Psionic or Monk Belt Access? [Archive] - Wizards Community

Post/Author/DateTimePost
JCP

09-04-06, 03:55 PM
What mods or ARs give access to a monks belt?

Are there any ARs or mods that give access to psionic feats or classes or are those totally banned from LG?
Mommy was an Orc

09-04-06, 04:57 PM
It depends on your party composition. If there's a monk in it, ask 'em for their belt. Unfortunately, they won't be able to give it to you permanently, but you can use it during the mod to hold up trousers, pants or other loose fitting clothing.

(hint: 1st question is a good way to not play Living Greyhawk for very long...)
kenobi65

09-04-06, 06:41 PM
Slightly less sarcastic reply:

Giving out information on the rewards in a particular module, or on which modules might contain a particular reward, is considered cheating.

And, no, you won't ever find access to any psionic feat or class, because psionics are not used in LG at all.
JCP

09-05-06, 07:34 AM
Being very new to LG (1 whole mod done) I didn't realize asking that question was considered cheating. Thank you for letting me know. My apologies.
Lupo

09-05-06, 09:15 AM
Being very new to LG (1 whole mod done) I didn't realize asking that question was considered cheating. Thank you for letting me know. My apologies.

welcome to the wonderlands of living greyhawk :)

the trick is, nowadays some module boiler plate gives information for players, which character to play or not to play.

examples:

Module is not suitable for centaurs. (a very common info in my home region).

An adventure for APL 2 to 6, but especially well suited for beginning characters interested in a military or espionage career.

Characters with a high risk disfavor with the Iron League or Jade Mask cannot play this scenario.

this information is allowed and intended for players.

other "legal" information comes from experience.

sometimes one knows a certain module is part of a serial, and early parts had such'n'such thingies, so one assumes (sometimes right, sometimes totally wrong) certain issues in it.

some authors are (in)famos for certain habits, like expexct any module from author X to have an easy to meet tpk option, or author Y is fond of triple-templated monsters from monster manual III (which is sometimes only a subset from the author X option), and author Z is fond of such simple thingies as elves. so, go for author Y, if you are looking for an option to get the alienist prerequisite, if you look for an elven-craft bow go for modules by author Z :), and avoid author X at all, or at least when playing up or with suboptimal parties.

some regions sport special goodies, expect hordes of bullywugs in sunndi, druids in the adri, scarlet brotherhood agents in naeri and so on.

anything from INSIDE a module or from an AR is off topics for players, and DMs are expected to "instantly forget" any AR content from a scenario they haven't yet played.

ciao

martin m.
GrahamWills

09-08-06, 12:25 AM
But to answer your question in what I would consider a legal way; yes, there is or was at least one out there that allows you to get a monk's belt. I'm saving up right now ...
duhtroll

09-10-06, 10:52 AM
I know and understand the reasons why it's considered cheating, blah blah blah. So let's not go there, but this IS a game and games are designed to be able to be enjoyed.

If you only play one character then you need not ever worry about this, but those who play multiple PCs should have some hint at which PC to play if they should so choose, and if it will not affect tables or APLs in a negative way.

That said, it helps to have friends look out for you. Example: your friend has played the event, is judging you and prior to the game tells you that you should play your druid and not your paladin, because he knows there's decent access for druids, whether that be RP or treasure, on the AR. Cheesy? Some may say yes - I say no.

Sitting around before and after games players will talk about their PCs. Every now and then the "where did you get THAT?" will come up. Trying to cheat? I don't think so. Especially if they say "Highfolk," versus "HIG 6-02. Go to the left tunnel in the cave and then climb up the secret stairway, kill the zombies, etc."

Some rewards (monetary, access, or otherwise, such as qualifications for metaorgs) are very hard to come by and so often you sit at the end of games thinking "I shoulda played my wizard, not my rogue." Then for the next 27 mods you play only events that cater to/have rewards for melee fighters. Missing the one spellbook available in your region in a given year sucks. Ergo, I'm a firm believer in asking the judge what PC would be best for events.

Like way back in the Living City campaign (are those words banned here?) we were told to ask by HQ whether an event was designed for knights and squires (i.e. had knightly rewards in it) because it was so hard to qualify for the higher orders. (and being the only player to have a Raven Knight other than the coordinator by the end of the campaign I can tell you it was hard enough even WITH knowing which mods to play, and that took 7 solid years of play)

That said, I haven't done so (asked) in a long time, mainly because I build my PCs with the assumption that I will never get the access I'd need to plan for some things. But I think it should be allowed. It's not like they are flipping through ARs looking for items.

Just my $0.02 on this.
The_Jester

09-10-06, 01:44 PM
Giving out information on the rewards in a particular module, or on which modules might contain a particular reward, is considered cheating.

What about hints? Like "You'll want to play early Core mods" or "I heard from a friend of a friend that X metaregion had something like that."