| Post/Author/DateTime | Post |
|---|---|
| Puggle Halfwine12-12-05, 01:21 AM | Hey guys, with the new LGCS I was wondering if something might be done about the state of Living Greyhawk here in Australia (Perrenland). We have players a-plenty, a dedicated triad who have all their modules in REALLY early and totally fill their quotas, but the problem is that we're running out of modules to play. I mean, for all the US regions and metaregions players can just drive for a few hours and they get a whole new REGION's worth of modules to play! For us Australians, once we're done with our Perrenland and Core mods, that's it. We're done. Is it possible to either permit Perrenland to have more modules than normal (we have FAR more than enough writers to do so, as all our 2006 slots were filled up by July THIS year), or perhaps permit us to order and play Ket (or another neighbouring region's) modules? They would naturally incurr double TU costs, but that's fine... the problem is not TU's, it's running out of modules to play! This would make life in Perrenland muuuuch easier... |
| Sieylianna12-12-05, 11:46 AM | Is it possible to either permit Perrenland to have more modules than normal (we have FAR more than enough writers to do so, as all our 2006 slots were filled up by July THIS year), or perhaps permit us to order and play Ket (or another neighbouring region's) modules? They would naturally incurr double TU costs, but that's fine... the problem is not TU's, it's running out of modules to play! Your best bet would be to try to split Australia into two regions. The Circle is adding the Zeif region in January, so there is a precedent. If you have enough authors and qualified triad candidates, I think your chance of success is much better working within the established system than asking for an exception to the LG rules. Ed |
| King Kashue12-12-05, 12:59 PM | Your best bet would be to try to split Australia into two regions. The Circle is adding the Zeif region in January, so there is a precedent. If you have enough authors and qualified triad candidates, I think your chance of success is much better working within the established system than asking for an exception to the LG rules. Ed Decent idea, of course you'd have to split the east coast into north and south and throw the west in to one of the two regions, since the majority of the population is there. However, that's an awfully small geographical area to split into two regions... |
| Some_call_me_Tim12-12-05, 01:04 PM | I don't expect the circle to ever approve out of region modules for any region. The answer is simple. Once you make one exception you would need to make more. Hawaii is just as isolated as Australia when it comes to "just drive for a few hours." What about where I live? I can drive for eight straight hours and still be in Nyrond? What about the Bandit Kingdoms? I bet there are players there that take longer to reach a neighboring region. So how far does one have to drive before it is just as bad as having to take an airplane? I'm not trying to belittle the problem, as I have felt its affects too, but how to say yes to Australia and then no to Hawaii for example? As Sieylianna said, your best bet is to try and divide Perrenland into two regions. Even this might not solve your problem due to the size of Australia. My only suggestion is to keep improving the play numbers and then ask the circle to look into two regions, but I seriously doubt they will consider allowing you to play another regions modules as it would open up a host of complaints about "why can't I, if Australia can?" |
| copper_wyrmling12-12-05, 08:24 PM | I don't expect the circle to ever approve out of region modules for any region. The answer is simple. Once you make one exception you would need to make more. Hawaii is just as isolated as Australia when it comes to "just drive for a few hours." What about where I live? I can drive for eight straight hours and still be in Nyrond? What about the Bandit Kingdoms? I bet there are players there that take longer to reach a neighboring region. So how far does one have to drive before it is just as bad as having to take an airplane? I understand your general point - that exceptions to the rules are unlikely because it leads to a slippery slope - but the examples are a bit dodgy. In Australia, getting to the next region isn't a matter of "having to take an airplane", it's a matter of paying a few thousand dollars (depending on when you go) and flying for fourteen hours. That's if you want to go to the US, Europe is even worse, it takes about 20 hours on a direct flight. I'm pretty sure it doesn't take fourteen hours by plane to get from Hawaii to the US mainland, and I'd be very surprised if anywhere in the Bandit Kingdoms is *that* isolated ;) The example with Hawaii seems more like what the situation would be if Western Australia and New Zealand had separate regions, meaning that it would take a 3-4-hour plane trip to get to another region. I'm not suggesting separate regions for WA and NZ - I don't think either has the player numbers to support it - just pointing out that Australia is *much* more isolated than your examples, and the gap between Perrenland and anywhere else is sufficiently large that the slippery-slope argument breaks down a bit. Have there been any proposals to give the south-east Asian countries regions? That might help, if so - it's only an eight-hour flight from Sydney to Singapore. I don't know if players would want to split Australia into two regions, because it would mean that half of us wouldn't be in Perrenland anymore, and while I can't speak for anyone else, my high-level character is fairly heavily involved with the Perrenland plotline. I wouldn't be too happy about needing to take a plane or drive for a day or two on a regular basis, if I wanted to continue following that plotline. Others may feel differently though. |
