| Post/Author/DateTime | Post |
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| Samwise07-19-07, 01:32 AM | As some people are insisting these be accounted for in developing story arcs, I wonder if anyone could define them somewhat. What is a secondary (or futher down) character? What is a dedicated character? How many or few adventures do they play? How quickly or slowly can they be expected to gain levels? Under what circumstances can or does their status chance? |
| Redfist07-19-07, 01:53 AM | Honestly, I think people's definitions will vary so much as to make it not worth consideration. My personal opinion - make arcs make sense in and of themselves. Having part one be APL 2-6 and part 2 be 10-16 doesn't make much sense. Having the min APL advance one step (or no steps) seems reasonable. The max APL of mods in an arc should never decrease. Beyond that, trying to accommodate anyone's personal view of what makes a primary vs. secondary vs. tertiary vs. dedicate vs. blahblah isn't realistic. Maybe I'm in the minority... *shrug* |
| _metz_07-19-07, 03:57 AM | A lot of People I know seem to have the following character spread: 1. A primary, often one of the first characters/a favourite character, this one is usually around level 10 or above if the Player has been playing for at least 2 years, and is heavily involved in regional games, and any 'important' games such as Core Specials, etc. Mainly for Regional Games 2. A Secondary, this character is usually 3 or more levels behind the primary, and was created when the first one ran out of TUs, or to cover the APL range the new one grew out of. Utility Character for most secondary games 3. A Plot arc character, as demonstrated by Bright Sands and Greyhawk Ruins, this character gets the 'scraps' left over by the others. Usually Doesn't play many non cores, and additionally not too many of those games either. mainly for the Arc in question. 4. Utility 2nd or 3rd level characters. These are the results of playing an intro to fill in the odd table, or to play at a low APL when everyone else at the con turns up with no high APL characters, etc. Also the spawn of an eagerness to play every intro mod. 5. Various level one concepts that are kind of negligible :) Primary characters usually are the most 'roleplay' invested characters, and often run out of TUs due to metaorgs very quickly, and are reserved for specific games. However They are played a lot so Level At a normal rate. The secondary character then becomes the real mainstay character, who ends up playing most of the non committed games, and levels at a 'normal' rate, though occasionally level up reasonably quickly through volume of filler games. Plot Arc characters really only get a few extra games in with their arc unless they somehow turn into either 1. or 2. (usually never turn into 1.) As such unless there are a lot of other cores that correspond to a similar situation to the Arc, often don't get played. Plot Arc characters are often suboptimal as well if they are not played in that arc, or are played with a group of friends (more likely to be designed in a gaming group together) And as such are often not played when said group isn't around to do the arc with htem, and they are relegated to that role. These are just trends I have noticed. Occasionally people who have been playing for 4 years or so will have 2 high level primaries, but most have a 'preferred' character at the time that they are more likely to want to play. The 'nature' of the Bright Sands characters made them unsuitable for non arc games. (ESPECIALLY in regards to centaurs, and every second mod having a go at them ,or saying 'unsuitable' for large creatures) This coupled with often a set gaming group mentality, sees plot arcs often treated a bit like adaptables... |
| Mommy was an Orc07-19-07, 09:34 AM | I have to agree with what's been said. People also tend to have a spread, to make for easier mustering at conventions or Open Fiesta. As an example for GenCon, I will probably have: Bard 9 - Primary (Rogue Archer 8 - missing til 2008 in Sterich - dedicated to RHoD) Weird Monk 7 - Secondary Wizard 4 - Played when needed Beguiler 3 - Tertiary Cleric 1 - Greyhawk Ruins(not actually playing him at GenCon unless something incredibly strange happened) I can play APL 2-10 without much difficulty. What's interesting is that the Monk and the Beguiler in many ways have become my primary/secondary, due to group needs(new players at lower APL) and them both being fun to play. |
| Prof. Pacali07-19-07, 10:07 AM | Here's how I view it. My primary character is the one I try to play the most mods with. As such that role is split right now between my Rog6/Ftr1 who plays APL 6-8, and my Druid3 who plays APL 2-4. My Sor8 is stuck in limbo until he finishes RHoD. I then have two second level characters that I rarely play, and I will create a new character for Greyhawk Ruins. These are going to be the secondary/tertiary characters, depending on who gets played most. My rogue and druid are fun to play, while the second level guys are just there to fill a niche at a table. Next year my Sorceror will probably become my primary as I try to get all the APL 10 mods that were released this year. |
