| Post/Author/DateTime | Post |
|---|---|
| timerino11-30-06, 08:07 PM | I started playing LG "accidentally" when one of the home game 'day' turned out to be LG and they needed a Cleric (of Pholtus). Since then, I have had a great time playing LG. Our group is almost half way thorough RHoD; I want to personally (as much as I can in this forum format) thank all those folks who made it possible for us to play it as part of LG. THANK YOU! RHoD solved a problem that many LG sessions don't have: a sense of continuity and team across those 3-encounter limits. We didn't have to put-up with that Wizard who spends the first three rounds getting away before casting the magic missile at APL 8; or the heavily armored cleric who didn't want to risk being close to melee to save a dying PC; or a tank who suddenly spring-attacks and leaves the spell casters vulnerable. Our group has learned to work with a Marshall to very high effectivity. Our wizard and cleric knows and does their roles very well: coordinated and intelligence. Our tanks actively protect the squishy folks. Heck, even our Bard is instrumental in the module: most NPCs seems to have an 'initial' attitude (I don't recall LG modules handling that nearly as well). Everyone in our group has a role: we we became better as a team as the module progressed. No rushed mustered groups making do with what we have because that's what's needed for a legal table. And, now finishing up part 2 and starting part three this weekend: we feel much more prepared for the much tougher challenges ahead. THANKS! I hope we get more opportunities for 'larger' (contiguous) campaigns in the future. Now, we only need a name for our adventuring company... tim ps I must also say that it is still not my favorite LG experience: that honor goes to a Midnight Madness slot at WWitP last year with the author as a judge in a 'ghost story'. Glyn: THANKS! Our group still talks about how we were effectively role-playing our fatigue 2 days into the con for our PCs and how much fun it was. pps Here's the plug (and I saw that reply as well) for the circle to more than consider adapting both expeditions (demonweb and castle greyhawk) to LG. |
| Madfox1112-01-06, 04:16 AM | You are welcome ;) I admit that adapting Red Hand of Doom worked much better than I originally thought it would. Note though that what you did with Red Hand of Doom is what others do with other series of adventures. I know enough people who play all the Bright Desert adventures with one and the same group. That part of the fun of Red Hand of Doom can be achieved by changing the way you play the game. Personally, I like a mix of the two mustering systems. I love playing this game with some people, but it can be great fun to run a game of strangers who are learning each others strength and perservering despite the odds. I take the irritating players that I have to run a game for without much irritation. |
| UMiskatonic12-01-06, 10:13 AM | Well, you've got me excited about it. We built the same kind of group, but after Fane of the Drow, we're only 4th level. Hopefully we'll be able to start in January. And again, thanks for the return of adaptable mods. I'm hoping that the influx of cash is all that Wizards hoped for. FYI, that business model would work well the other direction as well. I'd happily pay for "Tusmit year one, a LG compendium" |
| timerino12-01-06, 07:14 PM | I like a mix of the two mustering systems. I enjoy both muster system as well: it opens my eyes to different tactics and players. After all, it's the reason we play LG in person and not as part of MMO. But, this campaign is great. We can't wait to improve our skills as I'm sure the monsters will ramp up as well. tim |
| JohnduBois12-04-06, 12:08 AM | Having just played Part 1 today, I'm going to have to concur that adapting this scenario was AMAZING and kudos to all those who helped to adapt it. I thoroughly enjoyed the experience, especially the encounters that simply could not work that way in a normal Living Greyhawk adventure (the bridge encounter comes to mind). I had a ton of fun, and anxiously await next year when I can play the remaining parts. |
| Ramacass12-07-06, 08:24 AM | You talk about your group as if it really were a well oiled machine. Isn't most of the fun the quirks not only in the party but in your character itself? What's the fun in playing a perfect cog in a well oiled machine, fufilling a predetermined preassigned role. Why not just watch the game on auto pilot cheering for your favorite cog. What if you want to play a melee mage or an offensive cleric would that ruin everyone elses good time. You could always just replace part of your bio system with robotics, get some really bad make-up and fly around the galaxy in a giant cube.:) I like the the quirks of my non-standard cleric and my non- standard group thank you.:angel: |