Starting Druid Animal Companion Riding Doggie [Archive] - Wizards Community

Post/Author/DateTimePost
Rerednaw

04-23-06, 08:41 PM
Riding doggies are listed as a choice for a starting druid's animal companion. (I usually go with a wolf but wanted something different this time.)

I read their description and I could not tell if the one a druid has as an animal companion is considered war-trained or not?

Does the druid have to train the pet himself (cost in TU's)? Is it worked into roleplay? Or is there a flat gp cost?

Anyone?

Cheers.
opa

04-23-06, 10:10 PM
they are superior to wolves in most respects..

as per the LGCS your animal companion can begin the adventure trained with its full compliment of tricks..


and although you will still find some table variation, I have not been at a table that didnt rule a my riding dog was trained for war and thus able to wear barding..

remember that it costs 2 tricks to gain the trip attack for your doggie
clik_ml

04-23-06, 10:50 PM
My experience is the same as opa's. My halfling druid cavalry who used his animal companion riding dog never had any tables that complained about spending tricks to make a war-trained riding dog (and as well they shouldn't).

For your specific questions:
Bonus tricks require no extra expenditure of TUs, they are class features that are learned with no time sink just like all the other stuff you get for leveling up.

Here's what the LGCS stuff has to say on training critters:


When you buy an animal, you may pick an extra trick for
each point of Intelligence the animal has. You must pick
the tricks from page 74 of the PH under Handle Animal.
For the riding dog, you may either pick two extra tricks or
use these two trick slots to make the dog trained to use a
trip attack (as specified in the riding dog entry in the
Monster Manual v.3.5). Animals gained that start play with
more than the standard training must be supported with
campaign or regional documentation

The following rules apply to added HD to any creature
that might be brought along on an adventure as well as
Characters with the Handle Animal skill can train their
animals further. To do so you must have the ability to train
the animal type desired (see skill description, PH page 74),
and spend 1 TU to teach one animal one trick. You must
succeed at a Handle Animal check (DC varies – see skill
description) after the TU cost is paid. A failed check means
the animal isn't trained. You are not able to attempt
another check until after you have played another regional
adventure. You may not take 20.


So if you want further tricks, just roll (or take 10 if you can make it) while having the DM make sure everything is kosher, then have the DM note it on your AR.

I've had a DM or two audit my companion's tricks to make sure that I could attack unnatural creatures (requires taking the "attack" trick twice), so it is a good idea to have them written down with your animal companion's stats.

I've almost never had to use Mounted Combat for my riding dog since his AC is through the roof with his barding and extra natural armor, but is nice to know that capability is there. After my dog got eaten by surprise attacking griffons I've used a wolf since then. At APL 6-8 the doggie just isn't earning his keep in combat so I'd rather get an extra 10' movement on the wolf for the mobility. Heh, when I'm spirited charging for 30-50 damage a round, the mount just becomes a tool make it happen.
Lupo

04-24-06, 03:30 AM
Riding doggies are listed as a choice for a starting druid's animal companion. (I usually go with a wolf but wanted something different this time.)

I read their description and I could not tell if the one a druid has as an animal companion is considered war-trained or not?

Does the druid have to train the pet himself (cost in TU's)? Is it worked into roleplay? Or is there a flat gp cost?

Anyone?

Cheers.

in most cases you just bring along a "animal-statistics writeup". bonus tricks and feats are without extra tus, as they are part of YOUR class special ability.

just remember that riding dogs are damn expensive, especcially at first level (150 gp), whereas wild animals come for free.

ciao

martin m.
blood_kite

04-24-06, 01:13 PM
I lost an animal companion in one mod and the DM let me spend a day in a large, ramshackle, evil run city to acquire a riding dog animal companion. Don't expect that from every DM, but between adventures you should be able to acquire a riding dog companion for free.

In Greyhawk there would probably be plenty of wild dogs the right size to be considered riding dogs and it is the bond the druid creates between himself and his animal companion that gives the companion all of its tricks. So a druid shouldn't even have to pay for a riding dog animal companion.
Rerednaw

04-25-06, 09:18 AM
in most cases you just bring along a "animal-statistics writeup". bonus tricks and feats are without extra tus, as they are part of YOUR class special ability.

just remember that riding dogs are damn expensive, especcially at first level (150 gp), whereas wild animals come for free.

ciao

martin m.

I am confused now.

