Weapon question [Archive] - Wizards Community

Post/Author/DateTimePost
Necrochaos

07-18-06, 08:44 PM
I have access to Ghost Strike and Sacred weapon for my marshal paladin. I would put it on a mace. Any idea which is better?

Also, I have access to Master of Radiance and Sacred Purifier, either worth it?
Arvagor

07-18-06, 10:14 PM
IMO, you'll get more mileage out of Sacred, simply because it affects all undead, while ghost strike only affects incorporeal undead. In fact, I think you're almost better off getting sacred and ghost touch on the same weapon -- the bonus cost is the same as ghost strike (+2), and you get the added benefit of extra damage against evil outsiders as well. Depending on how many ranks of rogue you have, the tradeoff might be worth it -- think of the 1d6 versus undead as making up for your loss of actual sneak attack dice against them. ;)
JohnduBois

07-19-06, 12:49 AM
For a Furyondy character, I'd go with Sacred. It covers most of what you're going to encounter in the region.

Master of Radiance and Sacred Purifier are good classes for clerics - not for paladins.
solbergb

07-19-06, 12:50 PM
Sacred, by far, is better. It's one of the best enchantments in the game since it also defeats DR/evil without the expense of a Holy weapon. You'll probably run into DR/evil more than you run into incorporeals. There are other cheaper answers to incorporeals too (ghostoil at 50gp+std action, ghostblight at 100gp/swift action and a bit of overhead for the capsule retainers) if you can find access.

Remember, to use Sacred, you have to buy Libris Mortis.

Neither of the PRC's are at all worthwhile for a Paladin.