1001 Minor Magical Items - How do you make them? [Archive] - Wizards Community

Post/Author/DateTimePost
Lyranis

09-28-06, 12:26 PM
Take the list of 1001 Minor Magical Items. It's probably Archived. What's your favorite from the list? WHat spells would it take to make that item? How much would the item cost to make? How much to buy?

Use your imaginations guys! Have fun with it!
Lyranis

09-30-06, 12:34 PM
Oh come on! Do I need to list the items? I will if you want! Here goes...

1001 useful minor magical items

1: A comb that combs and styles your hair for you.
2: A magical quill that takes dictation.
3: A tiny construct that looks like a lizard and crawls around your house killing bugs, rodents and vermin.
4: A chess set with pieces that move and do battle.
5: A mini-bar sized winebottle that holds a full bottle of wine in it.
6: A small ruby that kindles an instant campfire on command.
7: A goblet that renders any liquid drinkable, sucks the dirt out of mud and the poison out of wine.
8: A deck of cards that always give one person the best hand.
9: A pair of six sided dice that can show any number from 1 to 1000
10: A real magic eight ball.
11: A doorstop enchanted with the spell Hold Portal
12: +5 pruning shears.
13: A pot that aids the growth of any plant put in it.
14: A coffer with a little animated stone dragon on it that bites the fingers of anyone but it's owner.
15: A small crystal used to record and relive dreams.
16: A small feather that can be placed on anything to make it thirty pounds lighter.
17: A dog collar enchanted with a short range silence spell to keep him from barking all night.
18: A map of the world with a little dot on it that reads "You are here."
19: A sleeping bag that always keeps it's user at an ideal temperature, whether in the arctics or the desert.
20: A coin used to tip waiters that magically reappears in the owner's pocket.
21: A dartboard with returning darts.
22: An intelligent Diary that gives you advice.
23: A sheath that cleans, polishes, and does minor repairs on your blade for you.
24: A 100 page book that actually holds 10,000 pages, any of which can be called up on command.
25: Halfling Repellant.
26: A needle that is always threaded with strong black thread.
27: A sheet of paper that can be written on numerous times, and erased simply by shaking vigorously.
26: A needle that is always threaded with strong black thread.
27: A sheet of paper that can be written on numerous times, and erased simply by shaking vigorously.
28: A saddle made to throw off anyone but the owner.
29: A suit of clothes that changes into any type of clothing you want.
30: A bell that, when rung while in a boat on the ocean, calls dolphins and whales to the surface.
31: A little town full of carefully carved figurines, that move and interact with each other. (alternatively, magically shrunken people)
32: A magical collar that compels the animal it's put on to dance at a command word.
Lyranis

09-30-06, 12:34 PM
33: A glass model of a building that can be made to appear as a model of anything.
34: An easel that paints the image in your head.
35: A pair of wedding rings that always let one person know the location of the other.
36: A sundial that miraculously works sans sun.
37: A pair of dentures that weld themselves to your jaw and take every appearance of real teeth.
38: Arrows and crossbow bolts that turn into paint the moment before impact.
39: A pair of gloves that wash dishes for you.
40: A plate that always keeps the food on it warm and fresh.
41: A snowglobe shaped crystal ball that shows a permanent image of the owners hometown in real time.
42: A bouncy ball of magical light for children to play with
43: A bell that only a person attuned to it magically can hear.
44: A forge linked to the elemental plane of fire.
45: A small slab that projects it's user's image over long distances to a similer slab.
46: A book that fills itself with descriptions of whatever it's owner experiences.
47: A bookshelf with shelves that look 3' wide, but in extradimensional space are actually 10' wide, and cicular, and roll on wheels.
48: A small cage for collecting specimens that keeps them full, generates water, and makes sure they get enough air.
49: A book that, as you write in it, generates an illusory world filled with illusory people to match your descriptions. The illusory world is activated by touching the small picture of the world at the front of the book. (yes, that is a reference to myst.)
50: A small cushion that darts under anything you accidentally drop on the floor.
51. A teaketttle with Heat Metal cast on it to heat tea faster.
52) A knife that will automatically cut perfect fillet every time.
53) A spicerack that always refills its spices.
54) A pot and pan set that will heat on command.
55) A spatula that will always perfectly flip anything.
56) A decanter of endless wine. (Can only pour; no geyser)
57) A fold-up table that folds from 7ftx30ft to 7cmx30cm. Very lavish.
58) Matching fold-up chairs.
59) A Bag of Holding that only holds fine silverwear, all made from mithril. (Owner must make a DC40 will save to sell any part of it)
60) A Bag of Holding that holds an indistructible set of glasswear made from diamonds. (Simaler penalty to try and sell)
61: A magical glove that calls birds down to feed out of your hand.
62: Horseshoes that cushion your horses' hooves, and make travelling easier on him.
63: A bin that collects screws, small coins, and other easily lost things.
64: A magic potion that makes the drinker's skin and body extroardinarily sensative.
65: A small sphere that contains an incredibly detailed image of the multiverse. (could also be a major artifact if it actually contains a multiverse.)
66: A cloak capable of moving as an extension of it's wearers will. (thus the cape can be blowing dramatically even if there is no wind.)
67: A set of garden tools that dig, till, and water a garden on their own.
Lyranis

