LG Questions/Answers thread [Archive] - Wizards Community

Post/Author/DateTimePost
Mommy was an Orc

03-16-07, 07:18 PM
I'm not able to do this as it involves a bunch of time I don't have, but is anyone willing to go through the LG Questions/Answers thread, and cut apart the questions and match them up with the answers in a separate thread.

That thing's so long it is impossible to find anything...
bitznarf

03-17-07, 01:01 PM
Any editing has been done for the sake of brevity. If the answer is unclear, follow the links to the original post

Is there any way to improve named weapons and armor?
If it is actually named, it might be a non-standard magic item and, therefore, unable to be upgraded. This really depends on the mechanics of the item and the text of the AR. If the item is really just a +2 holy adamantine longsword, then it is a standard item. However, if the ability to upgrade to holy at half cost is a function of the item, it is a nonstandard item, as it has an ability that is not normally present in the DMG description. See LGCS 56-57. If it is nonstandard, you will need some sort of specific campaign documentation that allows upgrade of that item. That access would likely need to be related specifically to that item, as I do not think we would give access to upgrade any nonstandard item; the range of possible items that covers is too large for that to be a safe favor.


After a regional adventure, you can spend TUs to earn money with a Craft check, Profession check, Perform/Tumble check, or Sleight of Hand check. Can you spend 1 TU per catagory after the adventure, or only 1 total per adventure? (not including the extra TU you can spend with a high enough Perform check).
You can only pick one of the categories in which to spend 1 TU. In other words, you can only spend 1 TU, unless your check indicates that you can spend more. This will be clarified in the next LGCS.


What happens when a new book completely rewrites an existing feat?...Does a PC with that feat have to keep the feat?...

Does he start using the new version of the feat as soon as the new book is published? Or does he wait for a Dispel Confusion or new LGCS, and use the old version until then? Or can he ignore the new version and continue using the old version and just treat them as two different feats with the same name?
1) Things like this would have to be handled on a case-by-case basis. We will look into the Sacred Healing feat when we examine P2.

2) For the cases of a new book, you would continue to use the old feat until the Circle addresses the new book in a Dispel Confusion or the LGCS. This is a rare issue, though, so it shouldn't be much of a problem.


There seems to be year 5, and maybe year 6 ARs that grant access to any limited spell/feat/PrC. My understanding is that those ARs need to be errata'd. Is that true?
Year 5 ARs will be gone within a week, so those aren't a concern. If you know of year 6 ARs that grant access to "Any Limited XXXX", please contact me offlist. These need to have errata, with the change to no Limited list.
On metaorgs:

1) If I am a member of two metaorgs, and they each give circumstance bonuses to the same skill, do they stack? The rules on stacking simply say 'circumstance bonuses stack if from different sources.' Do we count the arcanists' guild and the church as different sources?

2) Let's say I'm at the 3rd rank of a metaorg. Rank 1 requires yearly 100gp/1TU, rank 2 requires yearly 200gp/2TU, rank 3 requires yearly 300gp/3TUs. Are my yearly gp/TU costs 300/3 or 600/6? (Do I pay the yearly requirements for all ranks up to the one I'm at?)
Yod: 1) For now, that will be up to your DM and based upon the MOs in question and why they give bonuses. If you get a bonus on Kn(nature) from one org because you live there all the time, and from another org because you have a book about exactly that, they should stack. I'll ask about clarifying it, though.

2) This really depends on the region and how they design their MOs. I know for BK and IUZ orgs, it would be 300/3 per year, not the sum of all of them.


What would be an example of a counterexample (an item that could not be upgraded to +1 because it was non-standard)?

What does standard mean here? Are all special material types upgradable under this rule?
1) A suit of magic armor that was +1 and allowed the wearer to cast detect magic once a year would be non-standard, since that is not something you can create normally.

2) Special materials do not affect standard/nonstandard by themselves. As long as a weapon of that type made from iron would be standard, a special material version of it is standard.


1) If his UMD is high enough to cast this from scrolls with 100% probability of success on the UMD roll, can he craft this armor?

2) Suppose his UMD only gives him 90% chance of success per scroll. What happens now? Crafting this takes 18 days, i.e. 18 successful castings from scrolls. Does the table DM watch him make 18 UMD rolls?

3) If he fails a UMD roll, he can try again. Except if he fails with a "1", UMD says you can't try again on the same item for 24 hours, so presumably the crafting attempt has been ruined. (Or can he try his UMD again on a different scroll of the same spell?) If he failed on the 11th roll, did he spend 11 days of materials costs? (5500gp) 18 days? (9,000 gp) Or does he just return the materials back to the supplier, for a net 0 gp materials costs? Does he use 11 scrolls? 18 scrolls? 11 scrolls and sell the remaining 7 back at 1/2 price?

4) Could he use spells from a wand instead of from a scroll? LGCS only says "scroll", but logistically it seems that if you could use a scroll then you could use a wand too.
1) Yes, you could use UMD to create the item with scrolls.

2) I would say that each failure increases the time to craft by one day. AFAIK, though, there are no rules regarding this in the LGCS.

3) For simplicity, I would say that a failed roll ruins your chances for that day. If you need a reason, perhaps the spell has to be cast at a particular time or in a particular way, and if it is not, the day's work is ruined. In a home game, I would increase costs proportionally based on how many days you took and how many you should have taken. I'm not sure what the best way to handle this would be in LG.

4) Yes, you can use a wand as well.


1. What sources of tricks are legal for animal companions in the Living Greyhawk campaign?

2. Can animals benefit from unslotted items or ioun stones?

3. When a PC is creating up to 5 items with a total value less than or equal to 5,000 gp, is this the total limit, or is it the equivalent of five "days" with a 1,000 gp limit each? In other words, would the following item crafting be legal?