| TWG_Prometheus07-19-07, 10:42 AM | As some people are insisting these be accounted for in developing story arcs, I wonder if anyone could define them somewhat. What is a secondary (or futher down) character? What is a dedicated character? How many or few adventures do they play? How quickly or slowly can they be expected to gain levels? Under what circumstances can or does their status chance? I'm guessing that the concern of the people asking for consideration of secondary characters really boils down to this: Some people want to start or play a story arc with a single character, but don't want to take modules away from their primary character. As a result, if the minimum APL scales up too quickly, the series character won't be able to keep up without playing modules outside the series and the primary is adversely affected. If you really want to accomodate that, make it so that a character can start and stay in a series without playing any modules outside of it. Personally, I find that method extreme. If I want to play out a series with one of my characters, I expect to have to do whatever it takes to make sure they're APL-viable for the whole series. It isn't the job of module authors to do that for me, aside from ensuring a reasonable progression, as Redfist stated. There was a Nyrond Metaregional series in year 5/6 that had its APL minimums bouncing all over the place. (I forget the exact progression, but it was something like: APL 2 to APL 8 to APL 10 to APL 2 to APL 6) Avoid that and craft series APL minimums to be more like Bright Sands. Aside from that, leave the XP counting to the players. |
| rutrow42407-19-07, 11:04 AM | Honestly, I think people's definitions will vary so much as to make it not worth consideration. I think most people have the same ideas as relates to what their primary/seconday/etc PCs are and there general use. I think metz explains it very well. I have 2 co-primaries at level 8 and 9 that I interchange based on mod and party need. My secondaries are 6, 4, and 3 and are designed to fill tables when mustering or for specific mods. My favorite PC is 13th and in semi-retirement - she only will get played under very specific circumstances. My personal opinion - make arcs make sense in and of themselves. Having part one be APL 2-6 and part 2 be 10-16 doesn't make much sense. Having the min APL advance one step (or no steps) seems reasonable. The max APL of mods in an arc should never decrease. Beyond that, trying to accommodate anyone's personal view of what makes a primary vs. secondary vs. tertiary vs. dedicate vs. blahblah isn't realistic. I think this is the crux of the issue. An arc that is designed for new PCs with new/different options (like Bright Sands) should not rise quickly in APL range. I do not have an issue with raising the upper limit as the series progresses, but don't think the lower limit should raise much at all. The Bright Sands mods were released over ~1.5 years and the finale assumed the PCs in the arc would get to level 6 for that last mod. That is not a terrible assumption, but probably should have been an APL 4+ mod instead. The APL 6 minimum was worsened by the (generally accepted) lethality of the mod at APL 6. Telling players they should have played their PCs more often, and/or delayed playing the mods to get their PCs higher, does not work for this instance. GH Ruins will be different as it is building towards an Adaptable with a set level range. It should make some assumptions regarding quick advancement (and may well provide a lot of it). General core or regional arcs that build over several years need to assume some level of advancement; if the 4th or 5th mod in a series that started 3-4 years ago is still APL 2-6 few PC will be able to finish the story. In these cases it becomes a matter of whether the main story can be brought down far enough to encompass lower-level PCs that may not have played the originals. If it can fit in with the desired feel of the adventure to write down to APL 2 or 4, great. If not it can start at APL 6 or higher. |
| Howie2307-19-07, 01:01 PM | A lot of People I know seem to have the following character spread: 1. A primary, often one of the first characters/a favourite character, this one is usually around level 10 or above if the Player has been playing for at least 2 years, and is heavily involved in regional games, and any 'important' games such as Core Specials, etc. Mainly for Regional Games On the other hand, you'll find people in exactly the opposite condition. In Nyrond, 7 of 9 year 6 regionals were capped at APL6 or 8. One went to 12. One went to 16. In year 7, of 5 published so far, 2 are capped at APL6, 2 go to APL8, and one goes to 10. All five are sequels to prior mods. The word we have is that regionals are primarily for getting characters established, and then they are expected to go out into the greater world (meta-regional and core). This idea of which mods in the universe of regional, meta, core varies by region. David |
