Proposal for the Circle- Eliminate TU restrictions [Archive] - Wizards Community

Post/Author/DateTimePost
hoosierhayeslpe

08-20-07, 10:12 AM
With LG ending, is proper use of time units really important any more? Will anyone really care if the characters who spent all of their TUs on Red Hand just keep right on playing Greyhawk Ruins? It is clear from many discussions on the boards that after all the time and effort many players spent planning out all kobold Greyhawk Ruins parties that no one wants to start fresh for Greyhawk Ruins. Can the Circle consider eliminating the TU restrictions for the time that we have left in LG?

Chris Hayes, proud player of:

The Crossbow Kid (1/2 orc ranger 2 RIP)
Fausto! (Suel Marshal 4 / Sorcerer 2 / Rogue 1 / Ranger 1)
Barker (Suel Favored Soul of Tsololandril 4)
The Sheldomar Kid (1/2 orc Barbarian 2 / Fighter 2 / Ranger 1 / Outcast Champion 2)

Farewell, guys, lets hope we go out with a bang and with many evil deeds listed on the ARs
The_Jester

08-20-07, 10:34 AM
Already requested here:
http://forums.gleemax.com/showthread.php?t=907950
Hariman

08-20-07, 12:07 PM
And here.

http://forums.gleemax.com/showthread.php?p=13482154#post13482154

And I second the request. TU drain has left my primary out in the cold until January. So any adventure I play with my secondary, a sorcerer, is one more adventure I can't play with my primary.
Ayacalypso

08-20-07, 03:38 PM
I agree. If we are going to see the end of LG (and the end of Living anything D&D for some of us, perhaps), we should at least be able to say goodbye with a grand finale, rather than a sad petering out. LG was the most fun I've ever had with D&D. The news is very disappointing.
-Fern, Jocelynne Deane, Bitsy (the Barbarian), Leila La'Palle