circle should maintain a tight control over how many PCs of these races are in the campaign. The character sacrifice used at Winter Fantasy was a neat way to do this. I also think the contest that was done in year 1 was a nice approach. These races would fulfill the same qualities as above except for the first.

:AMN:
solbergb

10-17-06, 02:19 PM
I have no interest in new races.

I vote 100% for just a big pile of useful older cards. Have the circle wander around Gencon, see what folks are using, reprint some of those. It's ok not to reprint feign surprise but the rest aren't quite as messed up.

I'm less ok with a card-wipe. Having spent three years getting a half dozen useful cards, and a half-dozen marginal cards, half of wich of which were only recently activated, I'd like to get to play with them before they're banned.

As for raging spell vs divine metamagic....raging spell can be used once and only once per adventure per card. Divine metamamagic can be used several times a day, and of course leaves cards free for feigh surprise, not this time, right scroll for the job etc.

There's also the small matter of attribute loss, that will strip you of spells if you use cha or wis for casting even if you immediately restore the fatigue with lesser restoration or equivalent.

My sorceress using the card loses a top tier spell and a lower tier spell, in addition to whatever spell she metamagicked.

My monk with great fervor doesn't get mad about the guys with lets try that again, nor does my arcane archer with maxed spot/listen and bat familiar get annoyed at the feign surprise. Or he wouldn't if he had some cards he could actually use that made him better :)
Arvagor

10-17-06, 02:41 PM
It would also be nice to see another handful of races that are around but very rare just as easy for power gamers to get as non-power gamers.Some thoughts: wild elf (why is this not already a playable race?)
aasimar
tiefling
whisper gnome (Races of Stone)
dream dwarf (Races of Stone)
mongrelfolk (per Races of Destiny, they've always been around, we just assume they belong to a race other than our own)
killoren (Races of the Wild) seem an interesting choice with no LA, and would allow players to play a fey PC, but not sure how they could be fit into the Greyhawk framework
The frostfell racial variants from Frostburn - perhaps limiting the region(s) they can hail from (the Thillronian Peninsula, the Barren Wastes, Blackmoor, etc.)
I would love to try out a hadozee (Stormwrack), but like the killoren, I find it difficult to work them into the setting
Swiftbrook

10-17-06, 03:38 PM
Furthermore, I was reminded at my last convention (by a player who said that his player base has somehow never gotten their rewards cards) that the cards effectively "break the rules."

I respectfully disagree. In your home campaign, character death is a pain. However, your local DM has the simple option of letting you create a new character at the appropriate level and you're back in action. In LG, you can lose years of effort put into your character if it dies at the table. The DM doesn't always have a lot of options to help you. I see the useful campaign cards as a balance to that permament loss possibility.

"Feign Surprise" has saved my character/party more than once. I wouldn't want to see them go away.

so most of you would like to see reprints of the 'useful' cards rather than new ones? what about like a playable race such as a kobold or some such in LG?
Yes, I'd like to see reprint of the useful cards. When you see a card like "Feign Surprise" going for $40 on Ebay, something is wrong.

What I'd like to see (and honestly don't expect to) is unlocking option like the Dwarven Cleric Substitution levels from Races of Stone. Or access to special animal companions like an Elven Hound. Another option is access to feats or skills such as any of the Paladin feats from the Living Greyhawk Journal or any of the skill enhancement rules from the splat books. One advantage to these rules, or a race option, is the at player should be required to "spend" the card at the beginning of each and every adventure.

-Swiftbrook
TimRat

10-19-06, 04:14 PM
there does seem to be a vast majority of a few cards taht are highly useful (like feign surprise, lets try that again etc) and then the cards taht aren't so useful.

The impact of allowing a new race in like this as some have said is the fact that you could have a table full of merfolk and its like 'why are you here?'.

thanks for the input. i'll keep reading to see if anything else pops up and report back.
Puggle Halfwine

10-19-06, 05:34 PM
there does seem to be a vast majority of a few cards taht are highly useful (like feign surprise, lets try that again etc) and then the cards taht aren't so useful.

The impact of allowing a new race in like this as some have said is the fact that you could have a table full of merfolk and its like 'why are you here?'.

thanks for the input. i'll keep reading to see if anything else pops up and report back.