| amnuxoll07-19-07, 01:13 PM | As some people are insisting these be accounted for in developing story arcs, I wonder if anyone could define them somewhat. What is a secondary (or futher down) character? For me this is a strict ranking in terms of amount of play with a moderate bias toward higher level PCs. In general, my primary character is the one I play the most. My secondary character is the one that sees the second most play. Etc. What is a dedicated character? How many or few adventures do they play? A PC that plays about 10 mods or more per year (with ADPs counting as multiple mods). How quickly or slowly can they be expected to gain levels? I think a primary should expect to gain about 3 levels per year. A dedicated gets about 1.5 or more levels per year. Under what circumstances can or does their status chance? Usually with my mood. Sometimes I make a conscious decision to play a particular PC more often. Sometimes this is because I have a "hole" in what APLs I can cover. At other times I find I really enjoy playing a particular PC. |
| Lomiat07-19-07, 02:49 PM | As some people are insisting these be accounted for in developing story arcs, I wonder if anyone could define them somewhat. What is a secondary (or futher down) character? What is a dedicated character? How many or few adventures do they play? How quickly or slowly can they be expected to gain levels? Under what circumstances can or does their status chance? My "secondary character" was actually the third PC I created and originated when my first and second PCs had run out of TUs. He has now passed my "primary character" in level, but my primary remains such because he's my original and favorite PC. The secondary is the one I look to play in as many mods as I can after I've determined which mods my primary can and can't play. Highfolk and the Shield Lands have leant new definition to the idea of "dedicated" characters recently. Highfolk renewed its story arc in Year 5 by introducing "Devoted" characters, who gain special advantages if they remain devoted and who lose their devoted status if they play mods other than HIG, IUZ, or a few specially-designated mods. Likewise, the Shield Lands is running a mini plot arc in the "Shadowdark," and offers special rewards to PCs who play the whole arc in order, without disruption. In short, both regions have further reinfoced and highlighted the PC-to-region ties that "dedicated" characters form; a character is dedicated if he or she is the only character a player intends to use for a series of adventures. Dedicated characters tend to play fewer adventures than most other PCs because their purposes are so tightly bound to the story arcs to which they're dedicated. The Highfolk Devoted characters have generally lost out on level progression compared to non-dedicated characters. Midway through Year 7, most of Highfolk is still hovering at APL 4 to 6, roughly two years after the Devoted concept was introduced. On the other hand, characters that are dedicated to a region (not to a particular story arc), level as quickly as anyone. The key to power leveling is, of course, to play with maximum XP to TU - in other words, playing up in the PC's home region and metaregion. My secondary character has played all of the current Dyvers adventures, but he's now progressing above the level cap for many of the mods. This will force him to change status as my Dyvers-"dedicated" PC. My Highfolk PC became un-Devoted quite early when I decided that I wanted to play other adventures and didn't want to create yet another PC in order to play them. Most people I've seen tend to hold their dedicated characters rather tightly to story arcs until those arcs are finished, but they change their plans due to real life interruptions such as moving or in-game interruptions such as the loss of a couple levels that will throw the PC out of balance with other dedicated characters. |
| solbergb07-19-07, 02:55 PM | A dedicated character uses all or most of his time units every year. I've got 3 of those, my wife has two. These gain from 3-4 levels a year in their first year of play. At the highest APL's that seems to slow down to ~2 levels a year due to increased metaorg commitments, crafting, multiclass xp penalties and fewer "1 TU" play opportunities. The adaptables are pushing more characters into this due to high TU costs and relatively fast advancement per amount of game sessions played. The very first character played in a region advances much faster, since he can play twice as many adventures (with 2 years of backlogged regionals and metaregionals. So he might go 6-7 levels in one year. After that though, the regionals get divided among all characters in play, so the 2 TU/round is the norm and 1TU is the exception. A secondary character gets played whenever a dedicated character isn't appropriate or for specific story arcs or sometimes at end of year when all dedicated chars are in TU troubles. They usually end the year with half or 2/3 of their TU's unspent. They usually advance 1-2 levels a year. For most people I know, the Bright Sands