| Post/Author/DateTime | Post |
|---|---|
| Lomiat07-03-06, 12:51 PM | What types of characters are most popular in your region? Which prestige classes? What races? I wonder if any of this adheres to regional flavor or if it's simply random in most places. In the Shield Lands, I think we have more fighters than anything else, then a good lot of clerics. This makes sense for our region, but it strikes me as a likely balance for most places. It seemed for a while, too, that it was impossible to go to a convention and not bump into a Radiant Servant of Pelor at each table, sometimes two, but once again, it's such an obvious prestige class, it hardly seems to echo the regional flavor (especially since the "State Deity" is Heironeous). |
| kculli07-03-06, 01:35 PM | . I think in most places you'll find more fighter-types than anything else (since more are needed in a party, for one thing), but here in Geoff I've found that many people are very much "into" the region happenings and play character types that are likely to fit in. Being very much "nature-types", there are many more Rangers, Druids, and Bards here than I think you would find in most regions. Most tables seem to have at least one archer. Many of the Meta-Orgs lean in this direction also and Rangers, Bards, and Druids are very well-respected in our lands. Clerics are as well, but only if they follow one of the "Old Faith" (nature) gods - Pelor, Beory, Ehlonna, and Obad-Hai. Wizards are a little more mistrusted, and are normally measured by their skill in battle (since we still have a lingering Giant problem.) - K. |
| Mommy was an Orc07-03-06, 01:47 PM | You should check out nyrond's list of characters (http://www.nyrond.org/turbine/char-list). It lets you search by class and region. It is heavily weighted to Nyrond and to a lesser extent the Theocracy of the Pale and the Brightlands, though. Some regions aren't represented heavily enough to make anything of it. As an example, out of all the regions, it seems to be about 15% Rogues, 20% Clerics, 25% Fighters, 15% Wizards, 5% Bards, 5% Druids, 5% Sorcerers, 1% Favored Souls, 2% Warmages, 5% Monks, 1% Scouts, 2% Centaurs. There's some overlap there and I'm not bothering to even try to figure out what percentages are pure Barbarians, Swashbucklers, Paladins, Hexblades, or Rangers. I suspect that adds about 5-10% to the Fighter types. Anyway, fun to play around with... |
| Lomiat07-03-06, 02:45 PM | Yeah, I've seen Nyrond, but the breakdown of characters on that page, although quite interesting, doesn't accurately represent a player's experience at a regional game day or convention. Among other things, some players (such as myself) list several characters but can only play one in a given slot. Other people have retired characters or have simply abandoned them as regional plot lines shift. |
| Cynric07-03-06, 07:11 PM | in my local area, I have noticed that there seems to be a lack of certain classes at certain APL's, mainly fighters and clerics which does make for some interesting tables. This is only based on the physical location of games not the region though. |
| Mommy was an Orc07-03-06, 07:57 PM | in my local area, I have noticed that there seems to be a lack of certain classes at certain APL's, mainly fighters and clerics which does make for some interesting tables. This is only based on the physical location of games not the region though. Sounds like we game together... |
| solbergb07-05-06, 02:24 PM | I've noticed a pattern in "generations" of characters, as well as regions. To take the Pale as an example, Year 1-2 characters were kind of light on clerics, and many of the clerics were not Pholtans, or were kinda heretical Pholtans Year 2-3 characters had a lot of clerics and a lot of Pholtans. My monk often played in a "3 clerics, him and maybe a mutt fighter" parties in the mid levels of which one of the clerics would be a nonhuman heathen, the other two Pholtan of some stripe. (sometimes a Paladin, but they're thin on the ground compared to clerics) Year 3-4 characters had a lot of dwarves and arcane. My sorcerer often called herself "snow white" because in any diplomatic mod, some Dwarf would be around to mess things up, and she was often in parties with 3 or even 4 arcane, where my monk didn't encounter any until he started playing APL10 modules (ok, the odd magic domain cleric or "1-2 wizard/mutt" guy, but that's about it). Year 4-5 have a disproportionate number of warmages, favored souls, draconic sorcerers and similar "Complete" book core classes. For unsurprising reasons. Year 5-6 of course has a silly number of centaurs, plus asherati of all classes (centaurs being a "class" until year 7 and beyond for most folks) We never have many rogues, but I've seen a few more recently. The Pale always had a decent sprinkling of druids and wood elfs (usually archer or light infantry of some kind), but many more are Pholtan these days (there are regional events which explain this trend). There has always been the odd half-orc warrior type (or even cleric) to buck the trend. Adventurers are about 50% nonhuman, and 50% nonlawful, hugely more heathen/diverse/chaotic than the population as a whole. How popular are depends largely on how much they're needed in a given year, and how concerned the government is about controlling them vs coopting them. When I travel, there are a lot less divine casters of all flavors, and a lot more rogues and arcane. The fighter mix seems fairly constant - common but sometimes you get tables without "Real" fighters....the rogue types tend to cannabalize some of the fighter pool we get in the Pale, where the arcane tend to cannabalize some of the divine caster pool. |