Scroll of Teleport (9th level caster) (1,125 gp)
Scroll of Dimension Door (7th level caster) (700 gp)
Scroll of Cone of Cold (9th level caster) (1,125 gp)
Scroll of Orb of Acid (7th level caster) (700 gp)
Scroll of Orb of Cold (7th level caster) (700 gp)
5 items, total value: 4,350 gp

Or would each 5th level scroll take two "days" out of the five assumed?
4. Is darkwood freely available, or does it require AR access?
1) I don't have my books in front of me, but I believe only the list in the PH is legal by default. Other tricks would require campaign documentation.
2) This would be up to your table judge, as long as the items fall into a category that might be allowable. Ioun stones would likely be allowed.
3) The LGCS states something along the lines of: "You may create, at most...one magic item per day." While this is open to some interpretation as to completing crafting on only one item per day but working on two in any given day, I believe the intent is that you can only work on one item per day. If an item costs 1,001 gp, you would need to work for two days and the extra time on the second day is lost. I will look into this further.
Darkwood is not mentioned on the tables of Core access items in the LGCS; hence, it requires special access from an AR or other source.


Sometimes, a favor will mention a frequency for the granted access, often Frequency: Adventure. That doesn't make much sense, since if you can't use it now, you can always redeem the favor later.
Unless a favor specifically allows you to "redeem" the favor at a later date, you do not have that option. If there is no text indicating when the favor comes into effect, it comes into effect immediately. That means if a favor that does not allow redemption at a later point grants Adventure access to an item, the access begins running at that point.


1) If I'm crafting ammunition, I have to craft it in sets of 50. Suppose I'm crafting +1 bane arrows. Do I have to make them all the same "bane"? In other words, can I make 25 goblinbane and 25 orcbane, or do all 50 have to be the same? Strictly speaking this may be an RPGA question or DM question and not an LGCS question, but allowing table variation may not be particularly desirable on crafting.

2) Say I want to craft a +1 adamantine longsword (and have access to adamantine). The market value is 3000 gp for the adamantine, 315 for the mwk longsword, and 2000 for +1 enhancement.
1) You must craft all of the Bane arrows of the same type.

2) Material components, such as the admantine longsword, should not be calculated in crafting times and you do not get them at half cost + 1/25 xp. Calculate them separately.


If I have a favor along the lines of 'May upgrade a weapon with the Brilliant energy enhancement'. Could I use this upgrade favor as the spell needed to craft said weapon, assuming I meet all other requirements? (basically letting me pay 1/2 the upgrade gold price as well as all the experience require)

In a home game, people can work together to craft an item, so it would make sense that I could work with the ones providing the favor...but I'm pretty sure that in LGCS it wouldn't be possible.
No, you cannot cooperate to craft in LG.
I've searched the forums and faqs and other websites but have yet to find any thing that tells me whether a character can play bright sands while having the disfavor of Lady Karistyne. This was gained through the action of one character at the table and given to all characters at the table. Considering the year 6 mods are still playable and involve Bright Sands, does the player need to create another character to play the Bright Sands mods? Or, is there a way to regain her favor? Or, is there an appeal process I should direct the player to?
You can play with the disfavour.


Britt, some confusion over TU costs for meta-regional gaming.

Using my main PCs as an example, he lives in Veluna. Veluna is part of the VTF (Velverdyva-Tuflk-Fals) metaregion. Barring other TU discounts/favors/etc., if my PC plays in a:
... regional mod set in Veluna, he pays 1 TU
... VTF metaregional mod set in Veluna (or passes through Veluna), he pays 1 TU
... core mod set in Veluna, he pays 2 TU
... VTF metaregional mod set in any place other than Veluna (e.g., Verbobonc only), he pays 2 TU
... regional mod set in Verbobonc, he pays 2 TU


Is the above assessment correct?
This is all per round, so a two-round would be double.

Regionals of your home region cost 1 TU.
Metaregionals of (the metaregion that contains your region) cost 1 TU.
Regionals of any region other than your home region cost 2 TUs.
Metaregionals of any metaregion other than the one that contains your region cost 2 TUs.
Cores cost 2 TUs.


Q: Can I craft items after an adaptable adventure? After an adaptable adventure, can I buy items to which I have core access? Can I bring my cohort along on adaptable adventures?
A: Yes. Treat Adaptable adventures as core adventures for these purposes.

The LGCS states that you may "create magic items at any core adventure" and later elaborates that "Item creation occurs before the adventure starts". The FAQ seems to say that in terms of crafting (and a few other things) we should treat adaptable mods as core mods. Therefore, we can craft items at the beginning of an adapted mod.
Is my interpretation correct?
Yes, treat adapted adventures exactly like core adventures for the stated purposes.


If an AR grants access to a non-core exotic weapon, can the character purchase weapon X and then take the Exotic Weapon[X] feat, or does the character also have to get access to the specific feat?
Exotic Weapon Proficiency is Core access, no matter what type of weapon it is.


Does having access to a limited spell allow someone to purchase a scroll of that spell?
No. You can scribe a spell you can cast, but you can't purchase a scroll of a spell just for having access to the spell.


Three levels in Justicar gives me EWP(Manacles), which are not normally counted as weapons.

Can I enchant these using the standard LG rules (e.g. Buy MW manacles and pay the extra gold to make it +1)?

Can I use weapon upgrade favours on them?
No, manacles cannot be enchanted.
If I have access to and purchased an elvencraft composite longbow, do I need specfic access to upgrade it to +1? This came up at a gameday last weekend.
That would be considered a standard weapon. Yes, it can be upgraded.