characters and the Greyhawk Ruins characters will be in this category, playing mostly their regional story arc and only very rarely being tapped for other play (because I've got other level 2-6 secondary characters involved in storylines or belonging to my home region) Then there is the "baby pool". Anyone who likes intro mods will end up with quite a few level 1-2 characters that sit until all other secondary characters pass level 5. These guys can sit for years before they "get the call" to become a real secondary character, one that gets played enough actually level and get involved in storylines. The status changes based on the storylines. The highest level chars are the only ones that can play some mods, so they tend to run out of TU's early. Our druid/archer pair were primary when there were lots of forest mods, then were on hold for a while but are now our only APL10 viable pair so they're likely to become primary again. I've got two chars that are going to be run out of TU's this year because of adaptables (RHOD and Demonweb). Only one would have been primary without it and with her absence will increase playtime for our level 9 chars. Anything under 8th level is secondary, there are way too many characters clamoring for attention and not enough modules. They get introduced to a story arc, they play it, they sit for a while. Disclosure - # of characters Me, Primary L14 monk, L11 sorcerer (and cohort), L5 barb/druid and maybe L9 archer this year Secondary L6 tank, L4 medic/support, L4 cleric (bright sands), L3 trapfinding tank Baby Pool (last 3 are just concepts) L2 warmage, L1 paladin, L1 snow elf and L1 greyhawk ruins char. Maybe a L1 kobold too Wife, Primary L14 sac exorcist, probably L9 druid this year Secondary L6 barb, L4 sorc, L4 centaur Baby Pool L2 manservant, L1 trapfinding wizard, L1 snow elf, L1 greyhawk ruins char, maybe L1 kobold |
| kjenks07-19-07, 03:39 PM | I try to maintain a relatively even spacing between my characters so I can play at any APL. My spread: 15th (x2), 11th, 8th, 5th, 4th, and 2nd (x2). If I have a hole in my line-up, I try to fix it by playing more games with a lower-level PC to get that one into shape. For example, my 8th-level wizard is almost entirely dedicated to Red Hand of Doom this year, so I'll try to play some more games with my 5th druid; once he hits 6th, he can play at APL 8 tables where my wizard would normally fit. I don't have characters dedicated to regions or to plot lines; I just play whatever character fits at the table that comes up. Sometimes, this means that I don't get the full benefit of a plot line because I'm playing a character that didn't play other mods in the series, but this doesn't usually cause any real hardship. Being able to play at any APL is a great advantage in organizing games. I almost never have to sit out because I don't have a character that fits the game. |
| Sieylianna07-19-07, 05:38 PM | I agree with a lot of what has been said. My primary PC is the one that I use for my home region (Veluna). My secondary characters include several low level Veluna PCs (the region has had high and a low plot arc) as well as PCs for some of the other regions that I visit regularly (Highfolk, Verbobonc, Furyondy). I also have a bright sands PC who primarily plays the bright sands modules. I have a dozen characters from 2nd to 12th level, so I can play any APL from 2 through 14 (in theory). Which one I play at the table depends on the blurb, the region and what the table needs to be successful. Ed |
| clannagh07-19-07, 07:53 PM | I have no real preferences in my characters I play what suits the mod. I do find it hard to get games for my level 2's though people at cons and games days prefer to play higher than lower. For that reason plus the new trend to APL10 games and the higher level adaptables about my higher character are often out of TU early. My "Primaries" (note the plural) level 9 Perrenland Archer - NO TU level 8 Perrenland GISH wizard - NO TU level 7 Bright Sands Stonelord - NO TU level 5 Ratik Paladin - 19 TU Lesser played characters (through lack of opportunity) Level 2 Ratik Cleric 45 TU Level 2 Perrenland Hippy 47 TU Level 2 Ratik Swashbuckler 50 TU My eventual goal was to have a 15 characters one on every level between 1 and 15 :) The move of NSW back to Perrenland however means I am unlikely to get that many games next year and will probably semi retire from LG and just play the odd game when it comes up. |
| RedKnightofKet07-19-07, 08:24 PM | I try to keep a two-level gap, so I can easily play any APL. I'm currently sitting a 10 (near 11), a 9, 7, 4, a couple of 2's, and I'll be starting a Greyhawk character soon |
