So how much are people still playing? [Archive] - Wizards Community

Post/Author/DateTimePost
Harpua

10-02-07, 12:57 AM
i know my group has taken on a new direction since the death of greyhawk was let known. my friends don't see the point in still playing them when the end is in sight, when they can start new characters in a *gasp* home game created world and control their own fates. we also can play evil characters and all the fun classes and spells not allowed. but i still miss greyhawk, the story, the structure and there are years of stories that i want to know the ending to, plus aren't you interested in what they are going to do with the ending of the campaign? i dont know if my group is going to get into LF, it really depends on what 4th ed. looks like. i'm hoping to start playing again before the years up, but i'll just have to wait and see.
Reneshat

10-02-07, 01:38 AM
I know I and 5 other players (they are all new to LG) just finished Intro module number 3 this evening, and are going to try to hurry through regional modules before the year ends so we can try to play just about everything. This for the moment is a weekly game, but who knows if it won't kick up in regularity, at least in spurts (I've seen it happen before.)
awroe

10-02-07, 08:43 AM
I fully intend to play every module I can - I have too many characters that will be laid to waste if I don't.
ShinAkuma2

10-02-07, 09:27 AM
I want to continue playing, but most of my friends don't, so I'm pretty much stuck.
NiTessine

10-02-07, 09:52 AM
Our local LG groups have new games nearly every week. Just because a new edition comes out next year doesn't mean we need to sit around and be bored until then.
bitznarf

10-02-07, 10:25 AM
The folks where I live are still playing LG. After all, there is more life left in LG than there ever will be in most home games.
Randall Montgomery

10-02-07, 10:30 AM
My home group recently lost our LG DM and one of our players, due to circumstances unrelated to the campaign announcement, so I DMed our remaining group through the first Greyhawk Ruins mod with brand-new characters. Now we've got one of our Xen Ex players to take over LG DMing and we're about a third of the way through Expedition to the Demonweb Pits, with a few cores and some metaregionals on order. So if anything, the announcement has encouraged us to play MORE LG before it's lost to us forever (although we have decided to stop playing our low-level characters, instead finishing out the campaing with our current APL 12 roster and our new Greyhawk Ruins characters, who will be playing Expedition to Greyhawk Ruins later next year).
Prof. Pacali

10-02-07, 10:34 AM
I'm still playing. I plan to see LG through to the bitter end. I have three characters that I plan on playing, my 9th level arcane, my 8th level roguish character, and the druid I started this year who is about to hit fifth level. I invested a lot of time playing these characters, and a Living campaign meets my needs, since I can't commit to a home game due to time constraints. Does my knowledge that the campaign is ending affect how I play, or make me not want to play? No, it doesn't. How is this any different than the DM in your home campaign telling you that he's moving in three months, and he decided to wind up the campaign with a bang. Isn't it better to have advanced notice? I was not at all happy with the way WotC announced 4E, but they could have really been jerks and not told us about LG ending until Origins of next year. Given that they eliminated TU costs, there's no reason not to try to play as much as possible.
kenobi65

10-02-07, 10:51 AM
Still playing quite a bit. Locally, I've seen a couple of players drop out due to the looming end of the campaign, but at least that many players seem interested in playing even *more*, with the TU restriction eased.

I'm going to a con this weekend, and playing 5 slots of LG.
RedKnightofKet

10-02-07, 11:36 AM
I'm focussing on my 5th level and higher characters, particularly trying to retire my top guy by the end of the year. I'm also working to finish up certain plot lines with the characters involved.

Heading down to Keoish Games, and I'm trying decide on which characters to play. I have a Keoish character, but he's not my main.
RanielK

10-02-07, 11:43 AM
i know my group has taken on a new direction since the death of greyhawk was let known. my friends don't see the point in still playing them when the end is in sight, when they can start new characters in a *gasp* home game created world and control their own fates. we also can play evil characters and all the fun classes and spells not allowed. but i still miss greyhawk, the story, the structure and there are years of stories that i want to know the ending to, plus aren't you interested in what they are going to do with the ending of the campaign? i dont know if my group is going to get into LF, it really depends on what 4th ed. looks like. i'm hoping to start playing again before the years up, but i'll just have to wait and see.

