| Post/Author/DateTime | Post |
|---|---|
| lod_leader200311-03-06, 10:42 AM | Yesterday I decided I wanted to build an RPGA LG Character. Since Cleric is my favorite class type, I figured right away, "HEALING TANK." So, here is my build: STR-8 (-1) (Points: 0) DEX-8 (-1) (Points: 0) CON-8 (-1) (Points: 0) INT-8 (-1) (Points: 0) WIS-36 (+13) (Points: 28) CHA-8 (-1) (Points: 0) Oh yeaz. What now? lol, this is gonna be a great character to play. Can't fight, Can't do anything, Fail's his saves. But the best spellcaster he can be at first level. Ha HA! :eek: Fort: 1 (base save 2, -1 con) Ref: -1 (base save=0, -1 dex) Will: 15 (base save=2, +13 wis) HP: 7. Spells: 3X0 lvl 14X1 lvl, +1 Domain. oh yeah. then, each level, +13 spells? That's what I am talking about. Get a bunch of healing maybe, at low level. Stay away from combat. Maybe a few SANCTUARY'S. At higher levels, ressurection/other stuff. and Damage, finally. LOTS AND LOTS OF DAMAGE. Oh yeah, that will make up for my "no combat" at low levels. heh heh! |
| KShaver11-03-06, 11:03 AM | Yesterday I decided I wanted to build an RPGA LG Character. Since Cleric is my favorite class type, I figured right away, "HEALING TANK." Excellent idea, lets see what you've got. So, here is my build: STR-8 (-1) (Points: 0) DEX-8 (-1) (Points: 0) CON-8 (-1) (Points: 0) INT-8 (-1) (Points: 0) WIS-36 (+13) (Points: 28) CHA-8 (-1) (Points: 0) You might want to review the point system, past a 14 it does not work on a 1 to 1 basis, and an 18 is the highest value you can buy...for 16 points. Spells: 3X0 lvl 14X1 lvl, +1 Domain. oh yeah. then, each level, +13 spells? That's what I am talking about. Off a bit on these calculations, even pretending you could have a 36 wisdom. You may want to read up on quanity/level of bonus spells for high attributes. |
| kenobi6511-03-06, 11:34 AM | Off a bit on these calculations, even pretending you could have a 36 wisdom. You may want to read up on quanity/level of bonus spells for high attributes. Indeed. Even if you *could* buy your way into a 36 Wisdom, that only grants 4 bonus 1st level spells per day....which, for a 1st level cleric, would translate into 5 1st-level spells, plus the domain spell, per day. |
| lod_leader200311-03-06, 01:48 PM | eek! my calculations are wrong...? :confused: :weep: well....I got my book here. Looks like i better crack it out for a review. KShaver, what you said reminds me...I don't have a great copy printed out of the LGCS, some of the words are legible, the ink was runing out of the printer. Anyways, what you said about the point for point cost reminds me , i read that somewhere in the LGCS. Thanks, errr, I guess I need to review that campaign guide, and print out a complete, good copy of it. I only got a few pages, not even the whole thing. I must seem like a total dork. :rolleyes:. :weep:. I will review the LGCS, remake my character, and post it up here. KShaver, I have only been in 2 games of the Greyhawk campaign, and none in any of the other campaigns. I don't play often. what page would it be on for bonus spells due to ability modifier bonuses? I guess I can look it up, which I will do. Please respond anyways, in case I don't find it. geez, I feel like a total Idiot. |
| Lomiat11-03-06, 02:32 PM | Don't worry about it. There are a lot of rules. I thought your original post was satire, but I guess not. Here's your point buy (in short): Each character starts with straight 8s in all attributes. You buy your attributes, THEN apply any racial modifiers. You have 28 points to spend, and the various attributes cost as listed below. 9 - 1 point 10 - 2 points 11 - 3 points 12 - 4 points 13 - 5 points 14 - 6 points 15 - 8 points 16 - 10 points 17 - 13 points 18 - 16 points 19+ = illegal After you buy your points, you apply any racial modifiers (so it is possible to get an attribute above 18, but only if you have a 17 or 18 in an attribute that then gets a racial bump). Also, you'll note that 6 points in an attribute is sort of the unofficial "efficiency cap," meaning that you get 1:1 until you have 6 points spent into the attribute. Beyond that, your points ratio drops. However, most classes feature one attribute over another, so most players end up buying at least one attribute of 16 or higher. A standard cleric (destined to wear full plate and a heavy shield) might feature the following attribute buy: STR 12 DEX 10 CON 14 INT 10 WIS 16 CHA 12 Some metamagic clerics feature higher CHA, for the extra turning attempts to fuel their divine metamagic feats: STR 8 DEX 8 CON 14 INT 10 WIS 16 CHA 16 Also, if you're new to the boards, you'll find that the term, "Tank," rarely has anything to do with the healing battery you have available. Almost exclusively, it refers to high-AC characters (in full plate, with a shield) with good hit points and a decent attack bonus. In other words, full plate fighters are standard "tanks." |