Regarding Red Hand of Doom:

Do you receive the XP for an encounter as soon as it is finished, or do you wait for the AR to receive it? This matters quite a bit for this module, as my 5th level wizard is now partway through the second AR, with only 600 or so XP needed for level 6. I haven't seen the AR's, but I think the APL is higher in part 2 than in part 1 - if it's APL 8, then I'm getting half XP/gold until I level. That's not a problem if I level 3 encounters in, but if I have to play all of part 2 at half-xp, it's a different story.
I haven't played, run, or read this adventure, but I have heard from DMs that the instructions say to award xp as you adventure, to make sure that PCs are appropriately leveled for later encounters. This should be covered in the mod instructions.


Another question about non-adventuring activity.

Do bonuses for lifestyle (rich/luxury upkeep) apply, based on the lifestyle one carried during the adventure?

Does it make a difference if one has rich/luxury upkeep "continuously" due to a meta-org or favor, etc.?
If it is continuous, it shouldn't matter when you apply it. When it isn't continuous, you apply it to the mod you are currently playing and paying the upkeep for.
When you use a Profession, Perform/Tumble, or Sleight of Hand after a regional mod, is there a specific place that you should note this on the AR?
Just be consistent so someone auditing you could tell what is going on.


Okay, the Circle doesn't make rulings on general D&D rules questions. (should have read your answers to similar questions) That's important for us all to remember.

However, rules ambiguities (like the ones asked in this thread) do crop up, so a reliable 3rd-party resource for official answers is helpful. I know that the D&D FAQ (http://www.wizards.com/default.asp?x=dnd/er/20030221a) is listed in the LGCS as an official answer source, but does the Circle sanction any others? Do any of the following count as official rulings for LGCS?
(LGCS clarifications/errata will still take precedence)

Rules of the Game Archive (http://www.wizards.com/default.asp?x=dnd/arch/rg)
Knowledge Base (http://wizards.custhelp.com/)
RPGA Customer Service (http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/acct_login.php) (individual questions)
No, only the official sources in the LGCS are binding authorities. Other sources can be used by your GM for guidance at his discretion, but he is not bound by them.
Along the same line of thought, are the answers to LG and LGCS ambiguities given here in this forum considered official and binding?
Other than the post on UMD and crafting, all the answers in here are safe to use as official answers.


I just need some clarification on crafting and it's costs.

1.) When crafting, you have to spend a number of TU's for each item you craft. How many TU's does it take to craft *insert item here*?

2.) How many times can you craft after one adventure record? (The reason I ask is my wizard is in Red Hand and seems to be needing more and more scrolls to keep alive) Is there a way to spend extra time crafting?
You can only spend 1 TU on crafting, unless you are crafting one item that costs more than 1 TU.


Most of these are pretty dumb questions but I've heard differing answers to them so...

1) If I take the quicken spell feat can I apply it to different spells or do I have to choose one spell when I get the feat and that spell is the only one I can ever quicken?
2) I'm considering the extra turning/quicken spell/DMM feat tree. Should I expect this tree to be weakened when the new LGCS comes out?
3) Is the PHB2 a worthwhile investment considering the next LGCS?
4) The DMG has a cloak of resistance but not a vest of resistance. If I have access to a vest of resistance can I craft it with CWI?
5) If I have a cleric with 6 int does he get 0 skills per level?
1) You do not have to pick a spell.
2) I can't tell you that :)
3) Yes.
4) Yes.
5) Always a minimum of 1 skill point per level.


A cloak of comfort (from Complete Mage) provides a constant endure elements effect to all allies in a 30-foot radius, as well as a +1 resistance bonus on all saving throws (only to the wearer). According to CM, more powerful versions which provide a greater resistance bonus can be found/manufactured.

I have access to a cloak of comfort; if I have a favor that allows for a cloak of resistance to be upgraded to a higher resistance bonus, can that favor be used to upgrade the cloak of comfort's resistance bonus? If not, will the LGCS or future favors make provisions for the cloak of comfort to be upgradable in the same fashion as a cloak of resistance?
The magic item upgrade rules will be clarified in the upcoming LGCS. Unless the AR favor you have gets erratad, it would not work on a cloak of comfort, as it is a distinct item seperate from a cloak of protection.


If a favor grants access to "... any +1 weapon or armor special ability from the DMG ...", does that include shield special abilities as well, or only those abilities that apply specifically to armor (of the non-shield variety)?
You would need to get clarification from the specific author, triad, and/or Circle member. By a very pedantic reading, no, it would not. However, this is not a universal understanding of the meaning, so it might not have been the intent.
I have a favour from a Year 5 Tusmit mod that gives me a free "last breath" should I ever die. Because this spell is now restricted, does that mean the favour is null and void? I have emailed the Tusmit Triad but have not received a response. I think I already know the answer, but I figured I should get something official...
From the Y! LG Discussion board:

"That would have been us (Tusmit), and since it is a Year 5 mod, it's not much of a spoiler to talk about it here.

The favor ("Beory's Blessing" from TUS5-02 Dancing Out with the Starlit Mage) did gave out Last Breath at the moment of the PC's death, whether he wanted it or not (note that the PC could still refuse to come back for the dead...)

When the spell got changed in Spell Compendium, the favor stayed the same, but was giving out Reincarnate instead of the Raise Dead-like effect described in Complete Divine, which might explain the recent sudden influx of Gnomish characters in Tusmit 8)

We're awaiting confirmation from our Circle rep, Tim Sech, but the position of the Tusmit Triad is that this favor is now void.

As soon as we get confirmation one way or another, we'll post a note on our Yahoo! website, at http://games.groups.yahoo.com/group/lg-tusmit/

Daniel Mayrand
Tusmit POC - poc@..."


However is it far simpler than that? as only the items in the DMG table are listed in the LGCS, and they are based on arcane caster levels, could I only get access to a bard written spell on an AR?
Without scribing the scroll yourself, you must find access on an AR in order to buy scrolls of alternate CL than the DMG, such as bardic tongues.