You know it is attitudes like this which confuse me. LG will end. It has not endED. There is a distinction, which mostly revolves around new mods being produced and play opportunities being around until 2008.

This would be similar to a group of Military folks ending a home game on day two because Bob just got orders to transfer to a new station in 6 months.

"OMG, Bob's gone. Might as well quit now!"
"Um, guys. I'm sitting right here!"
"Yeah, its not like we'll get to play now. Man I miss Bob."
"Seriously, guys. I'm right here."
"No Rogue! Man, I'm not going into a dungeon without a rogue. Bob you bastard why'd you leave!"
"Seriously, I'm gonna bean you with a d20 if you keep this up. I don't go anywhere for 6 months!!!!"

Mods will be written until June 08. Play opportunities will be available until December 08. Last I checked it was October 2007. Still got 8 months for new mods and 14 months for play. GO OUT AND PLAY!
mregecko

10-02-07, 01:49 PM
I want to continue playing, but most of my friends don't, so I'm pretty much stuck.

Here here...
kjenks

10-02-07, 02:42 PM
I've seen a few people drop out, but most of my buddies are still active. We had really good attendance at Brokon last weekend.

Me? I'm in it until the end, then it's on to Living Forgotten Realms.
Argonnite

10-02-07, 02:58 PM
Some people dropped out of the regular local LG games, but Shadowrun is picking up. :)
gomeztoo

10-02-07, 03:05 PM
I'm not playing often, but I never did - I sadly lack time to play as often as I wish :(
However, I'm going to play out the stories of some of my PCs, trying to level my PCs as high as possible and end a few series, and write some of the last scenarios for LG - and in the meanwhile prep for LFR.
Mattastrophic

10-02-07, 03:24 PM
I've retired all but my primary, which means that I eat everything that caps at 10 or below, and I get to talk others into eating things that go to 14-16. It's actually a good feeling to break away from "Who can run this, do we have four at APL X who can play, can we get everyone together, is the group going to work out, etc."

If it weren't for the no-limit on TUs, I'd have quit, though.

-Matt
KarmaInferno

10-02-07, 03:37 PM
Your friends might as well just stop playing completely then, because all campaigns eventually end.

In the case of home campaigns, most don't last more than one,two years anyhow.

We've a year of Living Greyhawk ahead of us. I fully intend to take every advantage of it.


-karma
Redfist

10-02-07, 03:48 PM
I don't get why people would quit with so much still left to play.

That's like opening a case of beer and throwing away the last 3 for no reason.
kenobi65

10-02-07, 03:52 PM
That's like opening a case of beer and throwing away the last 3 for no reason.

Because you know they're going to go bad eventually, anyway. ;)
ankhwearer

10-02-07, 05:20 PM
There is over a year left before the final deathknell for LG. I'd say that half of my home campaigns don't even last that long, yet that doesn't stop me from joining in every time.
jhorred

10-02-07, 06:01 PM
The local group is slowly but surely making it's way through RHoD, but we plan on playing as much as we can, even though a couple of the guys are extremely upset at the announcement.
Sieylianna

10-02-07, 06:01 PM
Local play has dropped severely. There is some going on, but a lot of people have moved on to Living Arcanis or Blackmoor. I'm in the middle of RHoD, but that's been it for me since July.

My home games are continuing to flourish (one is closing in on 8 years and the other is about 16 years). New Amber and Midnight home games are on the horizon.

Let's face it, the draw of a living campaign is that you can take the character with you from convention to convention. The impending demise of LG means that is no longer true. This wouldn't be a problem, if it wasn't for the fact that so many LG players are complete jerks. I'd say that at least half the modules I play are ruined by the other players. It's a lot harder to ignore that when you know LG is coming to an end.

Ed
Lomiat

10-02-07, 06:28 PM
I want to continue playing, but most of my friends don't, so I'm pretty much stuck.

There's a fairly active online community using OpenRPG and scheduling its games at the Online Game Day site (here: http://games.groups.yahoo.com/group/OnlineGameDay/ ) as well as the adhoc online game day on Warhorn.

Of course, online play is pretty much limited to COR and ADP mods, but that's still quite a few adventures.
ShinAkuma2

10-02-07, 06:57 PM
There's a fairly active online community using OpenRPG and scheduling its games at the Online Game Day site (here: http://games.groups.yahoo.com/group/OnlineGameDay/ ) as well as the adhoc online game day on Warhorn.

