| Post/Author/DateTime | Post |
|---|---|
| bjdaredevil0108-08-07, 08:54 AM | Hello, i'm basically kind of new to DnD and never knew of the Living Greyhawk at all till yesterday afternoon. I have a few of questions if you guys don't mind me being a pain in the A:censored:. I read some information but still don't understand a few things. 1) Is the game Friendly to Newbies or i'm i expected to know a bit more than just Basics (i know a bit more than just basics but not making the claim until i know a lot more) 2)Can you run more than one PC? 3)after the 52 TU's run out can you play a new PC? 4)If my PC dies can i create a new PC 5) Can i used open(from Lgcg Sourcebook) feats from other books while not necersarily using a class from that book (Considering i meet requirements) 6) Is it Weekly games? and How long the games normally are? or Does it depends on each independent store runing the games? 7)Whats the bigest difference between Homebrew and LG when it comes to Play? 8) I read that some games could be ran rather quick, compared to a home game how so and why? It's each turn timed? I'll leave these up in the air and ask a few more after... Don't want to over do it right away and have people hate me :( :D |
| Banor08-08-07, 09:14 AM | Hello and welcome to LG :) 1) Yes it is. You don't need a super optimized character of doom to play and have fun. Some people like it tho :) I suggest that you make sure you know the basics and ask for help for designing your character so its not lackluster (these boards can help a lot :)) 2,3,4) Yes you can create a PC anytime 5) Yes, as long as you own the book and qualify for the feat. If its not in the LGCS, you will need campaign documentation (usually ARs) to open it for your PC. 6) There is no official schedules. Talk with your Triad for your region. They will be able to get you in touch with other players to join games. Joining your region's Yahoo group is a very good idea. 7) LG is a bit more stricts on DnD ruleset than home games. The rest is pretty much the same 8) Depends on mods and group composition. We once blew a mod in 1 hour and we got mods lasting for 3-4 hours. Be carefull with 2 rounds mods that are much longer. Remember than in an home game, the DM is usually running a scenario where your actions are going to change the whole setup of futures games. In LG, mods are preset and the DM is encouraged to stick with the module without changing it. Interactives are a bit different but also less common. |
| bjdaredevil0108-08-07, 09:36 AM | [QUOTE=Banor;13345732] 5) Yes, as long as you own the book and qualify for the feat. If its not in the LGCS, you will need campaign documentation (usually ARs) to open it for your PC. Where do i get the Adventure Records? and How campaign documentation works? 6) There is no official schedules. Talk with your Triad for your region. They will be able to get you in touch with other players to join games. Joining your region's Yahoo group is a very good idea. How do i find out Which one i my yahoo group or how to find their info. I'm in FL so my region should be The Principality of Ulek (I think) QUOTE] |
| Banor08-08-07, 09:40 AM | ARs are given to the players after playing a mod. It summarize what you have gained (acces to non open, yet not close item aka NONC). It help keeping track of your TUs, gold and XP. Campaign documentation is explained in the LGCS. In the LGCS, there is the complete list of all regions with their website and yahoo groups. I also suggest you contact the point of contact Triad (POC) to help you fiding games. Read your home region website too, it will help you to understand how your region is working |
| Lupo08-08-07, 09:44 AM | Hello, i'm basically kind of new to DnD and never knew of the Living Greyhawk at all till yesterday afternoon. I have a few of questions if you guys don't mind me being a pain in the A:censored:. I read some information but still don't understand a few things. 1) Is the game Friendly to Newbies or i'm i expected to know a bit more than just Basics (i know a bit more than just basics but not making the claim until i know a lot more) depends on WHERE and with WHOM you are playing :) getting a brand new group of players with a brand new DMs to Living Greyhawk might be a little bit complicated. if you get the opportunity to join an existing group or attend a medium con or have a game store that regularly do game days, it is quite easy. 2)Can you run more than one PC? you can run as many PCs as you like - currently i have eight or nine - have to check - characters in the campaign, my highest is level 14, the second level 10, then some characters around level 5, some at level 2 and a stack of yet unplayed characters 3)after the 52 TU's run out can you play a new PC? most likely you will play your first character more or less exclusively during your first year in the campaign. further characters are introduced for several reasons: you want to have an alternative when your character level is unsuitable for the table, you want to have an alternative when your character does not fit to the table or module or when your first character runs out of TUs or when you want to try something different ;) 4)If my PC dies can i create a new PC permanent PC death is mostly a problem for the first 4 levels, after those the chances that you can get your PC raised/reincarnated is quite high. for the rare occasions of permanent PC loss you should have at least one secondary PC - after your first PC has reached level 3 or 4. 5) Can i used open(from Lgcg Sourcebook) feats from other books while not necersarily using a class from that book (Considering i meet requirements) LG uses exclusively WotC material, and even those rules published in WotC books are not all readily available to a PC. check the LGCS for details :) (and anything that isn't listed there as either open or closed MIGHT be granted to an individual PC or not). 