09-30-06, 12:35 PM
68: A helmet that stores the memories of victorious battles fought by it's wearers and then plays them back at a command word.
69: A feather duster that dusts by itself.
70: A Baby's crib that sends a telepathic signal to it's parents if anything goes wrong.
71: A sleeping bag sized mat that projects a cushion of air above it, which you can lay on or walk over soundlessly.
72: A tiny sailing ship that actually navigates, and can sail around rivers.
73: A tiny band of figurines that play music, which is magically amplified.
74: A piano that expertly plays itself.
75: A lap harp that can make the sounds of any instrument.
76: A walking stick that automatically smoothes out any dirt (or otherwise malleable) path ahead of you.
77: A tiny dragon figurine that flys around and eats flies out of the air.
78: A librarians index book that automatically knows what books have been checked out or checked in, and automatically adds new aquisitions.
79: A library book that, if kept for too long, simply fades away and reappears in the library.
80: A hamptster cage that is only 4" by 8" by 6", but is extradimensionally 3'X3'X3' with a number of ramps and tubes and things. (works for other small pets, too.
81: A magically constructed parrot that sits on a perch and can play back everything ever said in it's presence, including voice.
82. Magic pouch filled with an unending supply of tree seeds (ideal for druids).

83. A portable fountain connected to the water elementals' home plane- can produce 1d10 gallons of drinking water per turn.

84. A wine skin that can produce up to 1 gallon of fine wine per day (unlimited charges, but only 1 gallon per day).

85. An unmovable object-saying the command word within 5' of the object automaticly locks the object to whatever is touching it. The object may not be lifted or moved at all. Repeating the command word allows the object to be moved. Saying the command word 3 times within 5' of the object makes the object unmovable for 2 hours (it then reverts to the movable status until the next time the command word is spoken).
86) a small construct the scurries around casting mage hand at will to get stuff out from under the couch and casts prestadigitation at will to clean everything
87)a quill that never runs out of ink
88)a special bag of holding that holds only money, but regects everything else (for DMs who complain about the wieght of the character's money)
89)a chime that when rung, causes all bells, chimes, ect, nearby to also chime
90)a compass that always points to the nearest source of fresh, drinkable water
91)an eraser to clean only mistakes/spills/dirt off a page of parchiment
92. a money pouch that can only be opened by it's owner
93. self corecting ink
94. a self sturing culdron
95. santa's sack "a bag of tricks thats red, and produces little toy's when the owner places his hand inside"
Lyranis

09-30-06, 12:36 PM
96. a network of tubes all over a town that carry messages via wispering wind
97. a ring that lets u comunicate with a pet
98. a lighter like silver instrument that puts out light sources from a distance
99. a mirror that helps to ensure ur cloths match
100. a silver lighter that works like prestidigitation's fire
101. a needle that automaticaly mends ur clothes
102: Soapy McLather:
A small weasel carved form soap that when placed on your wet, naked body scurries all over you, lathering you up.

103:Easter Bonnet:
A tiny but beautifully decorated bonnect, that when placed on the head of a chicken will cause it to produce 3 times as many eggs the next time it lays.

104: Beef-Boom-Acorns:
When these tiny acorns are thrown at a cow, the cow explodes into a fine red mist.... when the cloud clears a pile of choice cuts of finley buttchered meat is lying on the floor where the cow once stood.
The bloody cloud provides concealment in a 20ftx20ft square for 1d4 rounds
105Self-cleaning, self-mending clothes.