| draxynnic12-13-05, 05:04 AM | Heh. As another Perrender, I remember seeing a post a year or so ago that nearly made me join the boards to give a response of "You don't know how good you have it" (it was before I made this account): somebody from one of the larger US states (possibly Texas) complaining about the long drive to get to the next region. However, even we Perrenders are better off then some poor sods who don't have a region at all - I remember one discussion with an ex-Perrenland Triad with people from South Africa (I think) looking to get permission to run Perrender modules. One solution that would both help us get games closer than the US and give them something is to introduce some kind of 'rest of the world' region. That'd give us somewhere a little closer than Hawaii for the next region along, and, well, give the people who don't have enough of a player concentration for their own region a reason to bother coming up with a home region... Another response could be to increase the number of conventions that can have Fiesta slots, and allow a particular region to have a number of Fiesta slots scaled according to how isolated the region is from the next. It's not a perfect solution by any means, but it is worth mentioning that with the size of Australia, even getting to the one convention a year with Fiesta slots can involve more travel time than travelling to another region in the US. |
| Puggle Halfwine12-13-05, 05:35 AM | Naw, I couldn't stand Australia split into two regions, although that might be our best chance at getting more mods. We're Perrenlanders to the core! The extra fiesta slots sounds like a good idea... or creating a new region out of New Zealand... :D but I dunno. I just wish there was an easier, simplier solution- although I do feel for those in Hawaii who have much the same problem. Any chance we could get more fiesta slots? |
| Madfox1112-13-05, 06:55 AM | Another response could be to increase the number of conventions that can have Fiesta slots, and allow a particular region to have a number of Fiesta slots scaled according to how isolated the region is from the next. It's not a perfect solution by any means, but it is worth mentioning that with the size of Australia, even getting to the one convention a year with Fiesta slots can involve more travel time than travelling to another region in the US. In Fiesta slots the games still have to be run by players from the specific region. So for a Sunndian scenario to be run on a Fiesta slot, a player from the Benelux has to travel to said convention. I really doubt this is going to help you guys*. Just remember, that you could travel to virtually every LG region and have a chance to play. I assume there are more then enough Germand, French, Italian, Spanish and Greek players who cannot play outside their region at all simply because they do not speak English (while there are enough English speaking players in those regions to run an English speaking table). I know, it is only a slight concidilation, but perhaps it helps... Further more, only a handful of players actually does travel to other regions for more gaming oppertunities - at least here in Europe where language and nation bounderies form a psychological barier to traveling to other regions. So how fair/important is it in reality? There are 20 cores, 8 meta-regionals and 8 regionals in a year. So that is more then 1 adventure per 2 weeks. Only very few people around here even manage to play all scenarios. Granted, you do not get to sniff of other regions, but asking Creighton to accept 'regionals' as cores for such an effect might be a better way to go then to make an exception only for Australia. * Though if you have a Fiesta slot, I am sure people from the Benelux would be happy to come over if you pay for the expenses ;) |
| draxynnic12-13-05, 07:11 AM | As I said, it wouldn't be a perfect solution. But if we were allowed to have more than one a year and don't manage to have more than one in a particular year due to not getting the people, that's better than simply not being allowed to have more than one regardless of what we can organise. ;) |
| kauchakwa12-13-05, 12:37 PM | Well, I am moving to Singapore in January and plan to run LG adventures there, so maybe I can increase their play numbers (I don't think they have anybody playing currently) enough to make it a region. We'll see what I can do... Glad to hear it's only an 8hr flight to Australia from Singapore; I will maybe get more play than just Cores. |
| solbergb12-13-05, 02:07 PM | If your real problem is too many good adventure ideas and not enough regional adventures allowed, you can take a page out of Nyrond's book (and in 2005, the Pale too) and create some minimissions that run a full round (sometimes even 2 rounds) but give only half gp/xp and usually no item access. If you look at www.nyrond.org scenarios you'll see they had almost as many minimissions in 2004 as real adventures. Aside from the lowered rewards, the main downside of going this route is the minimissions can only be played at actual conventions (similar to interactives), but they can be "active" for a year after they're released, or something like that. |
| Madfox1112-14-05, 03:54 AM | Note also that the regions in Europe are looking for good scenario authors. We only have a handful around here and have difficulties getting all 8 slots filled. So if you any potential writer with in interest in Ahlissa and the surrounding areas, feel free to advice them to talk with the European triads and Circle member. I know of at least one Australian writing for Sunndi. He is even using references to Perrenland in it, or to be more precise, its (in)famous mercenaries ;) |
