Darn you Dread Spiral! [Archive] - Wizards Community

Post/Author/DateTimePost
Shieldhart91

01-16-07, 08:46 PM
So long have I been wanting to tackle Shadows of the Dread Spiral. I'm here for both my usual gaming group and my usual judge: when is Shadows of the Dread Spiral slated to be released for home games?

Another question for the general Wizards board: is there a list of Year 7 Core Modules and their blurbs? I remember seeing one somewhere...
qstor

01-16-07, 09:13 PM
So long have I been wanting to tackle Shadows of the Dread Spiral. I'm here for both my usual gaming group and my usual judge: when is Shadows of the Dread Spiral slated to be released for home games?

Another question for the general Wizards board: is there a list of Year 7 Core Modules and their blurbs? I remember seeing one somewhere...

Its not. LG Specials aren't released for home play.

Mike
Crazy Boro

01-16-07, 09:40 PM
Its not. LG Specials aren't released for home play.

Mike

One of them is adapted for home play every year. I believe it is the Origins special that is done this way. Otherwise, your out of luck for Dread Spiral. It was one of the two specials that wasn't adapted for home play. The wrap-up for it is here:
http://www.wizards.com/default.asp?x=lg/lgdc/20061212a
JJeff

01-16-07, 10:29 PM
Another question for the general Wizards board: is there a list of Year 7 Core Modules and their blurbs? I remember seeing one somewhere...

The best I can find at this moment on the Wizards site is this Here (http://www.wizards.com/default.asp?x=rpga/ddxp/rpgblurbs) and Here (http://www.wizards.com/default.asp?x=lg/region/core&page=2)

But I have consolidated from various sources this:

CORS7-01 City of Brass: The Burning Mansion
A hero of great renown and her loyal friends have been kidnapped from the Flanaess by a vile efreet Amir and taken to his home in the infamous City of Brass on the Elemental Plane of Fire. Heroes and mercenaries are called upon to liberate those kidnapped before they die a death more horrible than being burned to cinders as slaves of the cruel efreeti. Are you able to face the burning heat of the City of Brass and help a fellow hero? A one-round, core special set in the City of Brass for characters level 1-15 (APL 2 – 16).

COR7-01 Wrath of the Tomb of Horrors by Pierre van Rooden
Release: Feburary
The Bleak Academy has long been quiet. But now the spawn of Acererak have lent their support to the Wastrian armies that threaten to overrun the south of the Kingdom of Sunndi. It is time to put a stop to this...but will you stoop to murder to achieve your goal? A one-round, core adventure set in the Vast Swamp for characters level 9-15 (APLs 10-16). This adventure is a prequel to the Living Greyhawk DM’s Challenges: High-Level Option.

COR7-02 Bitter Fruit by Theron Martin
Release: March
"The Scarlet Brotherhood is one of the most powerful institutions in the Flanaess," your employer says, "with dark tendrils that stretch into many lands. But even such a mighty organization as they dares only cross some people at their peril. For the great loss they have dealt to me, I want you to forcefully remind them of that." A mission of vengeance peripherally related to COR5-03 Atonement for those with no love for the Scarlet Brotherhood. A one-round, core adventure set in Rel Astra and the Olman Islands for characters level 8-15 (APLs 10-16).

COR7-03 Second Chances
Release: Feburary
The Free City of Greyhawk can be cruel, and in a place where one can find anything, the hardest thing to obtain might be a second chance. Can you solve a decades-old murder and free a needy soul? This adventure is investigative and roleplay intensive. It is a loose sequel to COR5-04 Desecrators of the Lord’s Tomb; however, it is not necessary to have played that adventure. A one-round, core adventure set in the Free City of Greyhawk for characters level 1-11 (APLs 2-8).

COR7-04 Freak of Nature
Release: Feburary
The Greyhawk soldier shows you the letter from home, which tells of a terror that grips the village of Mardin's Field. A horrific beast prowls in the night, gruesomely killing at random. The war against the Pomarj has called the militia from this hamlet on the edge of the Gnarley Forest, leaving it undefended. "Please help my family," the soldier begs. "I am not there to protect them." A one-round, core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).

COR7-05 City of Malice
Release: Feburary
Slaves keep disappearing at an alarming rate and Highport begins to thrive once more. The Wild Coast has been engulfed by Mak’s forces and the last bastion of freedom is Safeton, but for how long? A one-round, core adventure set in the Wild Coast and Highport for characters level 1-15 (APLs 2-12). This is a sequel to COR5-12 Calm before the Storm.

COR7-06 Drowning by Numbers by Luke Pitcher
Release: April
In the Ahlissan town of Jalpa, a young noblewoman needs your help. Her betrothed is missing. His friends are… indisposed. And whatever is happening, someone (or something) seems intent on making a song and dance about it. A one-round, core adventure set in Ahlissa for characters level 8-15 (APLs 10-16).