106The self-packing bag. Once you pack something in it it's attuned to how it was packed, this lasts until the bag is emptied and repacked in a different fashion.

107Any object attuned to the bag which is dropped or tossed aside will be cleaned, mended and returned to it's proper spot in the bag. Breakable items will not break from hitting things when treated this way. Note that giving away an item removes this attunement.
107: (item i used in a game as part of treasure) Book of ebonics. (if someone attempts bardic knowledge on the item then it is part of an old lore that involves a young elven swordsmen and a human necromancer named DJ skeets-a-lot) The book automatically teaches you language: ebonics.

108: bread of endless hardness, a loaf of bread that can be used as if it were a rock of equal size.

109: Spell book of constant melting (this is more of a cursed item really). It appears to hold 10000 pages, but when you fill it beyond 100, each bit of print slowly melts out.

110: mechanical chimp of handicapped bane. Upon first use, the chimp seems to identify and assist anyone in a mile whom is handicapped. Once the chimp has acted for 24 hours, it begins to morbidly attack the handicapped he assisted in their sleep. Lather, rinse, repeat.
Lyranis

09-30-06, 12:36 PM
111) A compass with several different needle, indicating drinking water, civilisation, dangerous monsters, magical sources and just plain ol' North. The needles extend, getting longer as the source in question gets closer
112) An envelope that, when closed and an address or name written on the front, empties itself, and a normal envelope containing the enclosed letter appears at the address
113) cutlery that cuts and feeds your food for you
114) A small gem that allows the owner to cast dancing lights, ghost sound and prestidigitation once a day, for the embarrassed Gnome with a charisma score below 10. Or a similar item for other races with spell-like abilities.
115) A clock-like device with hands bearing the names and faces of people the owner knows. Instead of hours, the clock has regions labelled "at home", "at work", "at school", "gone fishin'", "mortal danger", etc. The hands for each person point to their current location/situation. Adding a hand requires a hair from the person it is to represent, and takes two days to complete. Yes this is a Harry Potter knock-off. It was a cool idea, dammit!

116) Bed of Healing - Anyone who rests on this exceptionally-soft bed for 8 hours or more awakes with full HP, and is healed of all ability damage, level drain, poison and nonmagical disease.

117) Safe Wallet - This ordinary-looking leather coin purse of wallet will always teleport back to its owner's pocket within seconds of leaving their person. The only way to lose it is if the owner intentionally takes it out and puts it down. If the owner's clothes or gear do not have any pockets, then it appears at the owner's feet, and will no longer teleport to its owner.
Once it has been left behind, anyone who picks it up becomes its owner, until they put it down again.

118) Wandering Mole - This fine ooze-like creature, when placed on someone's face, attaches itself there, appearing to be a (rather large) mole. From time to time, the mole will relocate to another part of the face. Yes, this is a movie rip-off.
119) Shoes that stay clean and don't collect dirt or mud.
120. The Eternal Fire of Zip This small metallic object (no larger than a gold piece) appears to be rectangular and smooth. When activated (by the user flipping open the top of the object and pressing a concealed switch), a flame of roughly an inch spouts from the uncovered area. This flame can be used to ignite anything that is flammable, requiring a touch attack, and dealing 1d6 fire damage to a non-flaming target. It can be used at a range of 20 feet, but throwing it carries a 20% chance (80-100 on a d%) of exploding, doing 1d6 of fire damage to any adjacent creatures. Yes, it's a Zippo, or as close to it as I could get

121. The Ring of Dwarven Constitution A character wearing this simple band gets a +10 on any constitution saves against becoming drunk.

122. The Ring of the Forgetful A character that wears this ring is always reminded of any items that they wish to bring, or any tasks they wish to accomplish before setting out on their next adventure. How awesome would this be? Realizing that you forgot your project at home before you even left for school?
Lyranis

09-30-06, 12:38 PM
121: garden golem: small statue of praying woman/ small gnome/ reindeer/etc... that guards your garden/hedge area (territory equals 60ft radius) from herbivourous animals by casting cause fear 1/round, can attack (bears, turnip theives) doing 1hp dmg (punch), by casting cause fear, AC 16, 6hp, DR5/+1 +2 to attack

122: snow shovel: this magically animated shovel has three functions, it can clear a path of snow in front of a walking owner at a rate of 20 per round, or it can clear an area of 20' radius (takes 5 turns per 6 inches of snow removed), alternatively, it allows a wielding owner to shovel snow at the regular rates with no effects of fatigue (even with armor)

123: Waldo's tapestries: these large, elaborate tapestries show scenes of crowds of people, including the adventurer waldo. these tapestries clean themselves and never require dusting. Some (3%) of these tapestries change scene when the face of waldo is touched

124: vase of stasis: this clear glass or crystal vase keeps whatever herbs/plants/flowers placed inside it perpetually fresh and crisp, as though they are in stasis
125. Sheets of Making: A bed sheet that can clean itself and remake the bed after you leave it crumpled up.

