| Post/Author/DateTime | Post |
|---|---|
| MasterWolf404002-07-06, 09:41 AM | can a nondruid or nonranger class caracter take a animal companion? |
| Mortepierre02-07-06, 09:58 AM | That's "rogue" (the class), not "rouge" (the color red in french) Hmm, the only way to pull that off without a PrC would be to take the Wild Cohort feat (from http://www.wizards.com/default.asp?x=dnd/re/20031118a ) Unfortunately, it's considered "limited" at best in LG. So, unless you find an AR offering it (or, maybe, a meta-org), you're out of luck. |
| MasterWolf404002-07-06, 10:18 AM | thanks |
| Iswald02-07-06, 12:10 PM | Beastmasters (CV) also get animal companions. But, it's mainly a druid or ranger PrC. |
| kenobi6502-07-06, 01:01 PM | Can a non-druid / ranger get a trained animal (such as a riding dog, trained for war)? Yes, and it's a pretty commonly-used way to survive the low levels in Living Greyhawk. But, is it an actual "animal companion" -- in other words, will it have the special abilities that an animal companion has (extra HD, extra natural armor, evasion, etc.)? No; it's just a trained animal. |
| paigeoliver02-07-06, 03:53 PM | Beastmaster has pretty simple prerequisites to meet, especially for a rogue with a lot of skill points. One level in it gives you the companion of a level 4 druid. |
| Iswald02-07-06, 10:57 PM | Beastmaster has pretty simple prerequisites to meet, especially for a rogue with a lot of skill points. One level in it gives you the companion of a level 4 druid. It's easy, but the handle animal requirement means taking a different class for a level or waiting until your 14th level. |
| paigeoliver02-08-06, 01:39 AM | Which should be no problem for Living Greyhawk rogues, since there isn't quite as much reason to go straight rogue in living greyhawk as in other games. So many of the rogue skills are of very limited use in LG as compared to a home game. Appraise, move silently, hide, and sleight of hand are all severely hampered in the average Living Greyhawk game. |
| Itsa_Trika02-09-06, 07:17 PM | Which should be no problem for Living Greyhawk rogues, since there isn't quite as much reason to go straight rogue in living greyhawk as in other games. So many of the rogue skills are of very limited use in LG as compared to a home game. Appraise, move silently, hide, and sleight of hand are all severely hampered in the average Living Greyhawk game. Appraise I'll give you, but Move Silently and Hide? I see them come into play all the time. Sleight of Hand takes some honest enforcement by the judge and some clever uses by the player to be a very valuable skill. Somewhere along the way, players began assuming that all cursory costs of living are covered in the 12 gp of Adventurers Standard. I've seen bribes of 100+ gp attempted to be written off as lifestyle. That's a lot more than 12 gp, friends, and a cost you don't ever have to worry about if you have enough ranks in Sleight of Hand. Give the sucker a purse with 10 platinum and filch it back once you get what you need. And even better, sleight of hand allows a character to conceal small weapons (such as a dagger) on his person. Sure a dagger isn't that great for your BDF, but a rogue with 8d6 sneak attack standing a few feet away from the Viscount of Verbobonc with an assassin's dagger the guards weren't competent enough to find can be a mighty political tool. Although the focus on combat and "fairness for all" has watered down the effectiveness of a rogue's skills, a growing trend may begin to reverse this thinking. Rather than simply making it even for all classes, adventures are beginning to include multiple ways to be completed, making it more difficult for those that aren't capable of overcoming the necessary challenges that a rogue's skills or a ranger's tracking ability would succeed at. |