Animal Companion (Ex): A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf.

So a starting druid cannot have a riding dog? (Is it in some section of the LG documentation?)

If she could though, the 'bonus' trick could be used to assign a trained riding dog to attack unnatural correct?

Cheers.
kenobi65

04-25-06, 10:36 AM
So a starting druid cannot have a riding dog? (Is it in some section of the LG documentation?)

I may be wrong, but I think Martin's mistaken on this. I've never seen anything, in the PHB, DMG, or LGCS, to suggest that a druid needs to pay for obtaining his animal companion, regardless of whether or not that animal is on the "Mounts and Related Gear" equipment list.
Namarus

04-25-06, 11:04 AM
He is totally mistaken.

If the animal is on the druid list you can take it as an animal companion without any costs associated.
Lupo

04-25-06, 06:31 PM
He is totally mistaken.

If the animal is on the druid list you can take it as an animal companion without any costs associated.


fascinating, your interpretation finally discovered a gold sh****** eh, producing dog.

start adventure with doggie, enjoy cuddly doggie during adventure, mark it off as "sold" for 75 gp on the ar.

start next adventure with a free replacement doggie.

repeat untill rich as a king :-)

hm, maybe a kind dm will not deduct you the 150 gp on your starting ar for your first dog, but after this, any replacement should cost you the 150 gp.

the meta regional doc for sunndi (p. 25) even spells out that there are no WILD riding dogs to be found.

so expect table variations

ciao

martin m.
opa

04-25-06, 07:55 PM
Getting a riding dog animal companion is part of the core class ability.. nowhere is it stated that you need to pay for it

Some regions may put additional rules on it ..perhaps Sunndi has.. but
there isn't anything in core rules or LGCS that states it
so it may differ a bit by region but
expect very little table variation..

as for the gold sink I think a much more common ruling would be that you don't own the dog to sell it, it is a companion, a friend, after all...

next we'll see Paladins opening warhorse factories...

Opa
Umbra_Kaitou

04-25-06, 09:44 PM
If you don't mind me adding my own question,

I also have a starting druid and I want the riding dog so its at least not another druid with a wolf, (though the medium viper sounds interesting aswell)

But the one thing i want to double check is how many tricks a riding dog would get. I think i counted 6 but i'm unsure and would like it clarified. Additionally what tricks do i need to take to get Trip?
Iswald

04-26-06, 11:07 AM
fascinating, your interpretation finally discovered a gold sh****** eh, producing dog.

start adventure with doggie, enjoy cuddly doggie during adventure, mark it off as "sold" for 75 gp on the ar.

start next adventure with a free replacement doggie.

repeat untill rich as a king :-)

hm, maybe a kind dm will not deduct you the 150 gp on your starting ar for your first dog, but after this, any replacement should cost you the 150 gp.

the meta regional doc for sunndi (p. 25) even spells out that there are no WILD riding dogs to be found.


This kind of stupidity shouldn't be necessary since the LGCS states that you can't sell something for more than you paid for it... It shouldn't have been needed even before it was added.

[edit] I suppose there are places where it would be difficult to conceptualize a druid finding an animal companion -- and they may have to pay to obtain one. But, are druids then limited to only those companions that they can purchase? How much does a brown bear cost or a dire wolverine cost?
Namarus

04-26-06, 12:05 PM
fascinating, your interpretation finally discovered a gold sh****** eh, producing dog.

start adventure with doggie, enjoy cuddly doggie during adventure, mark it off as "sold" for 75 gp on the ar.

start next adventure with a free replacement doggie.

repeat untill rich as a king :-)

hm, maybe a kind dm will not deduct you the 150 gp on your starting ar for your first dog, but after this, any replacement should cost you the 150 gp.

the meta regional doc for sunndi (p. 25) even spells out that there are no WILD riding dogs to be found.

so expect table variations

ciao

martin m.

Sorry, you are talking utter drivel. You as a GM cannot force a player to pay 150gp for a riding dog as an animal companion. Each region is allowed flavour to make it unique, your region has decided that there are no wild riding dogs to be found.

A player buying an animal, cannot make it an animal companion, unless campaign documentation exists that allows them to do so. However, a Sunndi player could travel outside region, play a mod in another region, and acquire a riding dog there.

