waking pc's up [Archive] - Wizards Community

Post/Author/DateTimePost
LGMoses

02-03-07, 04:48 AM
what does your group do to determine if a noise/disturbance wakes a pc?
SgtHulka

02-03-07, 10:14 AM
I allow a listen check at -10. Alternatively, I allow characters that are awake to use a standard action to wake adjacent characters.
Arvagor

02-03-07, 11:55 AM
I allow a listen check at -10. Alternatively, I allow characters that are awake to use a standard action to wake adjacent characters.
I concur; the Listen penalty/action is described under that skill, and the action is described under the sleep spell* -- No reason not to use either of those...

* not the best place for it, I'll admit; but then, we know there's a lot of that in the rules
LGMoses

02-03-07, 01:18 PM
I allow a listen check at -10. Alternatively, I allow characters that are awake to use a standard action to wake adjacent characters.

I somehow looked over the listen at -10 thing in the phb but amazingly thats what I already did. I also allowed the standard action to awaken a sleeping character.
Britt

02-03-07, 01:22 PM
I just yell as loudly as I can. It's pretty hard to miss that listen check, probably DC -10, with a -10 to Listen for being asleep, an effective DC 0. Remember, once battle actually starts, it's a DC -10 to hear it, for an effective DC 0, with no action from the party members. The sleep spell seems to only allow one way of waking a character, a standard action.
LGMoses

02-03-07, 01:27 PM
we had a dm that did something with percentile dice or something. We were all screaming in the barbarians ear but he wouldn't wake up.
Morgen

02-03-07, 02:14 PM
Yeah, that's why you don't house rule LG games.
SgtHulka

02-03-07, 03:17 PM
I just yell as loudly as I can. It's pretty hard to miss that listen check, probably DC -10, with a -10 to Listen for being asleep, an effective DC 0.

Correct, and iirc yelling is a free action.

I included the standard action thing b/c there are times you don't want to make a lot of noise, you may be in a Silence spell, or there may be other situations where a Listen Check won't actually wake someone up.
LGMoses

02-03-07, 03:58 PM
Yeah, that's why you don't house rule LG games.

yeah, it wasn't an LG game. i would have flipped had it been.
Puggle Halfwine

02-04-07, 09:24 AM
This is one of the reasons a first level dip into Nightsong Enforcer is good (aside from +1 BAB and +1d6 sneak attack!). +20 to listen and spot checks against friendlies. If you have +5 to listen, your sentry standing watch only has to whisper "Wake up." and you can hear him while sleeping (this is because it's a DC 25 listen check with a +20 bonus).
_m_

02-04-07, 06:37 PM
easy, simply have a party with a holy liberator. no1 needs to sleep then (except getting spells ofc).
trollbill

02-05-07, 04:04 PM
I like having a character with a listen check so good he is more likely to hear the enemy sneaking up on the party while he is sleeping than the PCs on watch do. Unfortunately, I usually have to remind DMs that I should be allowed a listen check when I am sleeping as most only give them to PCs on watch.
_m_

02-05-07, 05:09 PM
bat familiars make for kinda rediculous night watches. empathetic link, +rediculous to listen, blindsense.