Which is why I suggested... each *player* may have one character with a nonstandard race. One. Add in a few extra things dealing with character death/permanent retirement/etc, so you can only have one active character at one time (and inactive characters can never be reactivated), and hey presto- no huge deluge of wierd characters.
Mommy was an Orc

10-19-06, 05:54 PM
there does seem to be a vast majority of a few cards taht are highly useful (like feign surprise, lets try that again etc) and then the cards taht aren't so useful.

The impact of allowing a new race in like this as some have said is the fact that you could have a table full of merfolk and its like 'why are you here?'.

I think the way to do it is give people several options, but they're only allowed to pick from one of them. Something along the lines of:
1) Access to cool race #1
2) Access to cool race #2
3) Ability to take a useless card and treat it as some other kind of card.
4) Special access to cool, limited, regionally appropriate feat that then won't be available elsewhere.
5) Special access to PHB II class abilities
6) Special access to set of thematic limited spells(such as 3 limited water spells that are listed by the Circle)

Each of those seems pretty interesting. But by having them altogether, you limit the 'why are there 6 kobolds at the table when we're walking into the Dwarven mines???'
paigeoliver

10-20-06, 08:00 AM
I don't think you would run into hoards of kobold characters even if they were an open race. LG players are far too powergamey for their to ever be too many of a race with +2 DEX, -2 CON, and -4 STR. The only things they are even remotely good at can be done far better by halflings.
Puggle Halfwine

10-20-06, 10:57 AM
I don't think you would run into hoards of kobold characters even if they were an open race. LG players are far too powergamey for their to ever be too many of a race with +2 DEX, -2 CON, and -4 STR. The only things they are even remotely good at can be done far better by halflings.

I'd play one.
timerino

10-22-06, 05:48 PM
I'd play one.

My grayelf got "cursed" into one (16th level caster on Mark of Justice) ... for a Mystic Theurge (not a powerful class anyway) it was useful for the +1 natural armor (+1 armor for size) versus -1 on skills and -2 strength trades.

but, makes role playing more interesting. So much so ... I really didn't want to curse removed :-)

besides, I prefer the fun over the overpowering...

tim
qstor

11-01-06, 01:35 PM
I agree that swarms of alternate races would become destructive to the setting and suspension of disbelief. While they are fun, wide open access at the "cost" of a card is too much.



I agree with Sam. I think the monster races should be completly left out of LG. If you want to play a gnoll you've got Xen'drik.

And think that cards like the 1st set of LGR cards should be reprinted.

Mike
qstor

11-01-06, 01:39 PM
I also think the contest that was done in year 1 was a nice approach.

I agree 100% but in LG I think it should be left up to the Triads to see if they want anything new allowed. I think metaregional or regional contests are a neat idea.

Mike
Grovar

11-17-06, 11:30 PM
I too would like to see a couple of the older cards be reprinted. I did have one Blessed Relief until I lent it to another player at a convention (did not get it back). I really prize my Wink and a Smile that was given to me at a different convention. I also switch between a Feign Surprise and Swift Response for other cards. I do use Bane of My Enemies if there is no other choices.

Others I'd like to see:
Arcane Influx
Right Scroll For the Job
Let's Try This Again
Not This Time!

But those are my opinions.
Necrochaos

11-23-06, 11:47 AM
I have heard that at meta-regional/triad/circle meetings that there was a discussion about new races.

There was an idea to allow each meta-region to have a special race, playable in only those metaregional scenarios. Ex. Orcs in Iuz, playable only in Iuz modules (8-9 mods per year). The race would be based on the races in that metaregion. These characters will not be able to travel.

Having said that, it was suggested and got some fanfare. But most of the high-ups I spoke with said this is unlikely to happen anytime soon.

There main concern is keeping the balance in LG to keep regions/characters on the same even playing field.

While I would love the ability to play a new race, I can only imagine how they would be abused. I think orcs, kobolds, goblins and maybe some ECL+1 creators could be a good thing for the campaign.

The extra races makes Xen'drik interesting enough to try it. It allows a different flavor. But it's structure is much different to LG's.
reddingstacey

11-23-06, 05:16 PM
A kobold with rogue racial substitution levels would be fun... at least for as long as he lasted.:)

Cheers,
Stacey


To be honest I'd like to see more of the 'special' races made available, like goblins and so forth. Nothing too overpowered or weird, but I think unlocking goblins and kobolds for those who have a card would be neat.