Wounding is awesome [Archive] - Wizards Community

Post/Author/DateTimePost
Japangirl

01-17-07, 12:21 AM
And I really really want to put it on my other dagger, but cost is forbidding. Nothing beats Con draining the Planetar to death after it gets pinned by a bear!

Anyone else want to share their "dream" items and what stupid funniness they can do with them?
Britt

01-17-07, 12:22 AM
The best is TWF rogues with Crippling Strike and Wounding weapons. That will take somethign down quick...assuming it's susceptible to sneak attacks :(
Japangirl

01-17-07, 12:25 AM
Yeah, if we ever get a rebuild *cough*hint*cough* my build will be Rogue 13/Sorceror 1/Dread Pirate 1 and the two abilities I'll have will be Crippling Strike and Skill Mastery (Tumble, Hide, Move Silently, Disable Device, Escape Artist/Disguise). I'll still be a TWF rogue, of course.
Akhamshyy

01-17-07, 12:32 AM
Standing a few feet away from Blackrazor at an interactive daydreaming what I could do with that sword. Then watching a noble sink it into the gut of Keoland's king and wishing it had been me causing all the chaos...
clannagh

01-17-07, 12:56 AM
one of the old 3.0 true strike bows with arrows of slaying can be annoying
_m_

01-17-07, 01:24 AM
orb of anihilation and rod of cancelation for me please.

several of each actually, in case i get it... 'wrong'
cetiken

01-17-07, 01:44 AM
Humm...

I'd Like an Adamantine Arrow that was never broken on impact and would always return to my bow at the start of each turn (preferably dealing some damage as it tears itself out of the creature I hit). It’d be even spiffier if said arrow was intelligent.

Then those constructs would fear me.
rockondon

01-17-07, 02:21 AM
if Thor didn't mind it'd be pretty cool to take Mjolnir out for a spin. Orcus' wand would be handy too.

My transportation of choice would be the Mighty Servant of Leuk-o. That'd be sweet to drive that thing right into the heart of an invading army.
_metz_

01-17-07, 02:52 AM
Only you need like 90 strenght to weild thor's hammer, I mean, don't get me wrong, its cool, but somewhat prohibitive.

Oh and his gauntlets too, for some reason.

And on the wand of orcus, try making a save to not die each round as it touches ya :)

There is a reason these are weapons for Demigods...
rockondon

01-17-07, 03:23 AM
you can trash my dreams all you want but I'm still gonna keep chasing my rainbow.
ragecage79

01-17-07, 11:54 PM
Ahh, yes... wounding. The first time my monk gets to flurry with his wounding fists (+1 Wounding Necklace of 3 Natural Weapons), it'll be a sad day for evil mages in the Flanaess (or anyone I can hit for that matter). Now if only I can find a way to make them Holy. Mwa ha ha ha! :schemes:
Japangirl

01-18-07, 12:38 AM
There are gloves that exist that let you treat your unarmed attacks as good and cold iron for the purpose of overcoming DR. I played the mod that gives them with a monk; he was ecstatic.

My eventual goal is to have a +1 wounding holy dagger and a +1 wounding sacred dagger. At the moment, I'm sitting at +1 wounding and +1 sacred, with access to both the wounding and the holy but not the money.
Britt

01-18-07, 12:47 AM
IUZ5-02? Playing Both Sides. It's retired now. I can't find a draft of it or I'd post the text.
ragecage79

01-18-07, 10:33 AM
There are gloves that exist that let you treat your unarmed attacks as good and cold iron for the purpose of overcoming DR. I played the mod that gives them with a monk; he was ecstatic.


Yep, got those, too. As far as I can tell, since they are in different slots, the effects will all stack except for the enhancement bonus to my attack.

From the AR: "They function as +1 good-aligned cold iron gauntlets. Unarmed or natural attacks made with fists or claws gain the benefits of these gauntlets as well."

Use the necklace to make them wounding and holy and presto! You have yourself a walking, talking (decently, anyway), +1 holy wounding cold iron weapon that pops off 5 attacks a round (with boots of speed and flurry) and hits for 2d8+1 base damage (plus strength and any other modifiers: ex: Holy or Con damage). :D
Lomiat

01-18-07, 05:10 PM
Ahh, yes... wounding. The first time my monk gets to flurry with his wounding fists (+1 Wounding Necklace of 3 Natural Weapons), it'll be a sad day for evil mages in the Flanaess (or anyone I can hit for that matter). Now if only I can find a way to make them Holy. Mwa ha ha ha! :schemes:

Who is Artie calling evil these days? Don't make me take away your buffs...
Morgen

01-18-07, 11:21 PM
I'd like a Talisman of the Sphere for m's orb of annyhilation please.

I've got my access to my Instant Fortress.