| kenobi6511-03-06, 02:58 PM | what page would it be on for bonus spells due to ability modifier bonuses? I don't have my book in front of me, but it's in the chapter on ability scores (Chapter 1 or 2); there's a big table at the front of that chapter that shows the general bonus, and the bonus spells, for any ability score of a particular level. Fundamentally, the progression works like this (and these extra spells are cumulative; if you have an 18, you get the extras from 12, 14, and 16 as well): - A 12 in your spellcasting attribute (Wis for clerics) gives you an extra 1st level spell per day. - A 14 gives you an extra 2nd level spell. - A 16 gives you an extra 3rd level spell. - A 18 gives you an extra 4th level spell. - A 20 gives you an extra 5th level spell, and an extra 1st level spell. - A 22 gives you an extra 6th level spell, and an extra 2nd level spell. - etc. Hope that helps. geez, I feel like a total Idiot. No, you're just new. A total idiot would have replied by telling us that we were wrong. :D |
| clannagh11-04-06, 10:36 PM | a minor point .. con 8 PC's usually die in living greyhawk .. 2d6 con drain poisoned crossbows and con draining traps are not that rare, even at low levels Anyway ...... going all out for wisdom by level 8 or so you could reasonably achieve this: starting wisdom 18 wisdom bumps at level 4 and 8 (total +2 ) 20 4000 gc periapt +2 22 to get any further you would need special access to: periapt +4 (16000 gc) or +6 (to expensive) ioun stone wisdom +1 (8000gc) special book wisdom +1 (to expensive) if you got the right access to the items then moneywise you could really only afford the periapt 4 and the ioun stone +1 by level 8 anyway :) so maximum feasible wisdom at level 8 is about 25 or so |
| kenobi6511-05-06, 01:03 AM | ioun stone wisdom +1 (8000gc) The wisdom-boosting ioun stone gives +2 to wisdom...but it's an enhancement bonus, the exact same type and size of bonus as a periapt of wisdom +2...and so, the two items don't stack. |
| _m_11-05-06, 07:42 AM | The wisdom-boosting ioun stone gives +2 to wisdom...but it's an enhancement bonus, the exact same type and size of bonus as a periapt of wisdom +2...and so, the two items don't stack. nuhuh, ioun stones are insight bonuses i believe. they stack with pretty much everything as for the +6, if you have upgrade access, its feasable to purchase it, or cwi upgrade it. |
| Maesto11-05-06, 08:31 AM | No, check the DMG. Ioun stones are +2 enhancement bonuses to stats. The AC one gives a +1 insight bonus to AC. |
| _m_11-05-06, 04:44 PM | No, check the DMG. Ioun stones are +2 enhancement bonuses to stats. The AC one gives a +1 insight bonus to AC. ah. must be where i made the mistake. its the only 1 i own. |
| PaulH11-13-06, 05:57 AM | Hi Just a suggestion - but Human Favoured Soul/Cleric5/Radiant Servant Pelor xxxx makes good 'healer' - especially with the Wis/Cha 16 setup. At 2nd Lvl - you get potential 7 Cure Lt Wnds/day! Human St 8 De 12 Co 12 In 8 Wi 16 Ch 16 1) Favoured Soul: Extra Turning, (And one other feat your choice) 2) Cleric Pelor (Sun & Healing Domain) 3) Cleric: Reach Spell 4) Cleric (Stat increase) 5) Cleric 6) Cleric: Divine metamagic - Reach Spell 7) Radiant Servant Pelor (RSP) (Gain Martial Wpn proficiency - All)! You can use either Favoured Soul or Cleric to continue increasing spellcasting class. Favoured Soul gets the RSP bonuses and lots of spells, but only gets Domain & Cleric spells up to 3rd level. Cleric gets fewer spells, but gets more spell choice, plus more Domain spells, (and special bonuses that RSP grants. Eg Empower Domain Healing spells, etc). Reach Spell only uses 3 of your 10 Turning Attemps (per day), so you don't get into combat to heal. The Empower (etc) Healing only works on your Domain (Healing) spells, though...... Hope this helps, Paul H PS Or you could just go straight Favoured Soul. 1) Favoured Soul (Extra Turning, Empower Spell) 2) Favoured Soul 3) Favoured Soul; Deity Wpn Focus: Divine Metamagic Empower Spell 4) Favoured Soul: Stat increase 5) Favoured Soul; Energy Resistance 10 6) Favoured Soul: Augment Healing |