I've got a buddy who swears by it, but I've tried online D&D before, and it just didn't work for me. I like being able to see the people with whom I'm playing, and I like seeing the mat in front of me so I know where things are.
kenobi65

10-02-07, 09:17 PM
I've got a buddy who swears by it, but I've tried online D&D before, and it just didn't work for me. I like being able to see the people with whom I'm playing, and I like seeing the mat in front of me so I know where things are.

Well, OpenRPG has a battlemat...but, it's true, online play isn't for everyone.
Lomiat

10-02-07, 10:06 PM
I've got a buddy who swears by it, but I've tried online D&D before, and it just didn't work for me. I like being able to see the people with whom I'm playing, and I like seeing the mat in front of me so I know where things are.

I've found that the bad tables are awful and worse than anything face-to-face, but the good tables -- while not being better than face-to-face -- provide you with a slightly different experience. If players keep the main chat window "in character" and reserve the side-talk and nit-picky rules stuff for the "whispers" feature (private messaging), then the online game offers a fuller immersion into a story, largely because you end up losing the "distraction" of seeing people sitting across a table from you.

It's no replacement for face-to-face gaming at tables with your friends, but it's a nice supplement. And sometimes it's a nice change of pace.
_metz_

10-02-07, 10:36 PM
It's no replacement for face-to-face gaming at tables with your friends, but it's a nice supplement. And sometimes it's a nice change of pace.

Agreed, but it takes a LOT longer.
bitznarf

10-02-07, 11:46 PM
Agreed, but it takes a LOT longer.
It *can* take a lot longer. Most of the tables I've run online ran within a normal 4 hour per round time frame with the aid of ventrilo.
UMiskatonic

10-03-07, 12:07 AM
No problems here. I played three rounds last week, and start Red Hand of Doom on Thursday.

Sorry if you're not in a place you're happy with.
_metz_

10-03-07, 12:27 AM
It *can* take a lot longer. Most of the tables I've run online ran within a normal 4 hour per round time frame with the aid of ventrilo.

Yeah, but is that with a regular group? the ventrilo implies that.

Just using OpenRPG takes a while, typing is NEVER as fast as just saying something. And don't even get me started on how long it sometimes takes to get certs...

Ofc thats not an issue if you have a regular group, but then again if you did whether or not people were playing wouldn't be a concern would it...
bitznarf

10-03-07, 01:10 AM
Yeah, but is that with a regular group? the ventrilo implies that.
Nope, not a regular group at all, just some tables mustered through warhorn and/or the AdhocOnlineGameday Yahoo group, and 1 or 2 pickup games. There is now a ventrilo server setup that is free to use for all us LG folks.

This being said, when I run games online ventrilo is a must because of the time issue otherwise. My point being that the time problem is one that can be overcome relatively easily for most people.
kjenks

10-03-07, 09:07 AM
Many on-line games use OpenRPG for the battlemat and dice rolling and use Ventrilo for role-playing and the usual things we talk about at a table.
_metz_

10-03-07, 09:12 AM
Many on-line games use OpenRPG for the battlemat and dice rolling and use Ventrilo for role-playing and the usual things we talk about at a table.

Admittedly, I haven't actually played an online game since February, so the use of ventrilo may now be widespread. Back then, Skype was possible, but few people had it, unless it was a regular group.

I would like to point out that I totally agree with the comment on whispers etc, it can make for interesting games...
The_Jester

10-03-07, 10:53 AM
My GF stopped playing. I'm playing but less. I just wrote a mod and wanna see how that's received before I give up altogether.

But a good number of the local group is dividing up into homegames. I don't think they'll stop but numbers might be down, especially since we lost our place to play.
Mommy was an Orc

10-03-07, 02:11 PM
My home group is still doing pretty well. The huge advantage of LG is that you just need 5-7 people to make it work and they don't have to be the same people. I do the work organizing and it basically runs at least every other week, usually every week.

The problem right now is the usual one for this time of year - everyone has played too many of each mod - I can get 3-4 people for any given one, but 5 and 6 are more difficult.
Hariman

10-03-07, 06:23 PM
Some people dropped out of the regular local LG games, but Shadowrun is picking up. :)

There's a Shadowrun Group that started in my area after the death of LG was announced.

