| Post/Author/DateTime | Post |
|---|---|
| DerekSTheRed10-29-05, 02:26 PM | The prerequisites for the Drift Magic feat in Sandstorm are Knowledge (local wasteland region) 4 ranks, ability to cast spells. For LG should that be Knowledge Local (Core)? If not what should the prereqs be? Derek |
| DerekSTheRed10-30-05, 11:58 AM | Anybody? |
| JohnduBois10-30-05, 02:21 PM | I see no reference in the Bright Lands documents that I have on hand (including two of the recent series of modules set there) to a Knowledge: local specifically applicable to the Bright Lands, so I believe that Knowledge: Local (Core) would be the appropriate skill. |
| Sieylianna10-30-05, 09:19 PM | I see no reference in the Bright Lands documents that I have on hand (including two of the recent series of modules set there) to a Knowledge: local specifically applicable to the Bright Lands, so I believe that Knowledge: Local (Core) would be the appropriate skill. I would also think that it should be Knowledge Local - Core, but I talked to a person at a local game day whose DM at Gen Con had told them the Bright Lands had its own Knowledge Local category. Ed |
| JohnduBois10-30-05, 09:52 PM | I don't know where that DM got his information. In the first two Blight on Bright Sands modules, every Knowledge check to know about local information is local: core, and every NPC in the modules that has a Knowledge: local skill has it in Core. Things may have changed, but I don't know about that if it is so. |
| tilloch10-30-05, 09:57 PM | The Bright Sands Sourcebook says, "...you'll want to review page 9 of the" LGCS. Page 9 of the LGCS says, "All core events use Knowledge (local(Core)) regardless of where they are set". Tilloch |
| TimRat10-31-05, 05:31 PM | ya use knowledge core for that. the one knowledge may be in reference to something on an AR that gives you bonuses to knowledges checks about a certain area or time period (cant remember which thing off the top of my head) but having a separate bright desert and then core wouldn't make sense IMO. |