| Post/Author/DateTime | Post |
|---|---|
| lostpike05-13-07, 01:20 PM | I just picked up my 2nd level of unseen seer and I am trying to figure out what divination spell I should take. I want to make sure it is a spell that isnt on the wizards list at all to get added benefit from this ability. My character is an arcane trickster, is 12th level (can cast 5th level spells), has +4d6 sneak attack and dual wand wielding. Currently I am thinking either Grave strike or Commune. Does anyone have any suggestions or thoughts on this? |
| _metz_05-13-07, 08:57 PM | This should be on the character board. But go with Grave Strike, whole point of Unseen Seer when you have Sneak attack... |
| clik_ml05-13-07, 11:13 PM | Grave Strike is by far the best for your first pick unless you have some sort of an atypical build going on. Others handy divinations are... Vine Strike, same thing except vs. plants from druid list Guided Shot, a handy tool for ranged Unseen Seers For my 3rd divination I'm likely to snag Commune with Nature. It just seems so danged handy as a 4th level spell (ranger list) to cast during wilderness mods. There's an Assassin spell or two I imagine as well, but I'm too tired to look up if they're open or not. |
| GenghisBob05-14-07, 03:16 AM | listening lore call is good for your next divination spell. |
| lostpike05-14-07, 12:21 PM | listening lorecall is closed I think. |
| Genghis Cohen05-14-07, 12:46 PM | listening lorecall is closed I think.Its on the Open list. |
| GenghisBob05-14-07, 06:16 PM | listening lorecall is closed I think. It was jsut removed from the Wizard/sorc spell list when we went from Complete X books to the SpC book. So claim back the bling sight! |