D&D in the NYT [Archive] - Wizards Community

Post/Author/DateTimePost
JohnduBois

02-27-06, 01:46 PM
This is kind of a "general discussion" topic, but clear LG references are made (and I don't frequent the general discusssion board), so I'll post it here.

Today's New York Times has a well-written article on Dungeons and Dragons to commemorate (or warn those employing computer programmers) the release of D&D online tomorrow. Among other details of the article, you can see the following:

1. A reference that some of the gamers being interviewed are playing Time's Tide on Bright Sands.
2. A brief quotation on the game from Sam Weiss, as well as his picture.

It's a pretty good read, and does a suitable job summing up the debate between online and pen and paper role-playing.
kjenks

02-27-06, 02:34 PM
http://www.nytimes.com/2006/02/27/arts/27drag.html?_r=1&8hpib&oref=slogin

Apropos LG:
===
But judging by the general reaction Thursday night at Neutral Ground, a gaming store and parlor in Manhattan, the online game may be a tough sell to pen-and-paper diehards.

"The video games are just so impersonal," said Louis Pirozzi, 38, of Jersey City, as he and five friends gathered around a table and prepared to play a D&D module called "Time's Tide on Bright Sands," an adventure into the desert wasteland controlled by a character named Rary the Traitor. "Role-playing games are about interacting with other players, other real people, not about interacting with a computer."

Sam Weiss, 41, from the Bronx, leaned over a few dice and the erasable grid on the table that players use to lay out combat scenarios with miniature figures. "Computer games are inherently limited because they only give you a set number of options," he said. "In a game like this, what we can do is limited only by our minds."
===