But the Death of LG BOOSTED my interest. I can now get a cahracter into Red Hand of Doom AND I can play my primary, who 0 TU'd a couple month ago.

D&D is D&D, and I'm gonna have fun with LG until the last mod retires.

I just hope the Final LG mod is better than some other final mods I've played.
Lomiat

10-03-07, 07:30 PM
I just hope the Final LG mod is better than some other final mods I've played.

Agreed. I thought the final chapter in the Bright Sands arc was a bit rote and disappointing.
_metz_

10-03-07, 08:11 PM
Agreed. I thought the final chapter in the Bright Sands arc was a bit rote and disappointing.

I have yet to meet someone who thought it was good.
Mattastrophic

10-03-07, 10:54 PM
I hear it's pretty badass at 16. I haven't played it yet, though.

-Matt
_metz_

10-03-07, 10:57 PM
I hear it's pretty badass at 16. I haven't played it yet, though.

-Matt

That has nothing to do with the story...
Hariman

10-03-07, 11:27 PM
I hear it's pretty badass at 16. I haven't played it yet, though.

-Matt

Bah. If you want badass, play APL 6. THAT'S badass. You're either very lucky, very good or the DM is softballing you if you make it through without at least one casualty.

And I don't recommend playing APL 6 unless you have a level 9 cleric playing down. With a solid party backing him up.
TimRat

10-04-07, 01:36 PM
the entire final core arc series will be fantastic. remember that there are many core adventures coming out next year in addition to the main core finale series. The first adventure of the main finale series comes out at DDXP which is feb 28-march 2.

It's going to be the special that is there
copper_wyrmling

10-04-07, 11:28 PM
Nope, not a regular group at all, just some tables mustered through warhorn and/or the AdhocOnlineGameday Yahoo group, and 1 or 2 pickup games. There is now a ventrilo server setup that is free to use for all us LG folks.

This being said, when I run games online ventrilo is a must because of the time issue otherwise. My point being that the time problem is one that can be overcome relatively easily for most people.

I actually prefer to type - I type pretty quickly, and when I use ventrilo or skype people keep asking me to repeat myself (I have a soft voice and an accent that most Americans don't hear very often ;) ) I also like the multiple conversation channels when typing in OpenRPG (using whispers), and the record of what everyone's said - it lets everyone chatter at once without missing too much of what other people are saying, and you don't need to take notes. I play online a lot, and in some ways I prefer it to face-to-face games: I find there tends to be more IC chatter, although that may have less to do with the online environment than the people I usually play with ;) I've been in slow games where people aren't paying attention and don't type anything until they get prodded a few times, and that just gets boring, but I don't mind the games that run long because people are chattering so much.

That said, I've run one online game using Skype, and I ran a recent game where the players talked on Ventrilo (I listened, but didn't speak) while I typed responses in OpenRPG. There are a lot of approaches that can work.
paigeoliver

10-05-07, 07:19 AM
Don't play at APL 6 under any circumstances. 6th level characters under normal circumstances cannot be expected to meet the challenges of one of the encounters without being able to roll 20 consistently. Only reason my APL 6 table survived was because of a really good 8th level archer playing down, and everyone still almost died. (At one point I think there were 4 characters bleeding out or negative, while the archer had about 9 hit points left, and the only other PC on the board was a completely outclassed support character who had nothing left he could do but try to aid the archer's armor class).

Although oddly enough, I had another APL appropriate character that I didn't play that was designed to SOLO that sort of encounter. After the game I had the DM rerun the encounter solo against that character and I won in 2 rounds.

Note, I gave no details there whatsoever. Other than the fact that a standard party isn't going to win without just rolling 20 after 20 after 20. A party with more oddball characters may have much more success.

Bah. If you want badass, play APL 6. THAT'S badass. You're either very lucky, very good or the DM is softballing you if you make it through without at least one casualty.