| clik_ml11-13-06, 07:06 AM | At 2nd Lvl - you get potential 7 Cure Lt Wnds/day! Unless you plan to retire that character upon hitting 3rd level, then wow, that's a really, really, really horrible idea. You'd delay caster progression, for 3 or 4 extra cure light wounds a day (at a mere 1d8+1!)? That's just... horrible. At third level you could instead of being excited about a level one spell that isn't going to get any better, you could be getting cure moderate wounds 3x a day. How is 4d8+4 (4x cure lights) better than 6d8+6 (3x cure mods)? At every odd level you will be basically a level X-1 cleric who has 4 level 1 pearls of power. You would be trading one level of experience for the grand prize that could be had for 4000 gold- half that if you take craft wonderous item (as you darn well should). And for the less horrible option of just having a favored soul radiant servant... well, I suppose you do eventually get the healing domain and greater turning (at level -6!), except the build is illegal since you need to already have access to Turning to take the feat Extra Turning, which you need for Radiant Servant. So I'm torn as to which idea is worse. The one where you trade a whole level for the equivalent of the most minor of magic items, or the one where you need an illegal build to almost be as good as a cleric. |
| solbergb11-13-06, 03:45 PM | Or you could just be a normal favored soul and get 6 CLW spells at level 2....needing no more than 12 charisma to do it too. Or a healing domain cleric and get 5. And carry a couple scrolls to make up the difference. |
| kenobi6511-13-06, 04:11 PM | Either way, take the Augment Healing feat as your 3rd level feat, and your Cure spells will work even better. |
| Terry Hawkins11-20-06, 12:15 AM | >>1) Favoured Soul: Extra Turning, (And one other feat your choice) Can't do that. Favored Soul does not have ability to turn or rebuke creatures which is a prerequisite for Extra Turning. :eek: You should always read the Prerequisites before taking any feat. |
| PaulH11-20-06, 03:04 PM | Hi Oops - meant Cleric, then Favoured Soul.... :embarrass Cheers Paul H |
| Spektral11-20-06, 11:24 PM | guys, My cleric of Pelor is a fair tank with an ac of 26 10+9(full plate +1)+ 5(Tower Shield +1)[yes i did take the feat] + 1 dex + 1 Amulet of natural armor. I am the designated "Door Opener" as at level 8 playing apl 6 as noone else is my level yet, I can basically sleep through most combats. My only issue is grapples and area spells. Cleric 6/ Radiant 2 No need to be a fighter but can wade in, and can heal the whole party up after a fight, pretty much as long as they are breathing. Min Maxing your character to have the "most" healing isnt necessarily the best plam, a Ranger hiding behind a cleric with a tower shield claiming full cover from it (as per rules) rocks the house. |
| _m_11-21-06, 12:13 AM | guys, My cleric of Pelor is a fair tank with an ac of 26 10+9(full plate +1)+ 5(Tower Shield +1)[yes i did take the feat] + 1 dex + 1 Amulet of natural armor. I am the designated "Door Opener" as at level 8 playing apl 6 as noone else is my level yet, I can basically sleep through most combats. My only issue is grapples and area spells. Cleric 6/ Radiant 2 No need to be a fighter but can wade in, and can heal the whole party up after a fight, pretty much as long as they are breathing. Min Maxing your character to have the "most" healing isnt necessarily the best plam, a Ranger hiding behind a cleric with a tower shield claiming full cover from it (as per rules) rocks the house. not to spark anything... but with a tower shield and weapon out, you cant cast spells unless you drop the weapon. and 26 ac isnt that much. my wizard at lvl 8 had nearly 36 ac. but yeah, ud make a damn nice healer :D i like cheeseweasels |