My archer has regional access to unusual arrows including blunt, alchemical, sleep and flight arrows.

Can she pay the extra and buy these arrows in silver or cold iron versoins ???
That would depend on the actual physical nature of the arrows. If they have metal striking surfaces, you should be able to get them in special metals. I do not know what the striking surfaces are like on the various odd arrow types, though.


Is the Dragon Compendium book a limited source for lg?

- Can I request a Special Mission for access to a feat from that book?
-- like Unorthodox flurry (a non-monk weapon becomes a monk weapon.. so you can flurry & stun with it).
Authors/Triad have special rules for what can be used, and it all goes through the Circle. So, it does occur that something from an unlisted book appears on an AR. For the specific item, I haven't seen the book or the feat, and I wouldn't want to say yes/no in case some other region didn't want to give it out, and a yes that it was possible might get used to try to browbeat them into offering it :)


When a centaur increases in size, it gains access to large weapons and armor. If the centaur already owns a large weapon, does that large weapon increase in size to huge?
No. The increase in size is to avoid the problem of all the centaur's equipment becoming useless at 6th level. Having a size large weapon as size large is normal. Plus, you might not have ever had access to a size huge weapon, so having it resize might be giving you an item you never had access to buy.


The following article describes Touched by Theron, which some PCs still have: http://www.wizards.com/default.asp?x=lg/lgdc/20040525a .

In Full Circle to Oblivion, the text is slightly different, giving immunity to cures of less than CL8.

Which is correct?
The web article is the correct version. Until a conclusion to the series comes out, the curses stand as is.


Britt,
Thanks for the Insta-FAQ here.
I've got one about Barding.

If my Druid buys barding for his dire wolf companion, but then later drops the dire wolf and takes a dire bat companion... does the armor fit the new animal? Does the animal's shape matter? What if it was a dire wolf and a horse, for example.

What if it's magical armor? The DMG says that magic clothing resizes to fit the wearer (don't have the book with me, but it's in the Magic Items chapter), and strongly suggests that that should be the default setting of the rule. Would magicking up the barding help?

Thanks for the assistance,
--FF
While it stretches credibility, I believe as long as they are the same size, it should work. We do not track the type of animal you buy barding for, just the size and the fact that it is barding.

Also, in LG, magic items for the most part do not resize.


This is a follow up to the Dispel Confusion re: dates for playtest/zero mods and the year roll over, but is unrelated to the year change.

Recognizing that judges may delay an AR for pragmatic reasons...

Joe prepares to play at a convention by playing in five zeros. Z1 is an older mod that is available for play, but he doesn't get an AR for pragmatic reasons. Z2 is a premiere, for which the AR isn't yet available. Z3 is an older mod, for which the the judge gives him the AR. Z4 is also a premiere, for which the AR isn't available. Z5 is an older mod, with no AR.

Which order does he put them in?
A) Z3 (at the table), Z1, Z2, Z3, Z5;
B) Z3 (at the table), Z2 (dated on date played), Z5 (as Z2), Z1, Z3;
C) Z1, Z2, Z3, Z4, Z5
D) Something else.

Does he have any flexibility on shuffling any of the ARs, or does he put them in strict order based upon the answer to the question above?

May he play a non-convention scenario in the midst of all this? What does he do with its AR?

Did I give you a headache? :D

David
Either:
1) Z1, Z3, Z5, Z2, Z4
or
2) Z3, Z1, Z5, Z2, Z4

The problem here is that you have some judges withholding ARs and some giving them. This should be consistent across all tables at the same convention, so it really shouldn't happen. You should put the adventures that are available first, followed by the ones that become available at the con. Within those classes, order by the date played.


When are posts by a Circle member about campaign-wide issues on the WotC boards official, and therefore valid? (contextual reference LGCS 596. p 61)

Does this take a preamble, such as "this is an official ruling?"

Does this take a signature by the Circle member identifying himself as such?

Are the responses in this specific thread different than elsewhere?

David
The safe answer is they are only official when we say "this is official". That said, this thread is 99% official. I think there was one post I made early on that was not an actual ruling. If I say "I think", it's not official. Also, if I take out my signature, that is a pretty good indicator that it is unofficial. There will probably be times where we don't say "this is official", but you will be able to tell from context that it is.


If a character has been enslaved, do they pay upkeep for the TUs they were enslaved?
If a character has been enthralled, do they pay upkeep for the TUs they were enthralled?

Neither of these situations is addressed directly in the LGCS. As the rules are written, I believe the answer is yes.

Thanks for all your hard work.

Yvette
Those aren't standard penalties in LG, so you're going to have to ask the Triad for the region or, if it's a Core, I'll pass the question on to Creighton.


LG magic item creation question:

Assuming the creator has access to all the component magic items, can a creator use the "Adding New Abilities" section on page 288 of the DMG to combine multiple abilities in a single item? i.e....

Craft a single cloak with the abilities of a Cloak of Resistance +1 (1k gp) and a Cloak of Charisma +2 (4k gp) for 5.5k gp? [4k + (150%)(1k)]
No, you cannot create items that are not specifically listed on an AR or in the DMG. You would need to find a Cloak of Resistance +1 and Charisma +2 to be able to craft such an item.

Look for updated rules on crafting and upgrading in the LGCS draft next week.


If I have a favour (top box on an AR) that states:

Core access to the following: pearl of power (1st-level, 2nd-level, 3rd-level), ...

Does this give access to craft the items?
No. You must have access in the Items Found section.
I have a question about level advancement timing. Last weekend I played an adventure that gave my character enough XP to make 6th level. Would it be legal for me to delay leveling him until after the new LGCS becomes legal? (Of course I'd have to wait to play him until then.)
You level as soon as you gain the XP. While you can wait as long as until the next game to make decisions, the level already happened, so you can't take advantage of new rules after that game.