Btw, you cannot sell off your class features, the animal companion is your friend. This is certainly not in the spirit of the rules at all, but if a player decided to do so, he would get exactly half of what he paid for the animal companion. Which is 0gp.
paigeoliver

04-26-06, 01:05 PM
Maybe it is just me, but I always imagined that when a druid summoned a riding dog animal companion that he wasn't summoning himself a purebred riding dog from down at the shops, but instead he was just summoning a big wild dog that had the same stats.
danhenneke

05-13-06, 11:32 PM
fascinating, your interpretation finally discovered a gold sh****** eh, producing dog.

start adventure with doggie, enjoy cuddly doggie during adventure, mark it off as "sold" for 75 gp on the ar.

start next adventure with a free replacement doggie.

repeat untill rich as a king :-)

Except this is a gross violation of a druids code of ethics. This is very similar to a paladin with leadership sending his followers in to fight the big bad guy before going in himself.
Howie23

05-14-06, 10:54 AM
But the one thing i want to double check is how many tricks a riding dog would get. I think i counted 6 but i'm unsure and would like it clarified. Additionally what tricks do i need to take to get Trip?

Animal Companions start play with their full complement of tricks. You need to select those tricks, but you don't have to pay TUs to train them. Riding Dogs get six for intelligence plus one for the animal companion bonus at 1st level, for a total of seven. Per the LGCS, and unique to LG, you train him to trip by spending two of his training slots to be able to trip. So, if you want him to trip, that's two slots, with five left over.

David
Howie23

05-14-06, 11:09 AM
and although you will still find some table variation, I have not been at a table that didnt rule a my riding dog was trained for war and thus able to wear barding..



I have never seen any suggestion that an animal cannot wear barding. However, being trained for war ("wartrained") is never a prereq for wearing barding. Wartrained gives the animal proficiency with barding. Without proficiency, the animal gains a penalty to his attack equal to the armor class penalty for that armor.

There is an article on the Pale's list of circle rulings that says that animal companions are not wartrained except via campaign documentation. The link is below:

http://www.theocracyofthepale.com/gamerules/circle_rulings.html#warcomp

David
Namarus

05-14-06, 06:43 PM
I think you should re-read that ruling.

It talks about war camels, a lot like saying a druid comes with a war horse.

"Unless you get an AR that says you can take a War Camel as an animal companion, you cannot do so. Animal companions are normally not war-trained."
Howie23

05-14-06, 07:13 PM
I think you should re-read that ruling.

It talks about war camels, a lot like saying a druid comes with a war horse.

"Unless you get an AR that says you can take a War Camel as an animal companion, you cannot do so. Animal companions are normally not war-trained."

I read it just fine thanks.

It provides the specific answer to a question, about camels. It then provides the reasoning behind that answer: As a general case, animal companions are not normally wartrained.

If you want to carve out an exception for riding dogs, the burden of proof is yours. Wartrained is effectively an undefined term in LG. An animal can have the characteristic of being wartrained, but there is no defined process to make it so. You can obtain a wartrained animal through campaign access, and there is access out there. None of the animals from the PH is stated as having the characteristic of being wartrained. None of the tricks in Handle Animal result in an animal being wartrained. The purposes combat riding and fighting probably get closest, but regardless, you can't train an animal for a purpose in LG without compaign documentation; you can only train individual tricks.

Riding dogs are brave in combat, like warhorses. That means that they don't need the DC20 ride check as with a light horse. Riding dogs that are wartrained get the tripping ability, per the MM. In LG, you have to specially train your riding dog to trip; this wouldn't be necessary if the dog were wartrained.

There are two benefits to wartrained: dogs tripping and armor proficiency. The LGCS provides for dogs tripping. Armor proficiency feats provide for armor proficiency (some of my animal companions have armor proficiency for just this reason). So, the mechanisms exist to do what you want.

David
Iswald

05-16-06, 11:10 PM
Except this is a gross violation of a druids code of ethics. This is very similar to a paladin with leadership sending his followers in to fight the big bad guy before going in himself.

There's nothing in the druid's class description that prevents them from selling their animal companion. A good aligned character probably wouldn't sell theirs. However, an evil, or even a neutral, druid could have a valid RP that wouldn't preclude the possibility of making money from selling their companion.
Arvagor

05-16-06, 11:36 PM
As already pointed out, though, there is no benefit to doing so. LG does not permit you to sell something for more than you paid for it. You paid 0 gp for your animal companion, so the most you can get by selling it is 0 gp.