And I don't recommend playing APL 6 unless you have a level 9 cleric playing down. With a solid party backing him up.
thorinXXX

10-05-07, 01:52 PM
I'm glad there are still groups out there. I have been able to play a whopping 8 mods this year, so when I get back I am going to be an LG playing fool.
Hariman

10-05-07, 06:26 PM
Don't play at APL 6 under any circumstances. 6th level characters under normal circumstances cannot be expected to meet the challenges of one of the encounters without being able to roll 20 consistently. Only reason my APL 6 table survived was because of a really good 8th level archer playing down, and everyone still almost died. (At one point I think there were 4 characters bleeding out or negative, while the archer had about 9 hit points left, and the only other PC on the board was a completely outclassed support character who had nothing left he could do but try to aid the archer's armor class).

Although oddly enough, I had another APL appropriate character that I didn't play that was designed to SOLO that sort of encounter. After the game I had the DM rerun the encounter solo against that character and I won in 2 rounds.

Note, I gave no details there whatsoever. Other than the fact that a standard party isn't going to win without just rolling 20 after 20 after 20. A party with more oddball characters may have much more success.

My party lucked out because we had a Druid Beastmaster with a Dire Bear AND a level 7 Favored Soul on our side. Not to mention the Tank was a good High AC tank. (Though I think he barely passed "Standing in front of things 101" And he lacked that iterative attack at level 6 due to multiclassing.)

I can actually think of 2 encounters that are as bad as you describe. The first of them killed my Rogue/Wizard and the favored soul. The second ALMOST killed us all and killed the Dire bear.

You've gotta be GOOD, and hopefully you're lucky if you play APL 6. Don't go in without a Cleric. Preferably two Clerics.
Mattastrophic

10-05-07, 07:44 PM
Bah. If you want badass, play APL 6.

I'll wait and try for 16, thank you.

-Matt
Mommy was an Orc

10-07-07, 01:37 PM
We played APL 8 - it wasn't that bad - one person nearly died, but other than that. Yes, it is a tough mod, but...

There are three very important things:
The DM needs to be prepped for the mod. This is not a mod to be running cold as there are at least two of the big encounters in the mod where if the DM isn't playing by the rules, the players are going to be put at an extreme disadvantage.

Don't hoard favors or consumables. You know the mod is tough.

Don't play with a weird party that has several below APL effectiveness characters. If you have an iconic BDF, wizard, and cleric at APL, that's a good start.
solbergb

10-08-07, 12:52 PM
We've had an explosion in play here once the time unit issues went away.

Much of it has been "adaptable" play. Those of us who can travel are trying to rearrange schedules to play more regionals.

The regular convention and online play for me has not slacked off at all. We're having trouble with our winter convention but that's because we're having issues finding a place to host it, not a lack of players, judges or mods to play.

I expect this trend to continue into the first half of next year, and then the 4e stuff will start to pull away the play numbers, leaving people just "wrapping up" their stories in the second half of the year.

The primary difference I've seen is that when characters die, they're more likely to stay dead. I've watched a centaur and asherati "retired" that way, although the asherati was a reincarnation accident. The centaur was a RHOD "bad dice" situation where he was almost level 7 and would have shrunk down in size and otherwise would have been silly...and where he had another L6 char who filled same party role with about the same xp as the dead centaur that he liked playing better anyway.

As for online, our group has a set of judges who generally can get a one round mod done in one evening, after work, in roughly a 4-5 hour timeframe. all of us prep the boxtext and monster statblock attacks ahead of time so we can drop it in with a click of the mouse, and our players generally pay attention and do their actions quickly. My experience with that group is there is often more roleplay as the group can chatter without distracting the judge and without making so much noise that the players can't "hear" the judge when he's ready to "speak".

I've got one char that will "retire" when the last bright sands mod is played, whether by death or actual retirement. One that is mostly retired, will only play a new Phostwood or Tenha adventure. A couple that will only get a small amount of play (level 1-2 stuff). Five that are still active, although I don't know how much more I'll play my RHOD char if she survives. (the way things are looking, if all those bad guys who keep getting away come back later, we might do well enough to prevent the invasion but all die.....) Two that I'll try to push to L16 retirement but would be pretty ok if they only make it to 15. The other two could retire any time, they both have smooth level progressions so they aren't "waiting to come together" and are of long lived races who are just "adventuring for now" and have good incharacter reasons to quit and do other things "for a while" (like decades or even centuries)
copper_wyrmling

10-08-07, 01:25 PM
As for online, our group has a set of judges who generally can get a one round mod done in one evening, after work, in roughly a 4-5 hour timeframe. all of us prep the boxtext and monster statblock attacks ahead of time so we can drop it in with a click of the mouse, and our players generally pay attention and do their actions quickly. My experience with that group is there is often more roleplay as the group can chatter without distracting the judge and without making so much noise that the players can't "hear" the judge when he's ready to "speak".

