1001 essential magic items. [Archive] - Wizards Community

Post/Author/DateTimePost
Realms of Chaos

02-06-06, 11:21 PM
While I have seen plenty of magic item threads since I've joined, I've seen none or almost none dedicated to the semi-essential items for a party to have. The type that even a relatively low-leveled party could acquire and make use of.

Examples include blessed bandages (Heroes of Battle. 10 gp for auto-stabilization), a robe of useful items, a rope of climbing, a bag of holding, a decanter of endless water, a Quaal's feather token (the tree), Magic sleeping bags (Miniatures handbook, 1,000 gp for a sleeping bag that gives the benefits of an endure elements spell and cures anyone who sleeps in it at an excellerated rate), and the like.

I'm looking for items that mainly should be priced at 10,000 gp or lower. Things like magically seeking grappling hooks, extradimensional belt pouches, and the like. Things that make a party say cool. Use any method neccessary to lower the price, including one time use, charges, limited uses per day, and even the dreaded "needs 24 hours to bond to you" ability.

I am really counting on the creativity of the boards for this one so give it your best shot.

P.S. As I am relatively new to the boards, feel free to repost old items that you might dig up as long as you can update them to 3.5 and you don't just give me a link to a long thread that I need to sift through just to find your item.
Realms of Chaos

02-07-06, 10:53 AM
It looks as though everyone out there needs some examples. Stand back.

Cloak of the traveler:
Anyone wearing this mundane looking cloak gains a +1 armor bonus to ac and benefits continually from an endure elements spell.
Minor abjuration; CL 3; Create Wondrous item; Endure elements, Mage armor; 2,000 gp.

Grappling hook of uncanny aim:
This grappling hook aims and veers to hit its target successfully. You gain a +5 competence bonus on use rope checks made to use the grappling hook.
Minor divination: CL 3; Create Wondrous item; True strike; 2,500 gp.

Illusory Ink:
This special ink is usually kept in a small glass stopper. When it is used to write a message, anyone else who reads it must make a dc 15 save or suffer the effects of an illusory script spell, with the suggestion being chosen by the writter at the time of writing. A typical stopper has enough ink to write a message up to 50 characters long.
Minor illusion; CL 5; Create wondrous item; illusory script; 750 gp.