| Post/Author/DateTime | Post |
|---|---|
| SgtHulka07-21-04, 12:09 PM | I've noticed a few scenarios grant access to magic items that characters already have default access to. Even the sample AR in the LGCS for "Don't Fear the Old One" grants a Potion of Mage armor at APL 2, which any character has access to. In that example, the potion is at caster level 2, which is its only conceivable advantage, but then the text says it only lasts for an hour, anyway. So my question is, what's the point? Am I missing something? |
| Sieylianna07-21-04, 12:35 PM | Originally posted by SgtHulka I've noticed a few scenarios grant access to magic items that characters already have default access to. Even the sample AR in the LGCS for "Don't Fear the Old One" grants a Potion of Mage armor at APL 2, which any character has access to. In that example, the potion is at caster level 2, which is its only conceivable advantage, but then the text says it only lasts for an hour, anyway. The default access changes over time. The latest LGCS allowed more scrolls, potions and wondrous items than were allowed in the past. Old AR's are not updated when this happens. Ed |