| CdrcJsn07-19-07, 08:57 PM | If someone was to indicate that a local mod was part of an arc, I would like to know how long they plan to continue that arc so I can plan accordingly (how many mods, APL spread, planned release dates, etc.) Otherwise, I usually just play whatever character a table needs according to APL and then party balance rather than following a plot arc. I don't really have a "primary" character. * Bard level 11 (35TUs) * Arcane Hierophant? level 11 (51TUs) still awaiting conversion(officially still a Druid 11), keep changing my mind as to what to convert to and been putting it off. I've had the character since year 1 but rarely play him for some reason. * Clr3/Div3/Mystic Theurge3 (end up with neg TUs) my RHoD character, still in the middle of play. Will leave the mod at 11th level barring any deaths. * Brd1/Clr1/Wiz5 (8TUs) created last year and I've been playing him almost exclusively because he's ridiculous (in a fun way). * Healer 4 (27TUs) except for a couple of intro mods, played mostly in adaptables. * Various 3s, 2s and 1s |
| King Kashue07-20-07, 01:07 AM | I also try to maintain an APL spread. My oldest character is not actually my highest level. Before origins, I was able to cover APL 2-14, due to ending the special at -216 HP, I can only cover 2-12 now :D I should be back to 2-14 in three or four modules with that character. In terms of story arcs, I do like to play the same character through the whole thing. In terms of "how to advance the APL range?" it would seem that a jump of more than one "step" on the minimum APL seems a poor idea unless the modules are separated by more than a calendar year (e.g., 6-01's sequel is 7-07, giving almost two calendar years difference, you could jump from a min 2 to a min 6, etc...) |
| gomeztoo07-20-07, 03:51 AM | - What is a secondary (or futher down) character? In my case, a PC you play for specific locations, specific arcs, or specific adventure types. I.e. my bard is for Greyhawk scenarios, my dwarf for underdark scenarios,a nd my druid for Bright Sands scenarios. My rogue is for scenarios in Dyvers or Ekbir. As noted, I do not have one secondary PC , but several. What is a dedicated character? Edit: I misinterpreted the term (see below). I confused dedicated with primary ;) A PC that you play more than half of the time, and choose to involve in several story arcs. My current dedicated character I Nesalia, my previous one was Adonyee - bioth I played in most Cores. Generally they are now advanced to level 8+ and thus qualify for higher level scenarios. Dedicated PCs are also (generaly) ment to be played until retirement. How many or few adventures do they play? Dedicated: until they run out of TUs, if possible. In my case (due to MOs and cannot play regionals) approx 18-20 scenarios/year Secondary: 6-10 scenarios a year,d epednign available flavored/arc scenarios How quickly or slowly can they be expected to gain levels? Dedicated: 2-3/year Secondary: 1-2 levels/year Under what circumstances can or does their status chance? Depends on the PC. - My current main will likely retire either when she reaches 16th level, or if specific circumstances forces her to become a NPC. At that point, my bard likely becomes dedicated. - For a secondary PC to become dedicated he/she needs to 'fit' several environments (thematically), and, of course, be fun to play. Currently that would be my bard. |
| Mommy was an Orc07-20-07, 08:31 AM | Hmm...I think I have a different viewpoint on what a dedicated character is. I think of a dedicated character as someone who is dedicated to a particular set of mods and expects a lot of play as a result. So if I had one character who played all Keoland regional mods, that would be my dedicated Keoland character. That doesn't mean he won't play other mods - it just means no other character of mine would play Keoland mods. It also wouldn't make him my primary. A primary character is the character I play most of the time - just because one character plays all the Keoland regionals, it wouldn't mean that they're my primary. |
| copper_wyrmling07-20-07, 09:25 AM | I pretty much follow the pattern metz described, although I don't describe any of my characters as "dedicated" to a particular plot arc - I do try to complete series with the same character though. Basically I play my highest-level PCs to exhaustion, until they run out of TUs, and I put a lot of emphasis on completing series / plot arcs that they're involved in; I use lower-level PCs to play non-series games, games where the APL cap is too low to accommodate my high-level PCs, and games that the high-levels just don't have enough TUs to manage. Apart from my active characters, I have a bunch of L1s who are there for intro mods (and other games that explicitly require L1 PCs), but they'll keep finishing the year on 50 TUs or so until I have enough of a gap at the bottom of my PC level range that I need to level one of them in order to be able to play APL 4. I've always used primary, secondary etc just to describe my PCs' levels - so my primary is L15, my secondary is L12, my tertiary is L10, my fourth is L5, then fifth place is a tie between a handful of L1s. Up until I changed region late last year, my primary mostly played Perrenland regionals and Iuz metaregionals, and was very heavily immersed in those plotlines; my secondary mostly played Cores, and was immersed in several long-running Core series. Both of those PCs run out of TUs every year. They remain my favorite characters, and I'll generally try to play them