| Post/Author/DateTime | Post |
|---|---|
| Dahil03-06-04, 05:37 PM | Hello all, One of our players, the paladin, wants to be able to cast 0 level spells. Our DM said "why not" but said that the paladin would have to research any spell he would get. We can convert the spells list to find out how many spells he gets and everything, that's not a problem. Here's what i would like you all to help with. What ideas do you have for 0 level Paladin spells? Anything from ideas to fully functioning spell descriptions would be helpful. If it's from a book, then the spell name and book would be fine. However, any homebrew spells are welcome. |
| Tsuul03-06-04, 07:20 PM | Bevier's Blingbling of Nobility Illusion Level: Pal 0 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 1 hour Creates a light reflecting sparkle to appear on your teeth everytime you smile. Material component, a bit of baking soda. |
| Xavier X03-06-04, 08:59 PM | LOL! :D Nice one! How about: Cleanliness is Godliness Transmutation Level: Pal 0 Casting Time: 1 round Range: Personal Target: You Duration: Instantaneous Instantly cleans your armour/outerwear of all mundane dirt or blemishes. |
| Zelazny03-07-04, 09:32 PM | Shema's Shoeshine Transmutation Level: Pal 0 Casting Time: 1 round Range: Personal Target: You Duration: Instantaneous Your shoes, boots, or other footwear are magically cleaned and shine nicely. Detect Damsel Divination level : Pal 0 Casting time : 1 round Range : 30 ft Area : Quarter circle emanating from you to the extreme of the range duration : concentration, up to 1 minute / level (D) You can sense the presence of damsels. The amount of information revealed depends on how long you study a particular arua or subject: 1st round : Presence of damsels 2nd round: number of aura's in your detection range and the strength of the strongest aura. If you are attracted to the opposite gender and the aura is at least twice your character level you are stunned for 1 round, lose the spell and gain a nosebleed. 3rd round: The strength and the location of each aura. aura strength The aura strength depends on the charisma score of the damsel. for every point of charisma that is over 10, add one level to the strength of the aura. |
| Zelazny03-07-04, 09:48 PM | Pretty please divination Level: Pal 0 components: V,S (see text) Casting Time: 1 round Range: Personal Target: You Duration: 1 minute or untill discharged this spell grants the paladin a competence bonus of +1 on a single attack roll, save throw or skill check. The character must choose to use the bonus before making the roll to which it applies. Components : The verbal and somatic components of this spell are somewhat more complex and require the paladin to get on his knees, look up to the sky and utter the words "Pretty please?". |
| Tsuul03-08-04, 03:05 AM | The component for 'Pretty Please' should be a sugared cherry. |
| Wizard03-08-04, 03:13 AM | Originally posted by Zelazny Detect Damsel Divination level : Pal 0 Casting time : 1 round Range : 30 ft Area : Quarter circle emanating from you to the extreme of the range duration : concentration, up to 1 minute / level (D) You can sense the presence of damsels. The amount of information revealed depends on how long you study a particular arua or subject: 1st round : Presence of damsels 2nd round: number of aura's in your detection range and the strength of the strongest aura. If you are attracted to the opposite gender and the aura is at least twice your character level you are stunned for 1 round, lose the spell and gain a nosebleed. 3rd round: The strength and the location of each aura. aura strength The aura strength depends on the charisma score of the damsel. for every point of charisma that is over 10, add one level to the strength of the aura. Dude...that's a spell-like ability for guys, not a class spell. |
| Dahil03-13-04, 05:39 PM | Alright, i think we need some new sources of creativity, so i'll show you guys the three i have come up with so far. Feel free to let me know what you think. Warning Shot Divination Level: Pal 0 Components: V,S Casting Time: 1 action Range: Personal Target: You Duration: 1 minute or until discharged You gain immediate, intuitive insight into the immediate future that allows your next attack to be supernaturally well aimed. This attack my graze the ear of a runaway thief, or slam an arrow an inch from the nose of a enemy. Due to the magic of the spell the attack invariably succeeds, going exactly where you want it to, with no attack roll necessary. However, under no condition may the attack harm any creature or enemy. Attempting to do so while this spell is in effect incurs a -20 penalty on the attack roll. Tyr's Gambit Evocation Level: Clr 0, Pal 0 Components: V,S,DF Casting Time: 1 action Range: Personal Target: You Duration: Up to 1 rd/lv, or until discharged The smile of Tyr decends upon you and keeps your hands from slipping. This spell prevents one melee attack roll from going awry. This has one of two effects: -If your DM plays with a natural 1 causing