| JohnduBois07-05-06, 03:19 PM | Furyondy is pretty balanced. Some trends I've noticed: 1. Lots of divine spellcasters, with an overabundance of Radiant Servant builds. And by overabundance, I mean that at multiple times, we've mustered by having the Radiant Servants pick teams because there was one for every table. That's what you get when your major plot arcs involve copious amounts of undead (and one of them literally is, "lots of weird undead are spreading out across the kingdom"). 2. Not a lot of skill-based PCs (bards and rogues especially). Those that are around usually have an arcane focus of some kind (bard/wizard, arcane trickster, etc). 3. An increasing number of arcane casters at lower levels, especially warmages. So many that the warmages are lobbying for a branch of the military meta-org (and may get it). |
| Haro07-05-06, 06:10 PM | Perrenland has a lot of Sorcerors and battle Clerics. Most melee builds I've noticed are fighter mutts. Not many Druids or Paladins, and the complete series of base classes are also fairly popular. http://perrenland.lythia.com/index.php has our heroes database although I dare say only half of the active gamers have their PCs entered... |
| Namarus07-05-06, 07:31 PM | Well Verbobonc .... the types we have are low level characters :) I recently went to a Con in Indy this year, and people were shocked I was playing with my level 9. Apparently playing Verby mods with low level characters is the done thing now. |
| JohnduBois07-05-06, 07:39 PM | Apparently playing Verby mods with low level characters is the done thing now. If the Yahoo group is any indication, this is the direct result of efforts on the part of the Verby triad. They strongly encouraged players to play the new plot arcs with new, region-focused characters to improve enjoyability. I'm doing something similar in Furyondy - I'll be playing a different character in each major arc, and splitting up interactives and stand-alones based on which one fits the best. |
| Namarus07-05-06, 10:28 PM | If the Yahoo group is any indication, this is the direct result of efforts on the part of the Verby triad. They strongly encouraged players to play the new plot arcs with new, region-focused characters to improve enjoyability. I'm doing something similar in Furyondy - I'll be playing a different character in each major arc, and splitting up interactives and stand-alones based on which one fits the best. Well there is that, and apparently the problems getting a raise dead. |
| GreatSiron07-06-06, 01:27 AM | Well there is that, and apparently the problems getting a raise dead. You have that problem too? Here we have to have several influence points to even get raised. At least that was the case the last time I died. (Which wasn't all that long ago, January I believe.) |
| ithardin07-06-06, 05:30 PM | Yes, the new Verbobonc storyline modules are peaking at APL6 I think, though the latter ones may go to 8. Here is what I see in my little corner of Dyvers & Verbobonc: Multiclassed druids & rangers With the Gnarley Threat storyline weaving through the two regions and the VTF modules, the "woodsies" are coming out to play. What would I like to see more of: Skill rogues Xenophobic Elves Why? Other then the fact that my two main PCs are (1) a skills rogue and (2) a xenophobic elf I just like the flavor that these two add to the regions right now. |
| clik_ml07-07-06, 01:34 AM | If the Yahoo group is any indication, this is the direct result of efforts on the part of the Verby triad. They strongly encouraged players to play the new plot arcs with new, region-focused characters to improve enjoyability. I'm doing something similar in Furyondy - I'll be playing a different character in each major arc, and splitting up interactives and stand-alones based on which one fits the best. Yah, I was psyched for the new campaign arc for Verbobonc where we stick with the same character started just for the new story line... except that I have barely gotten to play the Verby mods for year 6 so far. An odd character spread I've noticed so far is that most folks already had a cleric and were wanting to try something different for our new story arc.... so there is a dearth of starting clerics for Verbobonc right now (according to the sampling I've seen anyway). My wife and I are probably going to split the verbobonc story line between 2 characters each. It will make filling tables a lot simpler at the very least, and ease our blues at not getting to play our verbobonc characters very much. |
| vvincent07-07-06, 02:03 PM | Well there is that, and apparently the problems getting a raise dead. With only so many 9+ level clerics to go round, the church of Saint Cuthbert has placed a priority on raising the faithful and those loyal to the Viscounty. It's always best to keep on their good side. Incidentally, that's probably had something to do with the number of people playing clerics. Members of our Cuthbert metaorg get scads of influence with the Church, and some free spellcasting benefits. So it's always good to have a Cuthbertine in the party. Vernon L. Vincent Verbobonc Triad (glad to hear our region getting some good PR) |
| Reylance07-10-06, 06:21 PM | With only so many 9+ level clerics to go round, the church of Saint Cuthbert has placed a priority on raising the faithful and those loyal to the Viscounty. It's always best to keep on their good side. That excludes the PCs and retired PCs, of course, many of whom would gladly accept 450 gp and sufficient diamonds to bring a good hero back from the dead. Too bad the rules don't allow PCs to set up shop and make some gold on the side! |
