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| Adrez Nesnsid06-03-04, 04:32 PM | There don't seem to be very many cheap magic items. I think that this situation needs to be remedied. So, I'd like you all to post any ideas you have for magic items of below 1001 GP in cost (or, at least not too far over 1001 gp if you have something that's close) I'll start things off (Although I can't figure out what the exact prices for some of this stuff should be (and so some of the ones that I post won't have gp values included with their descriptions)) : 1.) Chest of storage: This wooden chest shrinks anything placed within it down to 92% of its normal size and weight. Living Creatures are not shrunk in this manner Faint Transmutation; Prerequisites: Craft Wondrous Item, Shrink Item. Price: ???? 2.) +One Half sword: this sword has a 50% Chance of adding +1 to any attack roll, and adds +1 to damage every second time that it hits a particular creature or object Prerequisites: Craft Magical Arms And Armor. Price: ???? 3.) Glasses of Sight: These glasses have a 25% chance of adding +1 to any search or spot check that the user makes. Faint Transmutation; Prerequisites: Craft Wondrous Item, Guidance or Alarm; Price: ????? 4.) Level 0 Pearl of Power: This magic item allows a spellcaster who prepares their spells (ie a non spontaneous caster) to recall one level 0 spell, that they have already cast, back into their memory each day. Moderate transmutation; CL 3rd; Craft Wondrous Item, creator must be able to cast Level 0 (or higher) spells; Price: ???? |
| Seeker9506-03-04, 06:30 PM | Stone of Cantrip Any cantrip, placed into a stone, use activated, limit two times per day. Price: 800gp. (Create for 400gp) Stone of First Level Spell Any first level spell that does not grant a bonus, placed into a stone, use activated, limit once per day. Price: 800gp. (Create for 400gp) Wand of First Level Spell 50 charges. Price: 750gp (Create for 375gp) Potion of Cantrip Price: 25gp Potion of First Level Spell Price: 50gp Potion of Second Level Spell Price: 100gp Potion of Third Level Spell Price: 750gp |
| Adrez Nesnsid06-03-04, 09:51 PM | 12.) Token of Fortitude: up to once per week This coin sized (and shaped) lump of metal (Brass maybe?? Pewter??) may add a +1 luck bonus to a fortitude save that would otherwise have failed by one. This effect, however, has a 97% chance of failure. If it fails, the token's save bonus for the week is wasted. Also, the user does not get to choose what fortitude save the bonus applies to; it simply applies to the first applicable fortitude save. Also the user does not know weather or not the token's charge for the week has been used or not. Faint transmutation; Caster Level First; Prerequisites: Craft Wondrous item, Resistance; Price 1 GP 13.) Token of Willpower: up to once per week This coin sized (and shaped) lump of metal (Brass maybe?? Pewter??) may add a +1 luck bonus to a Willpower saving throw that would otherwise have failed by one. This effect, however, has a 97% chance of failure. If it fails, the token's save bonus for the week is wasted. Also, the user does not get to choose what Will save the bonus applies to; it simply applies to the first applicable will save. Also the user does not know weather or not the token's charge for the week has been used or not. Faint transmutation; Caster Level First; Prerequisites: Craft Wondrous item, Resistance or Mind Blank; Price: 1 GP 14.) Token of Eluding: up to once per week This coin sized (and shaped) lump of metal (Brass maybe?? Pewter??) may add a +1 luck bonus to a reflex saving throw that would otherwise have failed by one. This effect, however, has a 97% chance of failure. If it fails, the token's save bonus for the week is wasted. Also, the user does not get to choose what reflex save the bonus applies to; it simply applies to the first applicable reflex save. Also the user does not know weather or not the token's charge for the week has been used or not. Faint transmutation; Caster Level First; Prerequisites: Craft Wondrous item, Resistance or Cat's Grace or Expedious Retreat ; Price: 1 GP |
| Adrez Nesnsid06-03-04, 10:16 PM | 15.) Token of Olidammara: As "Token of Eluding" except that it only works for worshippers of Olidammara (Although they need not have the True Believer feat), and it can work twice per ten days instead of once every week and it had only a 96% chance of failure. It can work for Chaotic neutral characters who worship a deity other than olidammara (or no deity) as well, but for them the token can only work once per month and each attempt at use has a 98% chance of failure. Faint transmutation; Caster Level First; Prerequisites: Craft Wondrous item, Sanctify Relic, Resistance or Cat's Grace or Expedious Retreat ; Price: 94 CP |
| Adrez Nesnsid06-12-04, 12:35 PM | 16.) Bag of tricks (off white): as one of the regular bags of tricks, except that the list of possible creatures in the bag is as follows: 1-60 : Mouse (Stats for mice can be found in "Tome And Blood") 61-90: Rat 91-99: Capybara (use stats for mouse, but increase size to small) 100 : Dire rat Faint Conjuration; Prerequisites: Craft Wondrous Item, Summon Nature's Ally 1; Price: 350???? gp 17.) Pearl of Random Power 1: As a first level pearl of power, except the user does not get to choose which spell is restored Moderate Transmutation; Prerequisites: Craft Wondrous Item, Caster must be able to cast 1st level spells; Price: 750 gp |
| Adrez Nesnsid09-26-04, 01:56 PM | :bump: BUMP!!!! :bump: !!!!! |
| TheAmethystDragon09-26-04, 03:16 PM | Here's one my player's just got in our Spelljammer campaign (it's a magical alarm clock). Extremely useful for waking up at the right time for a turn on the helm or for getting up to make breakfast for those other halflings... Waking Ring This plain silver band carries a minor enchantment that allows the wearer to chose a specific time of day or night (such as "midnight", "sunrise", "noon", "10:37 am", etc.). At the selected time, the magic of the ring will awaken the wearer from normal or magical sleep. The waking time selected can be changed as a standard action by the wearer. Caster Level: 1st; Prerequisites: Forge Ring or Craft Wondrous Item, alarm; Market Price: 500 gp; Cost to Create: 250 gp + 20 XP http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif http://www.amethyst-dragon.com/Aenea/TopFrame/aenea.gif (http://www.amethyst-dragon.com/Aenea) Original Spells: 342 and counting Original Items: 27 and counting www.amethyst-dragon.com/Aenea (http://www.amethyst-dragon.com/Aenea) http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif - All spells, items, and concepts in Aenea use 3.0 rules. - Spells listing a domain are either domain spells or normal spells that appear on the spell list of clerics with that domain. http://www.amethyst-dragon.com/Aenea/TopFrame/aenea2.gif |