COR7-07 Storm Harvest by Maya Deva Kniese
Release: May
Traps. Treasures. Unspeakable horrors. All of these and more are what springs to mind when a story involves the ancient ruins of a wizard's tower. The Kingdom of Sunndi calls on you to explore such a building out in the wilderness, to negotiate your way across the Vast Swamp and the World Spine Ridge, and hopefully find the answer to the bullywug invasion laying waste to their lands. A dangerous two-round, core adventure set in the Tilvanot Peninsula for characters level 4-15 (APLs 6-16). The final part of the When the Wind Blows series (SND3-01 Harvest Time, ESA4-06 Wind Reaping, ESA 5-02 Seeds). It is not necessary to have played these adventures.

COR7-08: Sins of the Father By Jean-Philipe 'JP' Chapleau
Release: 20-May-2007
Thirty years ago, the Churches of Pelor, Pholtus and St Cuthbert sentenced a man to execution for his crimes. Thirty years later, another trial is convened. Fate has determined the outcome is in your hands. A one-round core adventure set in the Domain of Greyhawk for characters level 1-10 (APLs 2-8).
Japangirl

01-16-07, 10:38 PM
COR7-01 Wrath of the Tomb of Horrors by Pierre van Rooden
Release: Feburary
The Bleak Academy has long been quiet. But now the spawn of Acererak have lent their support to the Wastrian armies that threaten to overrun the south of the Kingdom of Sunndi. It is time to put a stop to this...but will you stoop to murder to achieve your goal? A one-round, core adventure set in the Vast Swamp for characters level 9-15 (APLs 10-16). This adventure is a prequel to the Living Greyhawk DM’s Challenges: High-Level Option.

Ahahahahaha! Will you stoop to murder! Hahahahahaha *wipes eyes* hahahaha. This "moral quandary" isn't much of a quandary for BK people . . .
Gwumph

01-16-07, 11:04 PM
Well

I found this on a Wizard site and dread spial is woth the other specials that are being released.

2006 Core Special Adventures

CORS6-03 Shadows of the Dread Spiral by Tim Sech and Chris Tulach
A tainted soul seeking redemption draws your attentions to the foreboding Yatil Mountains. Within its hidden recesses lies the Forgotten Temple of Tharizdun, and there, a terrible labor lost in time begins anew, as the veil between worlds grows thin, and a threat more perilous than all others reaches out to touch the other side. This adventure is divided up into two levels of play (low level and high level); each player may only participate in one of them. A challenging core special adventure for characters levels 1-15 (APLs 2-16).

CORS6-02 Pits of Azak-Zil Chris Chesher and Bruce Paris
An old dwarven mine, buried deep in the Abbor-Alz and infested with undead, holds many treasures. Most prized of these are deposits of precious metals brought by a falling star said to be purer than any other in the Flanaess. Now powerful forces struggle for control of the mines, but with whom will you side? A one-round Core Special adventure set in the Bright Desert and the Abbor-Alz for characters level 1-15 (APLs 2-16). Part eight of Blight on Bright Sands.

CORS6-01 The Hanging Glacier Creighton Broadhurst and Greg Marks
Every twenty years the lands of the Snow Barbarians are inundated by a strange plague of monsters boiling out of the Corusk Mountains. Their Jarls believe these incursions originate from the famed Hanging Glacier of Alisedran but to them the glacier and its surrounds are considered holy and they may not send their warriors there to eradicate this threat. The call has gone out for adventurers brave enough to dare the frozen hell of the mountains to destroy this threat once and for all. A one-round core special adventure set in the Kingdom of the Schnai for characters level 1-15 (APLs 2-16).
Simpi

01-17-07, 12:16 AM
Well

I found this on a Wizard site and dread spial is woth the other specials that are being released.

Yeah, but only Pits of Azak-Zil is available for homegames. All others only ran in the big conventions. After all, what would be so special about Core Special if everyone got to play it?

Sampo Haarlaa
Naerie Triad
gomeztoo

01-17-07, 03:46 AM
Ahahahahaha! Will you stoop to murder! Hahahahahaha *wipes eyes* hahahaha. This "moral quandary" isn't much of a quandary for BK people . . .

Ah, I see my devious plot is already working...

Btw, Afaik Burning Mansion isn't intended to be released as a home game.

Gomez
JJeff

01-17-07, 03:54 AM
So it's only for DnDXP and the extended premieres? Roger that.
NiTessine

01-17-07, 01:25 PM
Ahahahahaha! Will you stoop to murder! Hahahahahaha *wipes eyes* hahahaha. This "moral quandary" isn't much of a quandary for BK people . . .
Mmh... We playtested that module. Not much of a moral quandary for us, either. We got paid for it, so it was okay. It's a really good module, by the way.

If the previous years are any indicator, I think the home play CORS for Year 7 will tie in with the Greyhawk Ruins plot arc.
kenobi65

01-17-07, 01:31 PM
So it's only for DnDXP and the extended premieres? Roger that.

Yup.

The pattern seems to be:

CORSX-01 seems to be the Winter Fantasy / DDXP Special. It's at that con, and the related Extended Premieres, and that's it.

CORSX-02 seems to be the Origins Special. In the past (pre-2006), there was a different version then written for home play; in 2006, it looks to simply have been generally released.

CORSX-03 seems to be the GenCon Indy Special. It's at that con, and its related Extended Premieres, and that's it.