I have access to "Bracers of Draconic Strength". (I won't say exactly which mod they're from, but it's one Britt edited and it's fairly recent, so hopefully he can figure out the one I mean.)

The basic bracers listed in the "Items Found" section give a +2 bonus to strength. The item description in the "Adventure Information" section say they can be upgraded by paying the difference in cost (basically a stat boost item that comes with a built in upgrade favor).

Can I use MIC to upgrade this item at half cost? Can I use MIC to skip the +2 version and craft the +4 version?
They appeared in the Items Found section of the AR and the crafting rules are given, so yes, you can upgrade them.


Hi, as a Bard with standard access to the whip; the new draft LGCS allows me to have access to the stingray whip (Stormwrack 5.5), am I automatically proficient as it's a type of whip?
Does the bard class ability or the description of stingray whip state you are? If not, the answer would be no.


According to the New Draft LGCS it says if you can't attack another player to do permanent or serious harm. I have run into a few situations that I would like clarification. These situations have come up during game play.

1. Can I glidderdust another party member and I don't mean by accident?

2. Can I sunder a players equipment? I don't like so and so so I sunder his equipment.

3.What about teleport object and send their equipment to the etheral plane? Had a guy teleport a haversack full of another players magic items to another plane so he could not turn in an artifact to a faction he didn't agree with. Basically losing the guys items and making the other 5 party members not complate the mission they wanted.

3. Can you steal from another player?

4. How about I just pane shift a player at the end of the mod so they have to waste TUs getting back?

I guess my point is I can find a 100 different ways to attack players and ruin their gamming experince without causing serious harm. Those situations have come up durning games I have played. By the rules the other player was withing his rights and got away with it.
These all fall under DM adjudication and I would either declare it an evil act and/or say they are doing serious harm to another character. Number one seems to be the only questionable issue and that would depend on what the likely results of the action are.


Do Humans only receive Common as their default language, or do they gain a single Regional or Ethnic language appropriate to their background like Elves receive Elvish and Dwarves receive Dwarven?

I know it isn't in the PHB languages Entry because Core doesn't have human sub-races and dialects, but Living Greyhawk does. If you start a Suel or Flan character, do you basically have to spend skill points to have them be able to speak and read the tongue of their birth unlike members of every other race?

I guess it isn't like Humans are hard-up for Skill Points or anything, but I figured I'd see if I was overlooking anything.
You have to buy the languages. Most human cultures speak primarily Common. Only a few localized groups speak their ethnic language as a primary language.
in this regard

one of my players has built a rhenee PC

does she pick up Rhopan as a bonus language ? or does she still need AR access to speak the language even though she is rhenee ?
She has to spend skill points on it, but she has that option, as non-Rhennee do not.
The LG deities book states in the general notes that a PC cleric that changes deities needs an atonement to continue taking levels as a cleric. Atonement appears likely to be available from NPC's in the new LGCS which make deity change simple.

On the other hand PHBII under retraining suggests that changing deity for a cleric is a significant issue suggesting the likes of special quests.

Q. Assuming atonemnet is avaialble can a PC Cleric simply atone to change deities in LG ??
The only option of atonement available is for unwilling acts. Changing gods is willing. You must contact your local Triad.
on the same note ..

The Deities document with regard to deity change states to "contact triad" ... in the case of Bright Sands characters does that mean the players triad ? Or is there a bright sands triad ?
Always contact the Triad of the real world area in which you live.


With the additional tables of equipment added to the LGCS, can I now buy the elvencraft and close-fighting blade upgrades in RW? My reading would be no, because while they are in the text of the section that has table access, they are not in the table itself.
Those are not on the table, so you'll have to find access somewhere.


My druid PC has access to an item (sickle) which specifically says on the AR that its enlarge person power can be used while wildshaped.

Does this override the generic "all items meld into the druid and become non-functional" part of the new wildshape rules?
Contact the issuing authority (Triad or Creighton) for clarification on the item.


If a character loses access to a prerequisite of a PrC, what happens? Example: Tilla the Foolhardy qualifies for Nightsong Enforcer with a Ring of Evasion. She takes 5 levels of it. She then loses the ring.

Do we use the rules in Complete Arcane/Warrior or does something else happen?
Core rules issue. If you have to make a ruling, the CA/CW rules are the only ones that provide any guidance, AFAIK.


When familiarizing myself with the Dispel Confusion articles, is it safe to assume that only the dispel confusion articles posted after the current LGCS need to be reviewed and/or used?

In case my assumption is not correct: Isn't it possible that a prior answer on a Dispel Confusion article may be incorrect due to changes in rules or what have you?
Use all DC issues unless they are contradicted by the current LGCS. Some issues are clarifications that do not belong in the LGCS or were overlooked when creating the new LGCS. Most were included in some fashion, but there are some that still apply, like when you can scribe spells from an enemy spellbook.

I have a character with Craft Wondrous Item. I had crafted a Hat of Disguise under the old LGCS. I don't have access under the new LGCS. Is this a situation that must be corrected, or am I grandfathered in?
As long as you followed the old rules correctly, you are fine. You just can't craft another without finding access somewhere.


I have access to the Ruathar prestige class (special requirement met) from a Core Adaptable source with no further notes.This prestige class involves the gift of a magic item from a limited list at first level. How should this gift be handled?
Note it on your MIL with 0 cost.


This probably counts as a Core rules question - sorry if that's the case, I'm just asking because it may have fairly serious consequences for some people and thus a definitive answer would be nice, if it does count as an LG question ;)

When retraining feats according to the procedure in the PH2:

(a) Can you retrain a feat that is a prerequisite for another feat you currently have, losing the use of the later feat until you retrain it also or regain the prerequisite? For example, say a paladin has Power Attack (L1), Cleave (L3) and Great Cleave (L6) and he wishes to retrain those feats for Mounted Combat, Ride-By Attack and Spirited Charge. Can he retrain Power Attack or Cleave for Mounted Combat before retraining Great Cleave (leaving him with an unusable Great Cleave feat until he retrains it), or does he need to retrain Great Cleave first, then Cleave, and then Power Attack?