in special games like Core Specials, Fiesta slots and interactives, plus any games that go up to high APL (14-16), as well as the series they're involved in. My tertiary was L4 (with <5 ARs, due to Mad God's Key and Fane of the Drow) in September last year - he's shot up in levels quickly, because he had a lot of TUs to spend when I arrived in the US (and I could change his home region without worrying about meta-orgs), and then he went into RHOD. He's the closest thing to a "dedicated" character I have, he plays most of the adaptables, plus Bissel/Sheldomar mods when I can arrange it (since he's my only PC with Bissel home region). Before the adaptables came along and I got access to a new region's worth of play opportunities, he'd played only a single game in 2004+2005 (he was created at the end of 2004 for Mad God's Key iirc). I use my L5 character to fill in gaps, at the moment. She started as a Bright Sands character, but only because I wanted to play Blood on Bright Sands - my secondary already had strong links to Hardby and the Bright Sands (thanks to Hidden Fortress, Traitor's Road, Stone Man's Puzzle, etc), so I wanted to play her for most of the Bright Sands scenarios. I expect these four characters to all run out of TUs this year. One of my L1s will probably make it up to L3-4, as well - the adaptables really accelerate level progression when compared to real-life time spent playing. |
| gomeztoo07-20-07, 09:36 AM | I think of a dedicated character as someone who is dedicated to a particular set of mods and expects a lot of play as a result. ah. I must admit I had a very different idea od what was ment with dedicated - I thought it meant a PC you really like to play a lot (and are therefor dedicated to play a lot with). In that case, most of my secondary PCs are dedicated. And my primary PC has some plot arcs/themes she follows, so she is, in a way, also dedicated. |
| TWG_Prometheus07-20-07, 04:46 PM | I think I'm going to have a slight variation on what a 'dedicated character' means than some of the most recent responses. To me, a dedicated character would also be one that is devoted to a particular storyline, but it also implies additional investment. Whatever that character needs in order to make that storyline dedication hold, they get. I design my play around it as much as possible to ensure that I'll hit my goals. I'm doing this right now with a character I started this year that I'm trying to get to a reasonable level for Dominion Over Bright Sands before the year ends because my character that did the rest of the Bright Sands modules got assimilated by Red Hand of Doom. They're absorbing a lot of play to make sure that happens. In fact, aside from the Red Hand of Doom primary character, I don't think I've played any character except my dedicated character since February or maybe March. A primary character would be the one we identify with the most, and usually try to get into any given table before we know what APL the other players are hoping to run. This character can change over time, but most players will probably run one of their first characters as their primary through to retirement. If I don't run them out of TUs every year, something is wrong. A secondary non-dedicated character sees play when a scenario is particularly good for them, or when it won't work for a primary or dedicated character. Because I generally invest much of my play into dedicated characters, secondary characters usually won't see much play and tend to languish. One of my secondary characters is slated for a Regional mod that's coming up because the module sounds very Rogue-ish, and I plan on multiclassing them to Rogue next level. I don't have any other plans to use them right now, though. They may see play if I go to Crossing Paths this year since my dedicated character hasn't included Pale modules in their planned-out march to glory. A tertiary character, for me, would be one that I created but don't really like playing. Most likely I'm no longer convinced that they fit what I'd like them to be. They'll see play if another character won't work for a mod, or if they're the only character I have that can fill a table's specific need. Most often, they chew up Intro mods until they hit level 2 and see very little action after that. For me, this includes a Bard that lost focus along the way and my Centaur that was going to be my AC tank but got superceded by another AC tank build I made. (The dedicated character) |
| Lightblade07-20-07, 05:44 PM | Just echoing Metz. "Primary": 11th level, Ran out of TUs both year 5 and year 6. Plays most Bissel mods, Core Specials, the Bright Sands. Involved in Bissel Metaorgs. "Secondary." 7th level. Plays Keoland mods, cores, and out of region stuff. Ended year 5 with 26 TU, and year 6 with 11 TU. "Tertiary": 6th level centaur. Played only first brights sands mod, and some cores. Ended Year 6 with 26 TU, and currently tied up with RHoD. Low level character: Rogue 2: Created to slot 0 regional stuff at a convention I was judging; otherwise i would have waited until Greyhawk Ruins to start a new one. |