For reference, this is the group I play most of my online games with. I play most Cores online by choice, not because I have no other options ;)

I've got one char that will "retire" when the last bright sands mod is played, whether by death or actual retirement. One that is mostly retired, will only play a new Phostwood or Tenha adventure. A couple that will only get a small amount of play (level 1-2 stuff). Five that are still active, although I don't know how much more I'll play my RHOD char if she survives. (the way things are looking, if all those bad guys who keep getting away come back later, we might do well enough to prevent the invasion but all die.....) Two that I'll try to push to L16 retirement but would be pretty ok if they only make it to 15. The other two could retire any time, they both have smooth level progressions so they aren't "waiting to come together" and are of long lived races who are just "adventuring for now" and have good incharacter reasons to quit and do other things "for a while" (like decades or even centuries)

I also have five still-active PCs. I'd like to get the top three to L15 - L16 if possible, but not a big deal since I can't play them at L16 anyway. My cleric is already L15, so with her I just want to play enough to buy all the nifty toys she'd like, my L14 sorc is probably the PC I'll play in the final Core story arc (assuming all the mods go to APL 14), and my L10 dervish will do Demonweb Pits and most of the regionals/metas from my area, because I want all ten levels of dervish by the end of the campaign. My fourth PC has a natural end point at L13 (when she finishes her character-defining prestige class), I'm hoping to use Expedition to the Ruins of Greyhawk to help get her there. My fifth PC has a nice smooth power progression, with something nifty at every level, but L9 would be a nice stopping point for her, it has a good capstone ability.

I'm certainly playing a lot more than I would have without the change to zero TUs: it's been very nice to be able to play the PCs I want to play in mods (rather than delaying games until next year so I can play the right characters), and to turn up to musters and say "I can do any APL from 2-16".
Demoyn

10-08-07, 02:15 PM
Myself and a few friends were going to go out with style, playing as much as possible. That was, of course, until we attended a convention a few weekends ago in which we played a module that pit all 6 players against each other to the death. We quit LG after that game, but the bad taste still hasn't left our mouths.
bhale187

10-08-07, 09:36 PM
Myself and a few friends were going to go out with style, playing as much as possible. That was, of course, until we attended a convention a few weekends ago in which we played a module that pit all 6 players against each other to the death. We quit LG after that game, but the bad taste still hasn't left our mouths.

I am dumbfounded on this one. With LG having clear rules to prevent PC vs PC deadly combat, I can't understand how a module with such a situation could slipe by an editor.
kjenks

10-08-07, 09:40 PM
Myself and a few friends were going to go out with style, playing as much as possible. That was, of course, until we attended a convention a few weekends ago in which we played a module that pit all 6 players against each other to the death. We quit LG after that game, but the bad taste still hasn't left our mouths.

Would you please post the details -- which convention and which game and which DM -- so we can fix this problem? Thanks!
Mattastrophic

10-08-07, 10:44 PM
Would you please post the details -- which convention and which game and which DM -- so we can fix this problem? Thanks!

To the death? Screw spoilers; this I gotta hear.

-Matt
Mommy was an Orc

10-08-07, 10:57 PM
I am dumbfounded on this one. With LG having clear rules to prevent PC vs PC deadly combat, I can't understand how a module with such a situation could slipe by an editor.

There is at least one mod where I could see that happening if the DM didn't do his job. But we know that didn't happen, because as soon as someone truly tries to kill someone else, they're going to get their character yanked.
Hariman

10-08-07, 11:07 PM
I am dumbfounded on this one. With LG having clear rules to prevent PC vs PC deadly combat, I can't understand how a module with such a situation could slip by an editor.

Me too. Any DM in my area forbids any kind of attacking other PCs most of the time.

Now, there was one time where there was a nonlethal beatdown of a paladin in a roleplaying mod. (It's a good mod, but it's one of those love it or hate it mods, based on how well you do in the mod.) Our party fractured down the middle and we knocked the paladin out to protect his honor. The DM had fun laughing at us, but we got hammered because we botched the mod.