(b) The PH2 states that you must have met the prerequisites for a retrained feat at the level where you took the feat that you're swapping out. All the examples of illegal retrains are cases where the character was incapable of meeting the feat prerequisites at the relevant level (e.g. wanting to retrain Weapon Specialization into a third-level feat slot). Does the ban on retraining if you failed to meet the prereqs also apply if you could have met the prereqs at that level, but didn't? In the example of the paladin above, say he didn't have any ranks in Ride at first level, but he now has 5 ranks in Ride, and the only reason the player knows he didn't have ranks in Ride at L1 is because he has the full build in HeroForge. Does this mean he can't ever retrain Mounted Combat into a L1 feat slot? (I'm pretty sure the rules unambiguously say that he can't, but I would love to be wrong on this.)

Thanks.
a) No. You must retrain any higher feats before retraining the prerequisite feats. Doing otherwise would create an illegal character build. Any use of retraining must have been a legal choice at the time you gained the previous rules option and must not create situations where you would have made illegal selections at later levels.

b) Yes, the limit still applies if you did not meet the prerequisites at that level. A wizard that wants Weapon Focus (ray) could have been a fighter at first level, but that doesn't mean he can swap his Spell Focus feat that he took at first level for Weapon Focus.


A followup question to this, when we are dealing with things that will have things that continue beyond the table we are at, whom do we ask?
Rulings on ambiguous situations are up to the judge for the table at which you are currently playing.
Hello,

I have three questions:

- Can I use scrolls to fulfill spell requisites for crafting wondrous items?
- How works immediate retraining due to changed rules? May I retrain the feat "craft wondrous items" immediate for free, because it changed? And if, how works it technically? (Just write it on the next AR or how can I document that?)
- If I retrain a MIC feat, do I also get back invested XPs (because I have to pay for created items the difference to market prices)? If, not I would have paid more (full price plus XPs) for items than other players which just bought them!?!.
1) Yes, you can use scrolls, per the normal crafting rules in the DMG.

2) You do not get a free retrain whenever rules change. You get a free retrain when a rules option is Closed. You might get a free retrain at other points if we decide the rules have changed enough (such as with druid). Craft Wondrous is not one of those cases.

3) No, you do not get the XP back. You get the benefit of vastly increased access over non-crafters.


Q: Can a Divine Caster use a holy symbol 1). painted on a shield; 2). embossed or part of a weapon (hilt, etc) as their "divine focus" for casting spells?
That's a core rules question that we can't answer, sorry. I would be inclined to rule no, since holy symbols cost money and are typically considered a separate item, with special items being available on ARs that count as weapons and holy symbols. That is just conjecture, though.


The Trickery Domain has Polymorph Any Object as its 8th level Domain spell - which is now closed. Is there an intended replacement?
See polymorph any object in the Closed spells list of the LGCS.


At a Core Special I received access to this upgrade: Weapon is treated as Good for bypassing DR; cost 1000 GP. I upgraded my weapon, so I now have a +1 Good aligned longsword. Is my longsword now considered a non-standard item for purposes of future upgrades?
No, this is intended to be a standard Special Ability upgrade, like flaming.


In the FAQ section of the new LGCS, it states that items listed on the AR are sized to the character, unless otherwise stated. Then, in the Access appendix, it states that all items on the charts listed can be any size from Tiny to Large.

Does that mean a character can purchase say, a large weapon from one of the charts (for Monkey Grip), but they would not be able to purchase an AR weapon of large size? Is that the intention, or am I missing something?
That is intentional. Items found are meant to be more restrictive in size than items on the Open list.


I made a thread in the LG Characters section looking for advice on my Paladin 2/Sorcerer 4 with Practiced Spellcaster, and two people have pointed out that I don't have enough caster levels to take Craft Magic Arms and Armor at level 6 and that I need to change it immediately. Oops.

In order to verify that I even could make the change without retraining, I had to make sure they were correct and I started looking for the rule or ruling stating that Practiced Spellcaster could not help one qualify for feats. I can't find it. Nothing in the LGCS, nothing in the Dispel Confusion articles, nothing in the Complete Arcane feat description and nothing in the Main D&D FAQ. The only thing I found that's remotely close to it is the ruling at the very end of the D&D FAQ that makes a ruling on a term very close to the issue they're pointing at, 'spellcaster level X' but the same ruling makes a very clear distinction between that and 'caster level' in the Paladin example. The FAQ ruling as I read it makes no comment on what Practiced Spellcaster can or cannot help you with in terms of meeting PrC or feat requirements that require 'caster level', only requirements that require 'spellcaster level X'.

I've made mistakes in character builds before, and right now I just want to get this one fixed if it needs to be fixed, but I can't back it off without some justification that is more campaign binding than a pair of people on the internet that have told me I should replace it. I have a game tonight that I may be playing this character in, so I'm a bit of a time bind.

Did I make a mistake here Britt? What am I missing? Thanks in advance.
There is a discrepancy between the table text and the feat text. Typically, the feat text takes precedence over the table text, so it would seem the feats require a Caster Level X, not a Spellcasting Level X. Beyond that, I cannot comment. For now, it does not appear to be illegal, based on the language used in the PH and the FAQ. Personally, I would probably Retrain it at my next level to something else to avoid any disputes. If it does end up being proven to be illegal, you would receive a free Retrain of the feat.

MWaO sent me a reference from CAr that reiterates what the FAQ is saying in somewhat better language. Check CAr p72 for more details. There is still a discrepancy between the tables and the feat text, but the feat text usually trumps, and that says Caster Level, not Spellcasting Level.