126. Door of Closing: A door that opens and closes automatically when an ally or the caster approaches.

127. Elemental Controlling: Controls the climate of a room or building very precisely to make it cool during the hot months and warm during the cold months.

128. Contrapositive Sex Effigy: For a man this is the perfect woman. She does what that man thinks that the perfect woman should do, including some erotic things. It could be cooking, cleaning, etc. or something completely different for a drow. It does the same thing for a female except that it appears to be a male. Each is designed specifically for one person.

129. Ward of Privacy: This thin plastic sheet blocks all forms of scrying. It is typically found surrounding the showers and baths of important female wizards. However, male wizards have use for this as well.

130. Book of Pen Pals: I am completely stealing this from Terry Goodkind, but a set of two books that when something is written in one it simultaineously appears in the other. It has other uses besides pen palling.

131. Fork of Cleaving: If the user decides to pig out the fork actually lets the user eat faster and more than they can usually. Similiar to the cleave feat if the user finishes eating a piece of food he gets a free bite at a piece of food within reach.
Lyranis

09-30-06, 12:39 PM
132. Vorpal Fork: Explanation not needed

133. Rod of Wonder: Not surprisingly only female wizards make these... You can make assumptions.

134. Ring of 3 dishes: This minor magical item has 3 charges on it. If placed down on a flat surface and the command word is spoken the ring turns into a plate of food complete with fork and knife. Each time it does this one of three completely worthless gems disapears from the ring.
126: A bowl that stirs it's ingrediants together and brings them to a perfect temperature.
127: A bowl that makes any food put into it taste like anything the eater requests.
128: A small crystal orb that shows the aura of anyone holding it.
129: A glass eye that can glow any color or burst into harmless flame of any color at will.
130: A golden tooth that magically welds itself into the bone structure of the jaw.
131: A wand that draws the metal out of a piece of ore.
132: A smithing hammer that heats any object it's used on as if in a forge.
133: An index book that can tell you the location of the nearest book of any title.
134: A pen that draws blood from the users own bloodstream without cutting him. (Does 1 damage per ten letters)
135: A case of small pills that amplify your voice for 1d4 hours.
137) A small pendent that will make the user smell pleasing to any other humaniod.

138) A glove that gives the wearer wonderful handwriting.

139) Specticals that let the wearer see through cloth... but only one layer.

140) Boots that give the wearer +20 on any Perform (Dance) checks.

141) Earings that appear differently to every person that views them, but always looks pleasing.

142) A shirt that makes the wearer appear much more fit than they really are.

143) Magic ink that makes anything written with it readable to any creature that has a language.

144) A dresser that cleans and presses anything put within it.
145) Figurine of Wonderous Power: Bee - a crystal bumble bee broach worn on a lapel or other garment. When the command word is spoken, the bee animates, flys (at bee speed), and attaches to a designated individual.
146) A compass that always points to the nearest item that has any magic in it at all (not including the compass itself).
147) (Cursed version of the above) A compass that always points to the the nearest item that has any magic in it at all (including iteslf).
Lyranis

09-30-06, 12:40 PM
148) Wristwatch of synchronity. Lasts ten rounds, usable once/day. Stolen from Urban Arcana, but this thing rocks.

149) Rope that can tie and untie things at command.

150) Animated object: mop and bucket.
151) Ward stones: Set of 4,6 or 8 that can be placed around an area to create a ward of differing power:
Level 1: simple warning whenever anyone enters the warding
Level 2: Ward that has a chance to Subtly redirect the person around the warded area, leaving them unaware that they even missed an area
Level 3: Does 1d6 damage to anyone entering the guarded area, and warns setter of passage.
Level 4: Physical wall that cannot be penetrated (similar to Cicular wall of force.
Level 5: Disintegrates anyone that passes through or touches the ward.
152) A length of fine adamantine chain that, when swung and hits a magical item, casts Mordenkainen's Disjuntion on it.
153. A mirror or glass (for window or anything along those lines) that will never smudge.