But that was nonlethal. To quote a famous quote: "Something is rotten in Denmark!" Spoilers can be easily avoided by using the Private Message function to send the mod, DM and Slot to those who need to know.


On a different note:

I'll have only 3 characters active, if I can help it.

My primary, who will start kicking A** if he can survive levels 5 and 6. (I'll retire him if he dies again.)

My secondary, the sorcerer that I'll be taking into Red Hand of Doom next year. My primary is too much a mutt to go into red hand.

My Kobold Beguiler (or maybe Rogue/Wizard/Unseen Seer/Arcane Trickster) he'll be my Greyhawk Ruins character.
LGMoses

10-09-07, 02:00 AM
school stopped me from running regularly at first and the 4e/death of LG announcement has taken the wind out of my sails. Noone in my area has played LG since the 4e announcement.
Madfox11

10-09-07, 02:45 AM
Well, theoretically I can see how an opponent with the ability to dominate or confuse the PCs could lead to PCs killing one another, although that does require a rather big string of bad Will saves, inexperienced gamers and a harsh DM. Other than that though it is likely to be a DMs error together with players who don't understand the rules. Could you PM me the details please including the location of the convention and the adventure played. One thing though, why leave because of one bad experience? There are thousends of LG players and dozens of adventures, while we strife for perfection, there will always be bad apples. If you come across one point it out to the right people so that the campaign organization can learn from them or act, but don't leave because of it. That would be a shame...

Pieter Sleijpen
RPGA Living Greyhawk Circle Member
The Splintered Suns
solbergb

10-09-07, 12:39 PM
Hm...Looking at my calendar, since the 4e announcement:

August - one weekday, ran a slot zero, played 2 intro mods

September, played 2 minimissions and a core, ran 4 rounds at a convention, then played 3 of four saturdays (and the fourth the GM had to work suddenly), one friday, one sunday one wednesday and ran two other weekdays. September was crazy. All of those weekend days were adaptables and it was the whole day (about 8-12 hours).

October - played saturday, scheduled for next saturday, playing two weekdays, running another weekday and going to BK Con Queso for another 8+ rounds of gaming near the end of the month.

November - holidays start to constrain gaming. We hopefully will have WWITP convention and 1-2 weekends of adaptable gaming, plus 2 days of online gaming on weekdays, but we're still in scheduling foo.

December - plan to visit a 4 day convention near the end of the month, might get in a little online gaming, but holidays make december hard. If WWITP is in early nov, I might sneak out somewhere for an early december convention weekend or organize a core special or adaptable online or something.

My activity before the announcement was....a lot less. Granted some of this craziness is that I'm in both RHOD and Demonweb Pits right now. The main extra activity was having TU's for Frostfell Rifts and the Bandit Kingdoms visit.
Hariman

10-09-07, 09:30 PM
One thing though, why leave because of one bad experience?

I second this. I've played Living Greyhawk, Blackmoor and Shadowrun Missions. My character's paths in all three have been anything but smooth.

In LG, I've had my primary character enslaved and stripped of all gold/treasure, just plain enslaved, killed 4 times, coming back as an elf, then a halfling, then back to his old human self, cursed, beaten, mocked and I've only gotten to the start of level 5 in 29 ARs.

And that's just my primary.

But I haven't given up and most of the adventures are fun. Some of them are unforgettable. There are a few bad ones, but those are the exception. I'm glad I started playing and I don't regret sticking with it after having some setbacks.


In Blackmoor, I had my character get killed with the first hit she took. Then, in the same mod, she died again due to an auto-fireball. I came back after waiting a good while and the mods are fun, and it seems the killer mod I played was the exception.


In Shadowrun, the very first action of one of the other characters was to drop a grenade on my character's scooter "Because I'm not riding around with a guy on a scooter". Sure, it's annoying as heck, but it's hilarious and I'm gonna have fun when I figure out my character's revenge. (A wimpy Hacker type VS a cybered up gun nut, I'd better not be within range of his arsenal.)


Maybe it left a bad taste in your mouth, but I think that's just a good reason to avoid that DM and find out if the mod was run correctly.