| Samo07-11-06, 07:34 AM | I'm from Ohio so naturally we play in Valuna. I seem to run into the same things you guys do. For example I was at Origins a couple weeks ago, and I played at 4 different tables (cause I could only stay for 2 days :weep: ), but put of those tables I found only one cleric. It has started to make me think that I want to multiclass as a Paladin/Cleric. |
| Cardinal Teplin07-11-06, 10:00 AM | I'm based in Onnwal. Around my way, at most levels we have a shortage of BDFs. They exist, but they are rare, and just over half of tables don't have one. Instead people ususally rely on plentiful bards and clerics to fill the front line, and the occasional mutt. We also don't have many rogues, or monks. About 1/3 of bright sands characters are centaurs, about 1/4 ashrati. We have the full list of characters who play in the local group on the tassek website, at http://www.tassek.anang.com/heroes.html That gives a fair sample size. That's not the whole of onnwal by a long chalk, but it's one of the largest lists available. ' I find the more interesting question is not, "what characters exist", but rather "what characters get played enough to reach, oh.. 5th level" Many people have a large number of 1st or 2nd level characters, which tend to skew the statistics, since these aren't characters that are often played. |
| clik_ml07-12-06, 02:51 AM | I'm from Ohio so naturally we play in Valuna. I seem to run into the same things you guys do. For example I was at Origins a couple weeks ago, and I played at 4 different tables (cause I could only stay for 2 days :weep: ), but put of those tables I found only one cleric. It has started to make me think that I want to multiclass as a Paladin/Cleric. Heh, I think my tables were snarfing them then. I played at 2 tables that had at least 3 clerics I believe. |
| Samo07-12-06, 09:32 AM | Heh, I think my tables were snarfing them then. I played at 2 tables that had at least 3 clerics I believe. That must have been nice......What APL were you playing?? |
| clik_ml07-12-06, 05:07 PM | 2 and 8 |
| Samo07-13-06, 07:31 AM | 2 and 8 I was playing APL 2 |
| Coven07-16-06, 11:45 AM | Finished my first game in Bandit Kingdoms, an intro mod, 1st level. Party of 6, 2 clerics, 2 rogues, 2 fighters. I'm not sure thats how it is with other groups in other areas of Bandit Kingdoms but this piticular town has few players who like arcane magic users. Clerics, rogues and fighters always been the most pouplar base classes here. |
| vsjade07-19-06, 09:22 PM | As an earlier post mentioned, we do have mostly tanks and arcane. Most times we'll have several tanks and an arcane or two at the table. Clerics are starting to make a comeback. The most used classes I have seen are exotic weapon masters and pious templars. It's not uncommon to have 2 or more at the table. |
| Lomiat07-20-06, 12:20 AM | What base class type most frequently goes missing at your region's tables? In the Shield Lands, we rarely even bother to check if we have a rogue at our tables during conventions. So rarely do their attacks matter, and so rarely do they have the chance to shine during skills (the DCs are too high, or the traps are placed right where the rogue forgets to check, etc.) that most experienced players would rather simply have another cleric to heal the fighter than bother looking for a rogue. Arcanists, too, often fail to appear at tables during cons, although it seems to be a weird coincidence that while low-level tables often feature 4 tanks, 1 cleric, and 1 Other (archer, druid, something), I've now played at several higher-level tables that had several arcanists and no cleric (and only 1 or 2 tanks). We had a table of 4 arcanists and 2 tanks run up against some advanced Arcane Oozes in a fairly ugly situation (all the no-SR spells were too short range to be of any use). I've only very rarely seen a Shield Lands table, though, that had to play without a tank or several of the fighter variant (paladin, ranger, swashbuckler, barbarian/fighter/ranger/wildrunner, etc.). I'm particularly interested to learn, from the rogue-heavy regions, if the adventures are written so that rogues are somehow more useful there (than here) or if the abundance of rogues is a roleplaying-inspired phenomenon. |
| Japangirl07-20-06, 01:01 AM | From what I've noticed, at the high levels clerics are extremely scarce in the BK. We have decent numbers of rogues, fighters, arcanists, and mutts though. Mid-level, lots of clerics and arcanists, still lots of rogues. Low level, everything exists. I've a almost-13 rogue and I haven't played with a cleric for, oh, 5 levels or so. I have played with a really good mystic theurge, but I miss the heroes' feasts. Oh, and it's really easy for a rogue to find traps. My rogue has +27 on search checks, giving me a 37 when I take 10 (and I always do). I have no feats and two magic items that make it possible, and I'm a halfling so no racial bonuses. I can find all traps up to 12th level spells, so epic, and most non-magical traps. I take 20 on doors, crypts, altars, and other suspicious things. Disabling? I don't do that so much. I point it out and let someone else set it off/try to disable it somehow. |
| Folly07-20-06, 07:36 PM | Due to the size of the BK you have both generations and sub-region splits for characters. As such I only know the Dallas area really well. 4-8 is dominated but wizard or theurge. 9-15 is mostly Figher types (including a ranger and druid shaper), and a few arcane, with no divine in sight anymore. |