154. Animated dolls (or something like that) that fight one another. The ferocity of their combat is based on how loud the cheers from anyone watching are. Could be useful for gambling or just entertainment.

155. 1 lbs. of Endless Soap.

156. Magic rod that changes the user's hair colour for twenty four hours upon command.

157. As 156, but for eye colour.

158. Ring of Detect Scent Source. Thought activated and relays information to the wielder by telepathy. Available in Minor and Major forms, as well. Minor works on any source within five feet. The normal version works within fifteen feet. The major version works within thirty feet.

159. Cushion of Awakening. Anyone touching this pillow cannot fall asleep by any means. Elven trance works, however. Useable for practical jokes or anything your heart desires.
160. A picture that change's YOU to what you are currently wearing, or have on your body
161. A cursed pair of pants that, when the wearer zips them up, always manages to get their..."personal items" caught in the fly.
162. Heroic Cape. Despite the name, this is actually a mantle. It's a Wondrous Item that dosen't use up a location. It always changes style to complement any cape you're wearing. Whenever you're not doing anything in particular, it causes your cape (if any) and hair (if any) to blow heroically and dramatically.
Lyranis

09-30-06, 12:41 PM
163: Cape of Theme Music: Plays heroic/dramatic/cheesy (depending on the opinion of the listener) music at all times. Gives a +4 to Intimidate and Diplomacy checks, but a -20 to Hide and Move Silently checks.

164: Automatic Nail File: It's owner's nails are always neat, clean and trimmed.

165: Scrubbing Bubble: A small soap bubble (about 1" accross) that constantly circles the user, removing dirt, dust, grime, sweat, blood, etc. Can be stored in a small bottle when not in use.

166: Bigby's Helping Hand: Animated glove with an effective strength of 1. Automatically knows when it's owner itches and scratches for them. Not good when you want to make a favorable impression on people, as it tends to scratch in personal places for longer than is really neccesary (-2 Diplomacy checks)

167: Cat Pacifier: An animated catnip mouse with a speed of 20'. A few (5%) also have the ability to project a small red dot of light at a distance of up to 50' (like a laser pointer). Also good for distracting small breeds of dogs, like terriers.

168: Prosthetic Chin: A crescent shaped piece of rubber that attaches to one's jaw, making it appear somewhat larger and square with a cleft. Gives male characters a +1 to Diplomacy checks, but just makes female characters look silly.

169: Prosthetic Cat's Tail: Attatches to one's tailbone, providing a +1 racial bonus to Balance and Tumble checks.

170: Boots of Reminding: Causes the wearer's feet to kick up and strike the wearer in the butt whenever he's forgetting something important.
171- infinite toilet paper roll.

172- a handkerchief that stays clean at all times

173- a pair of boots that dont hurt your feets even if you walk with them for days.

174- a coin purse that automatically throw a silver coin at any beggar you meet.

175- a chewing gum that cleans your teeths to perfection, and repair any minor dental problems.

176- a ring that magically protect your toes against table legs and simillar deadly toe-killing devices.

177- a magical hammer that will avoid your fingers when you use it, it can also keep the nail straight without you having to hold it.

178- a axe that cut wooden logs into perfectly shapped pieces for the fireplace

179- a magical bellows that tells you if the fire is hot enough or not for the job

180- a magical bow that tells the user if he is going to miss or not, and give some directions to help the user aim. It shoots harmless arrows.

181- a small pearl that you attach to any book or any item meant to be readed, it will make the pages glow just enough so that you can read at night without tiring your eyes.
182: A Handkercheif (sp?) of Cleanliness - Can be rubbed on any object to remove unsightly stains, as seen by the user. Also always smells pleasently of lilacs, to a degree that women enjoy it, but men's masculinity isn't threatened by using it.