6) Is it Weekly games? and How long the games normally are? or Does it depends on each independent store runing the games? there are BIG cons, medium cons, local cons, game days in stores, home games and online games. how many of these you attend is only limited by your time allotment and your purse to travel around the world. a standard game slot is 5 hours - but regionals tend to take longer and as long as there is no deadline to obey even cores can be twice as long. it also highly depends on the DM and teh players at the table as usual with RPGs. 7)Whats the biggest difference between homebrew and LG when it comes to Play? your character is valid world wide ;) and all adventures follow a standardized procedure - more or less. LG tends to be somehow more combat/encounter orientated than some home brew settings. 8) I read that some games could be ran rather quick, compared to a home game how so and why? It's each turn timed? I'll leave these up in the air and ask a few more after... Don't want to over do it right away and have people hate me :( :D[/QUOTE] a lot of adventures are single events - longer and more sophisticated stories are complicated to maintain if and when characters float around, switch, change and play modules in non chronological order :) i hope these helps a little bit, some of your questions will be answered by the actual playing of some modules and some mechanics in LG are to complicated to explain in such a inflexible medium as a message board - unless you know the exact question :P have fun with it, play some INTRODUCTIONARY modules first. those are a little bit less lethal than "real" APL 2 modules - or should be at least :D ciao martin m. |
| qstor08-08-07, 10:54 AM | [QUOTE=Banor;13345732] Where do i get the Adventure Records? and How campaign documentation works? How do i find out Which one i my yahoo group or how to find their info. I'm in FL so my region should be The Principality of Ulek (I think) 1. You get an adventure Record after playing each Living Greyhawk event. They are used to track your character. You'll need to hang on to them so a lot of people get a folder or binder to keep them in. They provide access to items and other things. Other campaign documentation are Meta Orgs certs from the Triad. 2. The Ulek group is at http://games.groups.yahoo.com/group/pou-discussion/ Mike |
| chesspiece08-08-07, 11:06 AM | Welcome! Although there are occasional grumps and hot-topic debates, I think you’ll find the LG membership very welcoming to new Players. In my experience, when someone raises the Newby flag, they get lots of support and good advice. 1) Yes, LG can accomodate new Players of any level of experience. For some players, LG is their first D&D or 3.5D&D experience. Of course, there are also folks that enjoy PC optimization, campaign rules discussions, and other obscure topics. 2) You can't run more than 1 PC simultaneous during a module. LG does have rules for cohorts. You are allowed to create & maintain more than one PC, but you'll have to choose which one to play for each module. Most Players start with 1 PC and make more later. Reasons for additional PCs include: want to try new PC build, run out of Time Units (TUs), want to play with friends & everyone needs to match in level, want to play an adventure with special rules (you must be a level 1 PC to play: Scourge of the Howling Hordes, your first Castle Greyhawk Ruins module, any regional "Intro" modules). In theory, a Player could make & play a new PC every game. 3) Yes. 4) Yes. Or you can try to get your dead PC Raised. LG is pretty combat heavy and there are some very dangerous adventures. 5) Yes. Open feats are open for all PCs - not just ones that already use classes from those books. 6) Whenever, wherever. It depends on your time, your group, your resources. "Best case": - you get a group of local friends together and play (as often as possible) at someone's house / a Retail location / anyplace you can legally hang out - you also travel to & play at Conventions - then when you can't reach a game, you go to one of the online forums and play with them. :) LG Adventures are designed to run in 4 hour convention slot blocks. Some modules are longer / shorter. Some modules are designed to take multiple Rounds / Slots. Some groups play faster / slower. Conventions tend to be fastest since there's a time limit. Playing at home tends to be slower with more roleplay & social time. Online play takes about twice as long as a face-to-face game. 7) Paperwork, community, structure/bureauracracy. - In order to properly track your PCs (so you can play at any LG table / convention slot in the world), there's a significant amount of book-keeping required. - ~15,000 people play LG each year - so that's quite a large, dedicated, and diverse community. You can still make the close friends like in your Homebrew, but you can also make hundreds of acquantances. - In order to support such a large global campaign, folks need to follow the same campaign rules (although there are some D&D rules left to your DM's interpretation). There are a lot of things in the rulebooks that can't easily change. In LG, you can't typically ask your DM to give you access to an item / prestige class. Modifying rulebooks (to rebalance a Closed class or spell) is almost impossible. 8) Not sure what you meant. Some veteran LG-ers are sharp tacticians with well-built PCs. Some LG GMs are very efficient at running combats. For instance, some Homegame DMs said that the mega-module Red Hand of Doom takes 100-125 hours of play time to finish. I've seen some LG DMs say they finished it in about 1/3 of that. If you're at a Convention, you'll probably find lots to do if you finish early. If you're playing with your friends, you might plan to have another module ready in case the first one runs short (due to spectacular success or failure). Another benefit of LG with friends is that you can finish modules over multiple nights / sessions. |
