1 Round duration spells. [Archive] - Wizards Community

Post/Author/DateTimePost
Zardnaar

06-14-05, 01:28 AM
If someone casts a Ice Storm spell does it end at the end if the round or at the start of the casters initiative the next round? I'm leaning towards the 1st situation (so it doesn't deal damage in the next round).

Cheers
Zard
Elgonn

06-14-05, 01:35 AM
It is actually the 2nd though.
Zardnaar

06-14-05, 01:46 AM
It is actually the 2nd though.

So ice storm effectively deals 10d6 damage?
Grelin69

06-14-05, 01:56 AM
The spell wasn't well written on the damage effects of it lasting that long.Since it ends before your action on the next round i would say it doesn't deal damage twice, I think the main thing would be that anyone entering the area of effect during the round it is active would take the damage and be at reduced movement, but only once per person.
Elgonn

06-14-05, 01:56 AM
So ice storm effectively deals 10d6 damage?

No. The effects persist for the entire round it exists. The damage doesn't keep compiling at any time other than the initial cast. But the listen penalty and movement hazard stay around.

If it had different wording it could though (damage upon entering or movement).
DungeonMaster

06-14-05, 04:20 AM
Replace icestorm with the last round of a firewall. If you're still standing in it by the time the wizard's turn rolls around do you think you're not going to take extra damage that round?
I think this is pretty easy to rule.
Zardnaar

06-14-05, 04:29 AM
I'm thinking of letting it just deal 5d6 damage over the spells duration. If someones unlucky they may end up taking 10d6 damage (no save). Seems about right for a 4th level spell.
Nom

06-14-05, 07:31 AM
I disagree. acid fog, melf's acid arrow, wall of fire all specify when they deal their incremental damage. ice storm makes no such comment. Rather, it would seem that the 1 full round duration suggests that anyone in the area of effect when the spell is cast takes full damage, as does anyone who enters the area of effect while the spell is active.

Although not covered by the rules, I'd require a concentration check from a spellcaster who attempted to cast while remaining in the storm, at either DC 10+half damage or the spell's DC (not sure which, tending toward former).