183 a device for telling you telephacally that you have just been ambushed and should get up and fight in a petulant tone of voice
#184: Alarm Clock Instruments - A series of miniature instruments magically programmed with a series of loud yet pleasant musical tunes. Can be programmed by the user to play at a predesignated time. Note that each type of instrument is purchased seperately.
185The Stone of Calling
This small stone items (available in a wide variety of shapes and colours) ome in pairs and can be used to indicate a desire for contact. When the paired stone is activated, your stone will emit a loud sound to alert you to your friend's desire. The sound will be vary, being utterly unpredictable between activations however the special enchantment will ensure two things:
- you will think it sounds great
- anyone else hearing it will find it irritating and/or infantile
186 Squirrel's Cape
Much favoured by the followers of Zagyg, these brightly coloured capes are tailored for squirrels and emit a variety of magical auras. In addition to keeping the squirrel comfortable, the capes are enchanted to stay on the squirrel they are given to, keep themselves clean and undamaged and wave dramatically in the wind without hindering their wearer. Althought he animals seem unconcerned, Druids have been very distressed lately by the recent appearance of cloaks tailored to other wild animals as well as amulets and other jewellery.
187(i think) : lawn ninjas , it had to be said
#188 - Boccob's Hidden Book: A variant of Boccob's Blessed Book. It only has 250 pages as compared to the original Boccob's Blessed Book, but on command, it vanishes into an extradimensional space and replaces itself as something inconspicious upon yourself (a belt buckle, for example). Upon reciting a second command word, the item disappears, and Boccob's Hidden Book returns to your hands.
189 Book of Cooking- A book with spells entirely for conjuring certain foods

190 Deck of Poker Face- Everyone who holds at least one of these cards automatically have a perfect poker face at all times. Grants +10 competency bonus on Bluff checks.

191 Cursed Deck of Poker Face- Everyone who holds at least one of these cards looks like they are taking a dump. Forces -10 competency check on intimidate and bluff checks.
192. A set of six small tubes that are 6" long and taper from 1" diameter down to 1/4". Youl hold it like you would a telephone and anyone can speak to all and hear all of the six Phonic Tubes. They have a range of 1 mile outdoors and about 100' in a dungeon.

193. A backpack that reduces the weight of anything in it by 1/2. It won't hold more than a regular backpack, it just seems lighter.

194. Rope of untying. Any simple knots tied in it will become undone if the command word is spoken while holding the rope.

195. Pan of Frying. A self heating frying pan that can get red hot yet the handle always stays cool. This can also be used to heat your bath!

196. Translation pendant. This pendant has a compartment that can hold up to six human-sized teeth. Any tooth of a particular race that is put in will allow the wearing to speak that racial language fluently just like the person who's tooth it was.

197. Shrinking bag. This is a large sack that will shrink itself and its contents down to the size of a small dice bag. Weight, however, stays the same.

198. Spyglass of farseeing. This is just like a regular spyglass but has 4x the range.

199. Ring of cooling. This ring creates a field of magically cooled air around the wearing that reduces the normal air temperature by up to 30 degrees.

200. Folding bed. This is a king sized canopy bed that can fold down to the size and weight of a medium sized book. (I actually created this for a character who loathed the idea of sleeping on the ground!)
201 Noble's Garb of Vanity: A full suit of fancy, possibly gaudy clothes. They magically repel all forms of grime and damage, remaining perfectly clean, dry, and unharmed at all times so that they always appear brand new. They also fit perfectly no matter who wears them, and their enchantment extends over the wearer's head, preventing any smudging of make-up, staining of teeth, and mussing of hair. The perfect clothing for the image-conscious noble, these clothes are also available in much more expensive versions that change appearance in keeping with the current fashions.

202 Glutton's Pendant: This small silver pendant is usually inscribed with the image of a thin person standing by a heavily laden dinner table. The wearer of this pendant will not become overweight from habitual overeating. Great for anyone that likes to eat.

203 Wasteless Ring: Any living being wearing this simple iron ring no longer produces or needs to eliminate...er...biological waste products.

201) Tenser's Floating Wok

202) Otiluke's Resilient Fishtank

203) Tenser's Condiment Chain - Have a large amount of #201 or 202 that float along in a cycle on command

204) Permanent Flambe' - For those times when it's just *classey* to be eating a flaming meal

205) Temporal Combustion Chamber - Something take two hours to cook but you only have twenty minutes?