There's lots of fun to be had. Don't be afraid to join in because of one bad experience.
mage189

10-13-07, 03:27 PM
We've trimmed back a lot here in MN waiting on 4th edition. Though we're still gaming like crazy. I'm actually working on my own game here too.
jtrain9801

10-15-07, 11:14 AM
I am still going to play. Even though I won't get to play every game due to the levels of my character I still want to see the ending of the plot lines. I have no interest in buying the next books for i spent too much money on the 3.5 books.
Swordlight

10-17-07, 09:28 AM
Every time we get the chance we're still playing LG. We are enjoying the mods, Cons, and the just getting together with friends. We all look forward to 4e, but why not have the characters we know and love go out in style? We're going to play the heck outta this campaign 'til the end.
Chernobyl1

11-03-07, 05:01 AM
We started 2 new home campains when the announcement hit.
WFRP, and Pathfinder. We still play LG on occasion, but with the demise announcement and 0 TU shift, people have reverted to playing their "main" PC only, which leaves out a lot of the newer players recuited in the last year.

Chern
Vamroc

11-08-07, 03:24 PM
We have a rather large group and most of the time fill two tables. The bulk of us will switch to LFR 4.0 when that happens. Until then I look forward to the end of the world and watching it burn in hell so says Lord Dire Vamroc.:88E:
Kwll

11-23-07, 03:33 PM
Let's face it, the draw of a living campaign is that you can take the character with you from convention to convention. The impending demise of LG means that is no longer true. Ed

Agreed, though I would say that the draw of a living campaign is also that it allows characters to survive the death of local gaming groups. As many have said here, home campaigns don't last much longer than a year on average, so myself and others who cannot play as frequently as we did in our youth latched onto LG to *keep* a character long enough to invest a bit into it. To put this in perspective, I began playing in Year 3 and my primary is only 9th level (No deaths....though I do eat a lot of mods to DM).

Since the death of LG was announced there have been two sessions played in my community, though I was unable to attend only one. As things stand, I have a new child and a non-gaming spouse who will not encourage my continuing to play, so we will have to see whether the game will go on come 4e or not, though I honestly can't see myself investing another $1000 in books like I did for 3.5.

Until then, I hope to get in at least another couple of mods and see some friends over the table every other month or so.

Cheers,

Rob

P.S. I do hope WOTC isn't using these boards to measure community feel for important issues. Let's face it folks, only the most dedicated gamers are members here...we're a biased sample, and we give a biased read on things (Pro-gaming, of course :) ).
MwaO

11-24-07, 03:31 PM
Agreed, though I would say that the draw of a living campaign is also that it allows characters to survive the death of local gaming groups.

As someone who organizes games for his group, I've gotta say things that would kill any normal group don't do it with LG. We've got 3 people that are always there, about 5 people who can often make it, and around 20 people who might make it.

I can almost always make a table of 4 happen, usually 5, and sometimes 6. December is actually odd as it is the 1st time that I've got 8 people who can show up to the 1st 3 weeks of the month...the major limiting factor is mods that people can't play, there are only two people above 9th level with mostly APL 10 mods to play, and making sure we have a cleric at the table.
tvknight415

12-05-07, 02:55 PM
Since Gen Con, I haven't rolled a dice. Honestly, the game has been about character development, and my characters have always had a goal in their development cycle; a target to reach. With the announced ending of LG, and the amount of time I can devote to playing, I have zero chance of getting anywhere close to the development goals (these aren't level goals, but rather role-playing avenues I want my PC's to explore as they go through the campaign). Since I'll never be able to meet those goals, I've kind of lost interest.

Coupled with being very disturbed by the 4E stuff I'm hearing, I'm really losing my motivation to play RPGA stuff at all - I'd rather devote my gaming time to working on a basic D&D/Ravenloft campaign idea I've had in the works for a few years.
Kwll

12-06-07, 10:54 AM
Coupled with being very disturbed by the 4E stuff I'm hearing, I'm really losing my motivation to play RPGA stuff at all.

I'm afraid I have to agree. 4e is sounding less and less like D&D to my ears. *Way* to tactically oriented: A paladin smite which hurts foes and heals your buddies is neat, but doesn't support versimilitude if it can be chosen by anyone. It makes perfect sense if it the special ability granted to paladins worhipping gods of war, though.

The difference between D&D and MTG is the story and a cohesive fantasy setting which gives meaning to character action.

I hope to be proven wrong at the end of things.

Cheers,

R.