Retraining Question - what happens when you retrain a feat or class feature that gave you some skills as class skills? Especially one that required that use to get into a PrC or feat in the first place.

Example: Cleric of Boccob takes the Knowledge Domain at 1st level. At 6th level he enters a PrC that gives him all Knowledge skills, but required 8 ranks in Knowledge(Nature) to get into it. He then retrains the Knowledge Domain into another Domain.

Is that legal?
That would have made your later skill selections illegal, since you would not have been able to select those skill ranks without that domain; hence, the Retrain would be illegal. You would first have to Retrain out those skill points and then Retrain the domain.


I have a PrC question reguarding Holy Scourge. In the flavor text for the class it indicates that the class has strong ties to Heironeous. As my Wizard recently had a "battlefield conversion" to Heironeous, I thought it would be great to start in this class next level. My question is, is there an official or unofficial organization within the ranks of Heironeous' followers for the Holy Scourge in LG, or are characters with this class considered to be the first of their kind? Thanks for all your hard work!
Usually assume in LG that when something has been added to the campaign, it has always existed. So retcon the idea of Holy Scourges into the game as always existing.


I was looking at all the new stuff available again, and I noticed an oddity in the Scorpion-tail whip from Sandstorm. A small scorpion-tail whip does 1d33 nonlethal damage and a medium scorpion-tail whip does 1d43 nonlethal damage. Obviously, this is a typo, but I was unable to find any errata or anything. Are we going by what the table says? Where can I get a forty-three sided die? :P
1d3 and 1d4.


So based off of the FAQ ruling a Healer casting Lesser Vigor would cure 1+ Cha mod hp in the first round and then 1hp each additional round. Is that how I should interpret how the ability works with spells that heal over multiple rounds?
That's a core rules issue, but the FAQ entry seems like the right way to do it.


Can the strength rating of a bow be upgraded?
Not without some sort of campaign documentation, as that is not an option in the core rules.

This is a work in progress. All divisions are for my purposes only. Only questions that pertain to issues in CY 597 will be listed.
Timlagor

03-17-07, 11:11 PM
I recommend putting topics in a first post with hyperlinks.
bitznarf

03-19-07, 09:43 PM
continued...
I have access to "Sanctify Relic".. what relics can I create with this?

I assume all the CD relics, since that is the source of the feat...

The begining of the relic section gives a formula to reduce the cost of a standard magic item which is crafted as a relic.. is this an option?

How do relics work with upgrading magic items?
It works just like crafting any magic items. You do not gain any extra access to items just for having the feat. You still have to find a relic in the Items Found section of an AR and meet all the crafting prerequisites of the item. Any other rules require special campaign documentation to use.


Buying items before your first game - are you now allowed to buy items you have access to - scrolls, items of silver/cold iron, potions?
There are no restrictions in the LGCS for purchasing items based on level.

"See Appendix 4 for Open and Closed item access."

"Open: A PC may take advantage of Open rules items if it meets all the prerequisites."


Retraining MIC Feat Question:

Retraining away a MIC feat requires paying the difference in cost for the items created vs. the purchase price.

What is the disposition of items that could not have been purchased in the first place, such as scrolls of SpC spells, wands of Not-In-DMG, etc.?

What about items that were created using expired access?

David
You pay the GP amount you saved by crafting versus purchasing the item. It doesn't matter if you couldn't normally purchase the item.


More Retraining Craft Feat Questions:

When I pay the extra cost for training away a Craft feat, do I pay only for the ones I currently have in my possesion, or also for items I've (a) used up or (b) sold.

For example, if I craft Gauntlets of Ogre Power, sell them one adventure later, and then train out the CWI feat, do I have to pay the extra 2000gp.
Yes. You pay any amount saved on items you crafted versus what you would have paid purchasing them.


Another upgrading question...

Say I have a fighter PC, and he has a +2 longsword (no special abilities, and no special materials), and I want to upgrade the enhancement bonus to +3 (and IIRC, I can freely do this upgrade since the LGCS grants Open access to straight enhancement bonuses).

If I don't have the appropriate MIC abilities (i.e., Craft Magic Arms and Armor), the LGCS says I can hire an NPC. Do I need to pay NPC spellcasting costs as part of the upgrade? Or is that something that is simply factored into paying the difference between the +2 weapon and the +3 version? (i.e., their "fee" is covered by the fact that we're paying full price for the upgrade in this case, as opposed to the half-price cost of MIC-ing the upgrade)
Their spellcasting fees are subsumed in the crafting costs.


Now that draconic heritage is open to chromatic dragons, can I switch the color of my draconic heritage for free, or must I use the retraining option?
You have to use Retraining.


I've heard from some people that the Knowledge Local skills are considered class skills for all classes in Living Greyhawk, or at least that they can be treated as such. I couldn't find a reference to this in the LGCS however, and it doesn't match my understanding of the Core rules...

I just made a new level 1 Fighter and put 2 of his skill points towards Knowledge(Local) for his metaregion. Do I get one rank or two?
No, there is nothing that makes Kn(Local) a class skill for everyone. Follow the core rules on that. A fighter would get 1 rank for 2 skill points.


On the subject of class skills for certain classes, is it possible for metaorgs to grant a benefit of making a cross-class skill a class skill? For instance, giving Profession (soldier) to fighters as a class skill.
Not with the current MO rules. I doubt if we'd ever allow something like that, as tinkering with class features is typically considered a no-no.


Could I go on a special mission to gain access to Dragon Shaman or Duskblade? Both are in the "Not Open/Not Closed" grey area, which usually requires a special mission or access.