| bjdaredevil0108-08-07, 11:46 AM | [QUOTE=bjdaredevil01;13345888] 2. The Ulek group is at http://games.groups.yahoo.com/group/pou-discussion/ Mike Thanks for the link |
| bjdaredevil0108-08-07, 11:58 AM | - then when you can't reach a game, you go to one of the online forums and play with them. :) . Can anyone post or tell me examples of forums or websites i can play at? By the way guys thanks for the quick response and very very imformative. Do i have to sign up anywhere before i start playing LG? |
| kenobi6508-08-07, 12:20 PM | Can anyone post or tell me examples of forums or websites i can play at? There are two Yahoo groups where most online LG play gets organized: Online Game Day (http://games.groups.yahoo.com/group/OnlineGameDay/) tends to have games organized at times that are convenient for U.S. players (evenings and weekends) LG Europe Online (http://games.groups.yahoo.com/group/LG_Europe_Online/) tends to have games organized at European-friendly times. Note that, like almost any group that organizes play of LG, these are *not* official RPGA sites. Do i have to sign up anywhere before i start playing LG? You need to get an RPGA membership. It's free, and if you attend a convention or game day that offers LG, they should have membership application forms for you. |
| chesspiece08-08-07, 03:04 PM | You need to get an RPGA membership. It's free, and if you attend a convention or game day that offers LG, they should have membership application forms for you. In case you don't attend an organized RPGA event and are having difficulty obtaining your RPGA Membership, please refer to the following thread: http://forums.gleemax.com/showthread.php?t=629833 If you are stuck, ask for help on your regional board and you can likely find someone that will send you some membership cards. |
| Mistimp08-09-07, 02:52 PM | Where in Florida are you? There is a group in Orlando called FRAG, and one in Melbourne/Plm Bay called SCRAG. If you post a general location we can help you more. Amy |
| Madfox1108-10-07, 04:17 AM | One thing to remember: regular LG adventures written for APL 2 are written for a party with an average level of 2. Some of these can be somewhat deadly to 1st level characters. It is best to try to get your character to level 2 with "Introduction" adventures which are written for 1st level characters and new players. If you do get involved in a regular adventure with a 1st level character it might be a good idea to ask around to check whether the locals think it is a good idea to play with a starting character. |
| TWG_Prometheus08-10-07, 10:23 AM | One thing to remember: regular LG adventures written for APL 2 are written for a party with an average level of 2. Some of these can be somewhat deadly to 1st level characters. It is best to try to get your character to level 2 with "Introduction" adventures which are written for 1st level characters and new players. If you do get involved in a regular adventure with a 1st level character it might be a good idea to ask around to check whether the locals think it is a good idea to play with a starting character. Along with this, I'd note that the difference in power between level 1 characters and level 2 characters is rather...massive. Even if you get nothing else from your 2nd level, you always get more hp. From the perspective of a module author, it makes a huge difference. In intro modules, a creature that can do six damage reliably is a significant threat. In APL 2 modules, where the fighters probably have at least 20 hp, the same sort of thinking doesn't really apply. That said, I haven't had too much trouble playing APL 2 modules with 1st level characters. Typically someone at the table is higher than level 1, and sometimes you can get by even if the whole table is level 1. Intros are definitely the place to be for level 1 characters though, if at all possible. Also look at the Adapted module Scourge of the Howling Horde, which has been adapted for Living Greyhawk and is intended exclusively for 1st level PCs. |
| UMiskatonic08-14-07, 12:36 PM | One of the big differences between LG and a home game is that LG means you are constantly playing with new people. While this is more 'realistic', it also means that LG players need to be a bit more versatile. Ex) You can't assume that the archer or the cleric will just take care of it, because you might not have an archer or a cleric with you. Therefore, it's a good idea to buy a bow and a few CLW potions, because you might need them. On the plus side, you will be exposed to a wide variety of judges and players, which is also a lot of fun. |
| bjdaredevil0108-14-07, 04:09 PM | Where in Florida are you? There is a group in Orlando called FRAG, and one in Melbourne/Plm Bay called SCRAG. If you post a general location we can help you more. Amy Tampa FL Near Usf |
| bjdaredevil0108-14-07, 04:14 PM | One of the big differences between LG and a home game is that LG means you are constantly playing with new people. While this is more 'realistic', it also means that LG players need to be a bit more versatile. Ex) You can't assume that the archer or the cleric will just take care of it, because you might not have an archer or a cleric with you. Therefore, it's a good idea to buy a bow and a few CLW potions, because you might need them. On the plus side, you will be exposed to a wide variety of judges and players, which is also a lot of fun. In other words always cover my own :censored: ... Thanks for the tip There is a game this saturday on the Local store near my house they are going to be playing the following module ULP6-2: Hook, Line and Sinker Thinking of Playing a Scout or just a Tank to play it safe being my first game and all |