206 The marble of dramatic music.
This marble produces music to match what the hero is doing, as if in a movie. However, the music is exceedingly quiet. The marble must be placed in the ear to hear any music at all. Basically, if you're walking down the street on a sunny day, and suddenly the happy music changes to ominous music, you draw weapons. But it's even better if the ominous music causing you to draw a weapon actually causes the unhappy incident.
203: The lost lover's kiss: two small boxes of chocholates, always sold as a set. Whenever lovers part, they each take one box, and eat one chocholate from the box of their love. From that point on, whenever one eats a chocholate from the box, they experience the feeling of a passionate kiss from their beloved. Boxes come with a variety of flavors, and sizes, some have but five, while others have fifty. Some boxes have been enchanted to provide... Other sensations shared between lovers, but these are much more expensive.

204: A water bottle or bowl that collects moisture from the atmosphere, so that your pets never go thirsty.

205: Voicebottle: This simple bottle, when spoken into, will capture every word spoken. It must then be capped immediately. When it is next opened, the exact words at the exact volume will be emitted from it. It can produce a room-filling shout, or a whisper. It is also often used for capturing the cries of strange beasts. After the bottle has been opened, any message inside it escapes, and it must be spoken into again to make a new one.

206: Box of a hundred voices: This simple wooden box with a hinged lid also has a small crank and a tiny window that reads numbers 1 through 100. Each full rotation turns the number up one, while rotating back turns it down one. If the lid is opened, it will store any sound that would be audible to human ears. Once closed, the sound can be played again whenever the lid is opened. A sound can be erased from the box by turning it upside down, while it is open, and shaking it roughly. Each number can hold one sound, each lasting up to ten minutes. Often called a "Songbox" because of travelling bards who use it to store the songs of various destinations that they visit.



207: Solid Flame: This substance, of clay-like consistancy, moves like fire, looks like fire, and acts like fire, but it does not burn, require fuel, or go out. You can form it into balls, and juggle it, or use it to light a path, or throw it to light something far away. However, it never prodices light better than that made by a torch.
208. The lost lover: A pair of small dolls, always sold as a set. When lovers part they each take one. If the owner of a doll holds it and concentrates on it he will sense whatever the doll can see & hear. If both owners activate their dolls at the same time they will be fully activated--both dolls become an exact replica of the other person and transmit all sensory information, overriding whatever their senses would normally perceive. They also are animated, exactly reproducing the actions of the person they are a model of.
The dolls remain active until either party wills the link to end or until someone's physical body takes lethal damage or is driven unconcious by non-lethal damage. (Note that they will not be aware of non-lethal damage as all their senses will be in the doll.) If an activated doll is injured the person animating it is also injured. The activated doll has all the stats of the animator but it doesn't gain any benefit from any magic other than stat boosts and does not possess any items the animator has. The doll is capable of combat to a limited degree--the animator would in actuality be making the same actions in his own unseen environment and could very easily run into things. Remote spellcasting is impossible.
#209. Mordenkainen's Chattering Teeth. Casts Mordenkainen's Faithful Hound 1/week as a 12th level Caster.
210: Crystal Hammer: When you lightly strike an inanimate object with it, it deals damage as a +1 large adamantine warhammer.

211: Bag of communism: Four bags of holding that open into one space. Something put in one of the bags can be taken out by any of them.

212: Jacket of Holding: The pockets hold 1 cubic feet of stuff.

213: Box of Creation, Lesser.
If a piece of paper with a drawing of something on it is placed in the box and the box is closed, the next time the box is opened whatever was drawn appears inside. Note that the box will attempt to produce the cheapest possible interpretation. (If you try to draw a glowing +5 greatsword, a letter opener with light cast on it will appear.)

214: Magician's Orb: This small crystal ball can hover in its owner's hand and change appearance at the caster's will (burst into flames, change color, the whole gamut) so long as it looks like an orb.
215 Doll of 6 Random Phrases: Says one of six random quotes when triggered. Has d20 "charges".

216 Doll of 6 Random Insulting Phrases: Cursed Item. Appears to be a Doll of 6 Random Phrases, but whenever you attempt to speak you say one of six random insults in the language of the person you are speaking to (or if speaking to multiple persons, a common language or a language the majority know) regardless of whether you could speak the language normally or not. Insults include: "You smell like an Orc's backside", "I enjoyed sleeping with your significant other", "I will gladly befoul the temples of your God" and three others that are the DM's choice. You can resist this with a Will save (DC 23).

217 Fish of Babel: While this fish is in your ear, all speech you hear is in Common or any other language you desire. (Okay, this is from the Hitchhiker's books, but that would still be a great item to have)