Or is this a question for the local triad/special missions point-of-contact?
Contact your triad.
This has probably been asked and answered already, but I cannot find where it is. The LGCS says:

Healer: Use the version of close wounds as presented in
SpC; it is now a 2nd level spell. Remove revivify from the
Healer’s spell list. Add the following spells from SpC to
the Healer’s spell list at the designated levels. This does
not Open the spells for the Healer; you must still find
access to the spells before being able to cast them.
1st: Faith healing; healing lorecall; stabilize; vigor, lesser
2nd: Close wounds; vigor, mass lesser
3rd: Positive energy aura; revenance; vigor
4th: Delay death; rejuvenation cocoon; vigor, greater
5th: Dance of the unicorn; stalwart pact; vigorous circle
6th: Energy immunity; restoration, mass
7th: Fortunate fate; renewal pact

However, many of these spells are open. Are they merely NONC to healers, or is this just a confusing way of wording the list? Additionally, things like Close Wounds are on the healer spell list from the Miniature's Handbook, so are they Open to healers or not? Ie, are healers like warmages and beguilers in that they get their base spell list even if the spells are NONC to everyone else, or are they disallowed from a significant portion of their base spell list?
"This does not Open" means that the passage you are quoting does not Open the spells; it merely adds the spells to their spell list. Appendix Four opens many of the spells for all PCs, healer or otherwise.

Healers do not have open access to all of the spells on their spell list. With the expanded spell list, even with some of their original and new spells being NONC, they still have more spells available in the Open category than a healer would have with all of the spells on their unmodified spell list.


What is required to change your alignment if you are not a cleric/favored soul? For example, a Monk who wishes to become a Barbarian or vice versa.
There is no tracking system for that in LG.


Can you scribe multiple-spell scrolls? (ie one scroll with multiple spells on it)

This used to be disallowed. I believe it was in the LGCS (and now isn't).
http://boards1.wizards.com/showthread.php?t=803534

It may however also be in a Dispel Confusion as well. In any case you might have removed the restriction deliberately and not told anyone ;)
If it's not in a DC, which I don't recall it being, go with the Core rules. I'm 90% sure without looking that it is allowed by the Core rules.


Does it require appearing in a DC, or do the following posts from Circle leave us in the LG specific scribing world of one day= one scroll = one spell?

http://games.groups.yahoo.com/group/Living_Greyhawk/message/40894

http://games.groups.yahoo.com/group/Living_Greyhawk/message/40890

(cites courtesy of Chesspiece)

David
If it's not in the LGCS, a DC, or here, it's probably not binding. We are trying to avoid scattered, spontaneous rulings like that now.
I may have missed it but I didn't see any reference to this thread in the LGCS.

Are answers in this thread binding?

My impression is that they aren't (but some will get added to future DCs and many are already in the rules). If this thread is binding, please could you edit your first post to say so explicitly and reference the LGCS page (or DC) that makes it so?

..probably better not to make people trawl through here looking for answers though. I can't see anyone ignoring an answer on here that they are aware of anyway. (if you hadn't included the "or here" I wouldn't have posted ;))
This thread isn't technically binding, but it is about as close as you'll get outside of the LGCS or DC. It has a status sort of in between binding and advisory. Most of the rulings here are clarifications of LG-specific rules, so it shouldn't matter. Anything that is an errata should be making it into DCs.


Can we use the alternate Handle Animal Use in MM2, to train an animal as a warbeast? I just recieved a new animal companion, and would like to spend the MANY, MANY TUs to add this template to my new goat.
No.


Light Mangonel (Heroes of battle) - "light catapult siege weapon"

I have certed access to the weapon.

Can I purchase a small version (I am small)?

Can I purchase a masterwork version?

Can I make it a +1 Light Mangonel?

Standard size is 10' x 10', would a small one be 5' x 5' ?

Standard damage is 4d6 (stone), would a small versions' damage be 2d8?

Rules in Heroes of Battle say that the you can reduce the time it takes to fire a siege weapon by doubling the #of crew

Siege weapon rules state that doubling the #of crew or Using crew 1 size biger cuts the load time in half. If reduced to 1/2 round (or more), will this allow multiple skill check attempts to load the weapon? Could they load, fire, load again... so it would be ready for the next round?
Part of it depends on what type of access you have. If you have access through a favor or MO, you can buy a masterwork version. If you have access from the Items Found section, you are limited to the type that was listed on the AR. As long as it is a standard masterwork weapon, you can make it +1.

As for the size issues, that's a core issue. I have no idea if small siege weapons exist or how to handle the various rules for them.


I realize the Draconic Heritage feats question will take some time to answer.
Since I can't anticipate what decision will be made, the following:
My PC took Draconic Heritage (from CA) so she would qualify as a cleric of Aasterinina (dragon deity). She also took Draconic Skin.
If she may no longer use Draconic Heritage (because I don't own Races ot Dragon) what happens to her faith? And what happens to the Draconic Skin feat?
Can the feat still qualify as a requirement even if you cannot actually 'use' it?

(Edit: if you will, this could be a 'generic' question, phrased as:
- can I take a feat (but not use it) if I don't have the book it's in, and
- if I do have the feat, while not being able to use it, can I at least use it to fulfill a requirement?
)
Ok, I have some information. If the feat was changed at all, you must use the newest printing, which means you must have the book. That means all the Draconic feats are now based on the RDr book, and you must have that book to use them. We are still discussing what to do for players in this situation; it is likely that we will allow a free Retrain if the player doesn't want to/can't buy the book.

As for prerequisites, you still have the feat, you just are not allowed to use it if you don't have the book. I would say this still allows you to use it for qualification purposes.


Can one retrain to one of the alternate class abilities, like the ones found in Dungeonscape?
See the February Dispel Confusion article.
bitznarf

03-19-07, 09:44 PM
reserved2
bitznarf

03-19-07, 09:45 PM
reserved3