| Puggle Halfwine12-15-05, 07:16 AM | Note also that the regions in Europe are looking for good scenario authors. We only have a handful around here and have difficulties getting all 8 slots filled. So if you any potential writer with in interest in Ahlissa and the surrounding areas, feel free to advice them to talk with the European triads and Circle member. I know of at least one Australian writing for Sunndi. He is even using references to Perrenland in it, or to be more precise, its (in)famous mercenaries ;) Well, I've written an Intro module for Perrenland and I was disappointed to learn that in July of this year Perrenland had all its 2005 and 2006 regional slots taken. :( So, based on your suggestion I've written to the Naerie triad and offered my humble (no, really) services; I'm on University holidays now so I have plenty of time on my hands and can write up a scenario pretty quickly if time is a factor. |
| Some_call_me_Tim12-15-05, 09:43 AM | Australia is *much* more isolated than your examples, and the gap between Perrenland and anywhere else is sufficiently large that the slippery-slope argument breaks down a bit. But how do you write a rule about which region(s) get extra scenarios, without just singling out Perrenland. Just how far does a region need to be geographically from the next? Granted Perrenland is very isolated but what rule do you use about how isolated a region has to be. If you say physically isolated by an ocean, then Hawaii qualifies. If you say requires twelve hours travel then parts of the Bandit Kingdom qualifies. Cost would be very hard to measure as it would depend on so many variables. So, how would you suggest the LGCS be written? What about regions that are not isolated by geography but langauge? Shouldn't they get extra slots as well? |
| Simpi12-15-05, 11:55 AM | Well, I've written an Intro module for Perrenland and I was disappointed to learn that in July of this year Perrenland had all its 2005 and 2006 regional slots taken. :( So, based on your suggestion I've written to the Naerie triad and offered my humble (no, really) services; I'm on University holidays now so I have plenty of time on my hands and can write up a scenario pretty quickly if time is a factor. You could also contact me (sampo at haarlaa.fi) because even though i'm not (yet) part of Triad, i've been put in charge of regional modules and plot line. I can tell that we have all 8 rounds allocated for next year, but if you feel like writing a proper regional then we can certainly include you for start of Y7 or as back-up for Y6. For intro modules we still have 3 slots unallocated. Cheers. S.H, the guy from Naerie |
| D_karr12-15-05, 01:53 PM | You could also contact me (sampo at haarlaa.fi) because even though i'm not (yet) part of Triad, i've been put in charge of regional modules and plot line. I can tell that we have all 8 rounds allocated for next year, but if you feel like writing a proper regional then we can certainly include you for start of Y7 or as back-up for Y6. For intro modules we still have 3 slots unallocated. Cheers. S.H, the guy from Naerie What about CORE modules? How do those get allocated? Can they write and submit their modules to be core instead of regional? |
| Simpi12-15-05, 02:12 PM | What about CORE modules? How do those get allocated? Can they write and submit their modules to be core instead of regional? For Core modules you need to talk to Creighton Broadhurst and ask about module submission. I planned to submit a Core module proposal for Y7 and when I asked about it, I was told that summer of 2006 would be good time for these. Note that there are only 20 Core modules (and few core specials) put out each year. S.H, the guy from Naerie |
| Madfox1112-16-05, 07:04 AM | Sunndi and the Splintered Suns meta-regionals still have slots available. The LGCS gives contact information about the people you need to speak with. Note that in my experience the only certain slot is a finished scenario ;) I have had too many promises without people backing it up. |
| TheBlackFlail12-27-05, 03:26 AM | Would simply putting out 30-40 Core mods be a valid solution? Everybody could partake, and nobody would be geographically favored (such as I), or disfavored. Or, as a more complex solution (isn't the simple solution supposed to be the best?): create a weird new "meta-core" (I'll call it the "fringe") region with a small pile of mods that anyone could play, but if you play one you can't play any out of region (I.E. you could only play mods from your region, meta region, core and "fringe") mods (if there is a concern about people having too many mods to play, though why that would be so terrible is beyond me). Option two would allow anyone to effectively declare themselves geographically disadvantaged, but if they did so, they would then effectively BE geographically disadvantaged. |
| Sieylianna12-27-05, 07:14 AM | Would simply putting out 30-40 Core mods be a valid solution? Everybody could partake, and nobody would be geographically favored (such as I), or disfavored. Probably not. WotC still pays authors for core modules, so you're talking about doubling the amount they spend per year. Ed |
| Samwise12-27-05, 09:30 PM | For Core modules you need to talk to Creighton Broadhurst and ask about module submission. I planned to submit a Core module proposal for Y7 and when I asked about it, I was told that summer of 2006 would be good time for these. Note that there are only 20 Core modules (and few core specials) put out each year. S.H, the guy from Naerie One thing to note, unless Creighton changes it for 2007, the last call for core authors required you to have written an adventure (not an interactive, introductory adventure, or special mission) previously. So if you want to do a core, you should focus on getting a regional first. |