| Post/Author/DateTime | Post |
|---|---|
| Andramadus07-20-07, 09:49 AM | I am researching this spell, I am wondering what the best creatures to change into are? http://www.d20srd.org/srd/spells/alterSelf.htm Best natural AC? Best natural weapons? Best attacks? Best attribute bonuses? Best feats? Best movement capabilities? Most human looking? Most broken? Most powerfull choice is....? |
| runestar07-20-07, 10:16 AM | Knock yourself out. (http://boards1.wizards.com/showthread.php?t=176246) |
| Andramadus07-20-07, 10:22 AM | You da man! Thanks! |
| Ciofey07-20-07, 10:40 AM | When not using it to sneak past troglodyte guards, I almost exclusively use it for better AC. Hide it with Disguise Self, when in town. :) Troglodyte: AC +6 natural Lizardman: AC +5 natural (stacks with Amulet of Natural Armor) |
| Kimokeo07-20-07, 10:48 AM | The possibilities are really limited when you use the core books and the core races. Once you expand into other races, the choices widen. Troglodyte is probably the most common choice. The biggest complaint I've ever seen is the human wizard wanting to use alter self to take on a large size. All the large size creatures in the core are monstrous humanoids and that's not allowed. That makes the one-size increment up frustrating since there are no Large humanoids to choose. |
| runestar07-20-07, 10:57 AM | Warforged have some interesting alter self forms, like animated objects and astral constructs. Be sure to hum the transformers theme song while you do so...:P |