a critical fumble (dropping your weapon, overextending your arm, ect) then this spell prevents those. If a character rolls a natural one on a melee attack roll while under this spell, the attack misses, but there is no roll on the critical fumble table. -If your DM does not play with critical fumbles, then this spell causes any natural 1 on an attack roll to be rerolled. Convienent Helper Conjuration (Creation) Level: Clr 0, Pal 0 Components: V,S,DF Casting Time: 1 action Range: Close (25 ft + 5 ft/2 lvs) Effect: One pair of invisible hands Duration: See text This spell creates an invisible pair of hands that assist in putting on armor and barding. This is the only task that the hands are capable of doing. When donning armor or equipping barding on a mount, the hands count as a creature assisting the caster. (This reduces donning armor times by half.) This spell can be used to allow a solitary character to don half or full plate armor (See PH 105). The pair of hands lasts as long as the character is donning their armor, or putting barding on their mount. If needed, the hands can assist in both for the same casting. |
| BlaineTog03-13-04, 06:20 PM | Scold Enchantment (Compulsion) Level: Pal 0 Components: S, F Casting Time: 1 action Range: Close (25 feet + 5 feet / level) Target: Creature Duration: 1 minute or until discharged Save: Will negates SR: Yes Casting this innoculous spell on someone causes them to scold and berate any one person you mentally identify. They essentially tell the person off for the duration of the spell. Because of the nature and simplicity of the spell, it is impossible to identify. No one will even know that you cast it, although a DC 25 Sense Motive check will alert anyone present that the target is under magical cumpulsion (as will a Detect Magic spell). Focus: A small book of laws (10 gp). |
| Dahil03-14-04, 11:20 PM | I came up with one more. It's too useful to be a level 0 spell, but it's good. (I haven't seen the idea done before, but it makes sense to me) Here 'tis: Battle Grip Evocation [Force] Level: Clr 2, Pal 1 Components: V,S,DF Casting Time: 1 action Range: Touch Target: Weapon Touched Duration: 1 min/level This spell creates a balancing force on the hilt of a weapon. The force moves with the wielder and requires no concentration. The wielder may use the weapon one handed and treat the weapon as though being held in both hands. This essentially allows a character to treat a weapon as being used in two hands while retaining one hand free for another purpose. This affects all possible conditions which are based on number of hands used on the weapon (damage, martial proficiency with bastard swords, disarm checks, ect). Only melee weapons can be affected by this spell. Double weapons are unaffected by this spell. |
| Thelon Fairblade03-15-04, 07:45 AM | IF you're going to give the paladin 0th level spells (which I am in favor of!), I have two suggestions. 1) Give him half as many 0-levels as a cleric of equivalent spellcaster level (round up). I.e. 2 at 4th, 3 at 8th and higher. 2) Move the clerical Orisons back down to Level 0 from Level 1. I.e. Virtue (1 hp), Detect Poison, Read Magic, etc. Spell Suggestions: Sense Evil Divination Level: Pal 0 Components: V,S,DF Casting Time: 1 action Range: Personal Area of Effect: 60' emanation Duration: 1 min/level This divination spell is an "early warning" field that alerts the paladin when there is an aura of evil somewhere nearby. The spell does not detect strength, number or direction, but merely alerts the paladin that he should use his innate ability to Detect Evil. Pelor's Gift Conjuration (Healing) Level: Pal 0 Components: V,S,DF Casting Time: 1 action Range: Personal Duration: 1 min/level or until used While this spell is in effect, treat the paladin's class level as 1 higher when determining the amount of "Lay on Hands" available for the day. Any extra points gained are used first, like "temporary hit points". Note: if the paladin has already used all of his LoH for the day, this spell has no effect. |
| TieraStarr03-19-04, 09:32 PM | You may be interested in 0th level spells for Minor Casters (http://kender.brisbanecbd.com/Tiera/DnD/vr_sp0.htm): paladins (http://kender.brisbanecbd.com/Tiera/DnD/vr_sp0_paladin.htm), rangers (http://kender.brisbanecbd.com/Tiera/DnD/vr_sp0_paladin.htm), cleric domains (http://kender.brisbanecbd.com/Tiera/DnD/vr_sp0_domain.htm). Paladin 0th-Level Description 1 Create Water Creates 2 gallons/level of pure water. 2 + Cure Minor Wounds Cures 1 point of damage. 3 Detect Poison Detects poison in one creature or small object. 4 Disrupt Undead Deals 1d6 damage to one undead. 5 Guidance +1 on one roll, throw, or check. 6 - Inflict Minor Wounds Touch attack, 1 point of damage. 7 Light Object shines like a torch. 8 Resistance Subject gains +1 on saving throws. 9 Virtue Subject gains 1 temporary hp. Spell list proposed a long time ago on the DnDL mailing list by Jens Clausen. I added spells per day: Lvl 1-3: 1, Lvl 4-11: 2, Lvl 12-16: 3, Lvl 17-20: 4. -Tiera |